| Literature DB >> 31991587 |
Jing Zhang1, Xingyu Wen1, Mincheol Whang2.
Abstract
The increasing interest in the effects of emotion on cognitive, social, and neural processes creates a constant need for efficient and reliable techniques for emotion elicitation. Emotions are important in many areas, especially in advertising design and video production. The impact of emotions on the audience plays an important role. This paper analyzes the physical elements in a two-dimensional emotion map by extracting the physical elements of a video (color, light intensity, sound, etc.). We used k-nearest neighbors (K-NN), support vector machine (SVM), and multilayer perceptron (MLP) classifiers in the machine learning method to accurately predict the four dimensions that express emotions, as well as summarize the relationship between the two-dimensional emotion space and physical elements when designing and producing video.Entities:
Keywords: emotion; emotion recognition; physical elements
Mesh:
Year: 2020 PMID: 31991587 PMCID: PMC7038227 DOI: 10.3390/s20030649
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Questionnaire style and content of a video clip.
| What Kind of Emotion Do You Think is Expressed in the Video? | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Video 1 | −3 | −2 | −1 | 0 | 1 | 2 | 3 | ||
| Negative | Positive | ||||||||
| arousal | relaxed | ||||||||
Figure 1Produced valence–arousal emotion model with neutral emotions.
Figure 2Data processing diagram. HSV: hue, saturation, value, LAB: light, the ratio of change from red to green, the ratio of change from blue to yellow, MFCC: Mel-frequency cepstral coefficients, MLP: multilayer perceptron.
Figure 3Emotional labels represented in each bar chart.
Figure 4The mean error of the eigenvalues for gray, red, green, blue, hue, saturation, value, light, alpha, beta, power, frequency, f2, f4, f5, f6, f7, and f10 for the difference between each emotion comparison. The emotional order of the bars in each plot is negative arousal, arousal, positive arousal, negative, neutral, positive, negative relaxed, relaxed, and positive relaxed from left to right.
Figure 5Nine emotions were used as training data and test data for the confusion matrix.
Figure 6One hundred iterations through the MLP classifier, resulting in a correct rate and an error rate.
The results of the cross-validation training set.
| Heading | Precision | Recall | F1 Score | Support |
|---|---|---|---|---|
| 1 | 0.91 | 0.94 | 0.93 | 630 |
| 2 | 0.89 | 0.88 | 0.86 | 840 |
| 3 | 0.86 | 0.97 | 0.91 | 175 |
| 4 | 0.56 | 0.96 | 0.71 | 222 |
| 5 | 0.94 | 0.79 | 0.86 | 1235 |
| 6 | 0.92 | 0.96 | 0.94 | 183 |
| 7 | 1.00 | 0.94 | 0.97 | 97 |
| 8 | 0.93 | 0.96 | 0.94 | 641 |
| 9 | 0.99 | 1.00 | 0.99 | 93 |