Literature DB >> 31929825

Virtual Reality-Based Exercise with Exergames as Medicine in Different Contexts: A Short Review.

Marcos Túlio Silva Costa1, Lanna Pinheiro Vieira1, Elizabete de Oliveira Barbosa2, Luciana Mendes Oliveira2,3, Pauline Maillot4, César Augusto Otero Vaghetti5, Mauro Giovani Carta6, Sérgio Machado7, Valeska Gatica-Rojas8, Renato Sobral Monteiro-Junior2.   

Abstract

Year:  2019        PMID: 31929825      PMCID: PMC6935943          DOI: 10.2174/1745017901915010074

Source DB:  PubMed          Journal:  Clin Pract Epidemiol Ment Health        ISSN: 1745-0179


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  2 in total

1.  Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students.

Authors:  Caio Victor Sousa; Jungyun Hwang; Romina Cabrera-Perez; Austin Fernandez; Aika Misawa; Kelsey Newhook; Amy Shirong Lu
Journal:  J Sport Health Sci       Date:  2021-05-16       Impact factor: 13.077

2.  The role of motivation factors in exergame interventions for fall prevention in older adults: A systematic review and meta-analysis.

Authors:  Margot Buyle; Yujin Jung; Marousa Pavlou; Sergi Costafreda Gonzalez; Doris-Eva Bamiou
Journal:  Front Neurol       Date:  2022-08-05       Impact factor: 4.086

  2 in total

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