| Literature DB >> 31920879 |
Adam J Toth1, Magdalena Kowal1, Mark J Campbell1,2.
Abstract
This study set out for the first time to identify whether gamers of low, intermediate, and elite skill level in a prominent esports game, Counter-Strike: Global Offensive, demonstrated increasingly superior performance on a test of a specific cognitive skill (cognitive inhibition). Here we tested low, intermediate, and high ranked gamers and compared their performance on a color-word Stroop Task and also compared the performance of players in each gaming rank group to non-gamers. Contrary to our hypothesis, the Stroop Task did not differentiate significantly gamers of varying expertise. Although, we found that when considering both accuracy and response times, elite gamers performed significantly better than both intermediate and low ranked gamers on the simple choice reaction time condition and both elite and novice gamers performed significantly better than intermediate ranked gamers on the incongruent condition (a measure of cognitive inhibitory ability).Entities:
Keywords: FPS; Stroop; action video games; cognitive control; counter-strike:global offensive; esport science
Year: 2019 PMID: 31920879 PMCID: PMC6932966 DOI: 10.3389/fpsyg.2019.02852
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Example trial for the Color-Word Stroop Test. Participants are presented with a control, congruent, or incongruent trial after a brief 200-ms baseline (top left). If a participant responds correctly (left), the next trial is presented in identical fashion. If a participant responds incorrectly, a brief 400-ms × is shown on screen (right) to provide feedback prior to the presentation of the next trial.
Figure 2The 18 current competitive skill rankings for first-person shooter esports game, Counter-Strike:Global Offensive (CS:GO).
Accuracy (number correct) and response time (RT) descriptive metrics for rank groups and Stroop Task conditions.
| Rank group | Condition | Number correct | SD | SE | 95% CI | RT | SD | SE | 95% CI |
|---|---|---|---|---|---|---|---|---|---|
| Non-gamers | Congruent | 6.80 | 0.49 | 0.08 | 6.65, 6.95 | 884.42 | 247.79 | 23.62 | 838.12, 930.72 |
| Control | 6.86 | 0.38 | 0.08 | 6.71, 7.01 | 864.50 | 239.41 | 23.73 | 818.00, 911.00 | |
| Incongruent | 6.67 | 0.59 | 0.08 | 6.51, 6.83 | 941.79 | 232.53 | 25.28 | 892.24, 991.34 | |
| Low skill | Congruent | 6.53 | 0.72 | 0.11 | 6.32, 6.74 | 730.55 | 240.60 | 32.23 | 667.38, 793.72 |
| Control | 6.32 | 0.84 | 0.11 | 6.11, 6.53 | 748.67 | 230.80 | 32.24 | 685.49, 811.85 | |
| Incongruent | 6.36 | 0.93 | 0.11 | 6.15, 6.57 | 814.84 | 229.00 | 32.94 | 750.27, 879.41 | |
| Intermediate skill | Congruent | 6.72 | 0.60 | 0.07 | 6.58, 6.86 | 789.35 | 216.01 | 21.65 | 746.92, 831.78 |
| Control | 6.65 | 0.62 | 0.07 | 6.51, 6.79 | 785.38 | 216.46 | 21.34 | 743.55, 827.21 | |
| Incongruent | 6.05 | 1.26 | 0.07 | 5.90, 6.20 | 889.21 | 248.67 | 22.53 | 845.04, 933.38 | |
| Elite skill | Congruent | 6.64 | 0.67 | 0.05 | 6.55, 6.73 | 719.95 | 214.48 | 14.36 | 691.80, 748.10 |
| Control | 6.58 | 0.69 | 0.05 | 6.49, 6.67 | 727.02 | 190.82 | 14.37 | 698.85, 755.19 | |
| Incongruent | 6.40 | 0.82 | 0.05 | 6.30, 6.50 | 784.59 | 218.02 | 14.89 | 755.41, 813.77 |
Figure 3Average number of correct responses (A) and average response latencies in milliseconds (B) for Non-Gamer (white bars) and Low ranked (silver bars), Intermediate ranked (charcoal bars), and Elite ranked (black bars) CS:GO gamers across Control, Congruent, and Incongruent Stroop conditions. Error bars represent ±SE. *indicates significant differences from all other bars unless asterisk brackets indicate otherwise.