Literature DB >> 31923362

Exploring Differences Among Video Gamers With and Without Depression: Contrasting Emotion Regulation and Mindfulness.

Loredana A Marchica1, Devin J Mills2, Matthew T Keough3, Jeffrey L Derevensky1.   

Abstract

Video games are a leisure activity with mass appeal for individuals of all ages. However, for some individuals, playing video games may become problematic and addictive, resulting in negative consequences affecting their physical, social, and psychological well-being. Internet gaming disorder (IGD) has estimated prevalence rates of around 3 percent and has been strongly associated with several psychopathologies, including depression. Given that emotion regulation (ER) and mindfulness are fluid constructs that can be enhanced, the potential for intervention and prevention is considerable. Thus, this study sought to, as a first step in determining clinical relevance, explore the differences in ER, mindfulness, and impulsivity among emerging adult gamers who met criteria for IGD, depression, or both IGD and depression (Dep + IGD). A sample of 1,536 gamers (45 percent male, Mage = 20.45 years old) completed an online survey, including an assessment for IGD, depression, difficulties with ER, impulsivity, and mindfulness. Relative to individuals below IGD and depression cutoffs (control), the clinical groups (IGD, depression, and Dep + IGD) reported greater ER difficulties, higher impulsivity, and lower mindfulness. Finally, relative to the IGD + depression group, the other two clinical groups had fewer difficulties with cognitive impulsivity, whereas the depression group reported more difficulties with strategy use. These results suggest that gamers should be considered a heterogeneous group and that comorbid disorders are important considerations when developing targeted treatments for individuals with IGD.

Entities:  

Keywords:  depression; emerging adults; emotion regulation; internet gaming disorder; mindfulness

Mesh:

Year:  2020        PMID: 31923362     DOI: 10.1089/cyber.2019.0451

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  3 in total

1.  Mindfulness-Based Interventions: Potentials for Management of Internet Gaming Disorder.

Authors:  Manoj Kumar Sharma; Hemant Bhargav; Ajay Kumar; Vishnu Digambhar; T L Alka Mani
Journal:  Int J Yoga       Date:  2021-11-22

2.  Quality of Life in Internet Use Disorder Patients With and Without Comorbid Mental Disorders.

Authors:  Jan Dieris-Hirche; Bert Theodor Te Wildt; Magdalena Pape; Laura Bottel; Toni Steinbüchel; Henrik Kessler; Stephan Herpertz
Journal:  Front Psychiatry       Date:  2022-03-24       Impact factor: 4.157

Review 3.  The relationship between adolescent emotion dysregulation and problematic technology use: Systematic review of the empirical literature.

Authors:  Haibo Yang; Zihao Wang; Jon D Elhai; Christian Montag
Journal:  J Behav Addict       Date:  2022-06-10       Impact factor: 7.772

  3 in total

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