Literature DB >> 31907803

Investigation of the Online Game Addiction Level, Sociodemographic Characteristics and Social Anxiety as Risk Factors for Online Game Addiction in Middle School Students.

Semra Karaca1, Ayse Karakoc2, Ozlem Can Gurkan3, Nevin Onan4, Gul Unsal Barlas5.   

Abstract

The purpose of this study was to investigate the online game addiction (OGA) level and the risk factors involved in OGA among middle school students. The descriptive cross-sectional study was conducted at seven middle schools in the province of Istanbul. The data were collected with a questionnaire, the Computer Game Addiction Scale for Children (CGASC) and the Social Anxiety Scale for Children (SASC); 1174 students who played online computer games were included in the study. It was found that 5.7% of the sample group were addictive users, that 44% were problematic users and that an older age, a higher level of social anxiety (SA), having a mother who is employed, having parents who completed high school or a higher level of education, and the time spent on the computer are risk factors for OGA.

Entities:  

Keywords:  Online game addiction; Risk factors; Social anxiety; Student

Mesh:

Year:  2020        PMID: 31907803     DOI: 10.1007/s10597-019-00544-z

Source DB:  PubMed          Journal:  Community Ment Health J        ISSN: 0010-3853


  5 in total

1.  Is Increased Video Game Participation Associated With Reduced Sense of Loneliness? A Systematic Review and Meta-Analysis.

Authors:  Yan Luo; Michelle Moosbrugger; Daniel M Smith; Thaddeus J France; Jieru Ma; Jinxiang Xiao
Journal:  Front Public Health       Date:  2022-05-16

2.  Children's behavioral problems, screen time, and sleep problems' association with negative and positive parenting strategies during the COVID-19 outbreak in Brazil.

Authors:  T D O Oliveira; D S Costa; A Alvim-Soares; J J de Paula; I Kestelman; A G Silva; L F Malloy-Diniz; D M Miranda
Journal:  Child Abuse Negl       Date:  2021-10-06

3.  The Influence of Parenting Style and Time Management Tendency on Internet Gaming Disorder among Adolescents.

Authors:  I-Hua Chen; Zeng-Han Lee; Xiao-Yu Dong; Jeffrey Hugh Gamble; Hung-Wei Feng
Journal:  Int J Environ Res Public Health       Date:  2020-12-06       Impact factor: 3.390

4.  Exploring the Mechanism of Pathological Gaming in Adolescents: Focused on the Mediation Paths and Latent Group Comparison.

Authors:  Hyeon Gyu Jeon; Eui Jun Jeong; Sung Je Lee; Jeong Ae Kim
Journal:  Front Psychol       Date:  2022-01-12

5.  Predictors of Gaming Disorder or Protective from It, in a French Sample: A Symptomatic Approach to Self-Regulation and Pursued Rewards, Providing Insights for Clinical Practice.

Authors:  Sophia Achab; Stephane Rothen; Julie Giustiniani; Magali Nicolier; Elizabeth Franc; Daniele Zullino; Frederic Mauny; Emmanuel Haffen
Journal:  Int J Environ Res Public Health       Date:  2022-08-02       Impact factor: 4.614

  5 in total

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