Literature DB >> 31961167

Spatial cognitive implications of teleporting through virtual environments.

Lucia A Cherep1, Alex F Lim1, Jonathan W Kelly1, Devi Acharya2, Alfredo Velasco2, Emanuel Bustamante2, Alec G Ostrander3, Stephen B Gilbert3.   

Abstract

Teleporting is a popular interface to allow virtual reality users to explore environments that are larger than the available walking space. When teleporting, the user positions a marker in the virtual environment and is instantly transported without any self-motion cues. Five experiments were designed to evaluate the spatial cognitive consequences of teleporting and to identify environmental cues that could mitigate those costs. Participants performed a triangle completion task by traversing 2 outbound path legs before pointing to the unmarked path origin. Locomotion was accomplished via walking or 2 common implementations of the teleporting interface distinguished by the concordance between movement of the body and movement through the virtual environment. In the partially concordant teleporting interface, participants teleported to translate (change position) but turned the body to rotate. In the discordant teleporting interface, participants teleported to translate and rotate. Across all 5 experiments, discordant teleporting produced larger errors than partially concordant teleporting which produced larger errors than walking, reflecting the importance of translational and rotational self-motion cues. Furthermore, geometric boundaries (room walls or a fence) were necessary to mitigate the spatial cognitive costs associated with teleporting, and landmarks were helpful only in the context of a geometric boundary. (PsycInfo Database Record (c) 2020 APA, all rights reserved).

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Mesh:

Year:  2020        PMID: 31961167     DOI: 10.1037/xap0000263

Source DB:  PubMed          Journal:  J Exp Psychol Appl        ISSN: 1076-898X


  6 in total

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Journal:  Behav Res Methods       Date:  2021-05-23

2.  The effect of navigation method and visual display on distance perception in a large-scale virtual building.

Authors:  Hengshan Li; Panagiotis Mavros; Jakub Krukar; Christoph Hölscher
Journal:  Cogn Process       Date:  2021-02-09

3.  Effects of Specific Virtual Reality-Based Therapy for the Rehabilitation of the Upper Limb Motor Function Post-Ictus: Randomized Controlled Trial.

Authors:  Marta Rodríguez-Hernández; Begoña Polonio-López; Ana-Isabel Corregidor-Sánchez; José L Martín-Conty; Alicia Mohedano-Moriano; Juan-José Criado-Álvarez
Journal:  Brain Sci       Date:  2021-04-28

4.  Gaze During Locomotion in Virtual Reality and the Real World.

Authors:  Jan Drewes; Sascha Feder; Wolfgang Einhäuser
Journal:  Front Neurosci       Date:  2021-05-24       Impact factor: 4.677

Review 5.  Hippocampal volume and navigational ability: The map(ping) is not to scale.

Authors:  Steven M Weisberg; Arne D Ekstrom
Journal:  Neurosci Biobehav Rev       Date:  2021-03-17       Impact factor: 9.052

Review 6.  A Scoping Review of Cognitive Training in Neurodegenerative Diseases via Computerized and Virtual Reality Tools: What We Know So Far.

Authors:  Stefano Lasaponara; Fabio Marson; Fabrizio Doricchi; Marco Cavallo
Journal:  Brain Sci       Date:  2021-04-21
  6 in total

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