| Literature DB >> 31954233 |
Bahram Mohammadi1, Gregor R Szycik2, Bert Te Wildt3, Marcus Heldmann4, Amir Samii5, Thomas F Münte4.
Abstract
Excessive video gaming has a number of psychological and social consequences. In this study, we looked at possible changes in gray and white matter and asked whether these changes are correlated to psychological measures. Twentynine players of violent videogames (mean daily playing time 4.7 h) and age matched controls were subjected to a battery of questionnaires assessing aggression, empathy, hostility, internet addiction and psychological well-being. Diffusion tensor and 3D T1-weighted MR images were obtained to examine gray (via voxel-based morphometry) and white (via tract-based spatial statistics) matter changes. Widespread regions of decreased gray matter in the players were found but no region showed increased intensity of gray matter. Density of gray matter showed a negative correlation with the total length of playing in years in the right posterior cingulate gyrus, left pre- and postcentral gyrus, right thalamus, among others. Furthermore, fractional anisotropy, a marker for white matter structure, was decreased in the left and right cingulum in the players. Both, gray and white matter changes correlated with measures of aggression, hostility, self esteem, and the degree of internet addiction. This study thus shows profound changes of brain structure as a function of excessive playing of violent video games.Entities:
Keywords: Diffusion tensor imaging; Gray matter; Internet addiction; Video game addiction; Voxel based morphometry; White matter
Year: 2020 PMID: 31954233 DOI: 10.1016/j.bandc.2020.105518
Source DB: PubMed Journal: Brain Cogn ISSN: 0278-2626 Impact factor: 2.310