Literature DB >> 31883662

Can exergames contribute to improving walking capacity in older adults? A systematic review and meta-analysis.

Ana Isabel Corregidor-Sánchez1, Antonio Segura-Fragoso2, Marta Rodríguez-Hernández3, Juan José Criado-Alvarez4, Jaime González-Gonzalez4, Begoña Polonio-López3.   

Abstract

BACKGROUND: The accessibility, low cost and motivation generated by exergames has fostered its rapid expansion as a rehabilitation technique.
OBJECTIVE: To estimate the effectiveness of rehabilitation programs using IVGT in improving walking capacity of people aged 60 years and over.
MATERIALS AND METHODS: The electronic data research following the PRISMA Statement (Scopus, Cochrane, Web of Science, OT Seeker, National Guideline Clearinghouse, Trip Database, CSIC Spanish National Research Council) was completed in September 2018. The results of randomized clinical trials using exergames for rehabilitation of walking capacity were combined. The calculations have followed the guidelines of the Cochrane Handbook for Systematic Reviews of Interventions. The Grading of Recommendations Assessment, Development and Evaluation system was used to evaluate the quality of the evidence.
RESULTS: We obtained data from 14 trials, including 11 meta-analysis studies. The size of exergames effects on walking capacity is moderate, but significant (SMD -0.56; 95 % CI: -0.90, -0.21; p = 0.002). Effectiveness was greater to recover the ability to transfer from one position or place to another (SMD -1.02; CI 95 %: -1.70, -0.35; P = 0.003). The intervention protocols, their duration and intensity varied considerably. The lack of masking, the allocation concealment, the absence of assessor blinding were the main causes of bias so the final grade of evidence has been low for walking and very low for transfers.
CONCLUSIONS: Positive clinical effects of exergames have been found to improve walking capacity, but the quality of evidence to refute its effectiveness is weak with risk of bias. Further research is needed in order to know the actual magnitude of its effect.
Copyright © 2019 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Exergames; Functional mobility; Game technology; Older adults; Virtual reality; Walking capacity

Mesh:

Year:  2019        PMID: 31883662     DOI: 10.1016/j.maturitas.2019.12.006

Source DB:  PubMed          Journal:  Maturitas        ISSN: 0378-5122            Impact factor:   4.342


  10 in total

1.  Feasibility of Cognitive-Motor Exergames in Geriatric Inpatient Rehabilitation: A Pilot Randomized Controlled Study.

Authors:  Patrizia Altorfer; Manuela Adcock; Eling D de Bruin; Florian Graf; Eleftheria Giannouli
Journal:  Front Aging Neurosci       Date:  2021-11-29       Impact factor: 5.750

Review 2.  Comparison between the effects of exergame intervention and traditional physical training on improving balance and fall prevention in healthy older adults: a systematic review and meta-analysis.

Authors:  Yan Chen; Yuan Zhang; Zhenxiang Guo; Dapeng Bao; Junhong Zhou
Journal:  J Neuroeng Rehabil       Date:  2021-11-24       Impact factor: 4.262

3.  ICT-Based Individualized Training of Institutionalized Individuals With Dementia. Evaluation of Usability and Trends Toward the Effectiveness of the InCoPE-App.

Authors:  Bettina Barisch-Fritz; Jelena Bezold; Andrea Scharpf; Sandra Trautwein; Janina Krell-Roesch; Alexander Woll
Journal:  Front Physiol       Date:  2022-07-08       Impact factor: 4.755

4.  Validation of an immersive virtual reality device accepted by seniors that preserves the adaptive behavior produced in the real world.

Authors:  Lisa Delbes; Nicolas Mascret; Cédric Goulon; Gilles Montagne
Journal:  Front Bioeng Biotechnol       Date:  2022-09-02

Review 5.  Effects of Serious Games on Depression in Older Adults: Systematic Review and Meta-analysis of Randomized Controlled Trials.

Authors:  Yesol Kim; Soomin Hong; Mona Choi
Journal:  J Med Internet Res       Date:  2022-09-06       Impact factor: 7.076

Review 6.  The Effectiveness of Virtual Reality Interventions on Smoking, Nutrition, Alcohol, Physical Activity and/or Obesity Risk Factors: A Systematic Review.

Authors:  Peter Tatnell; Prince Atorkey; Flora Tzelepis
Journal:  Int J Environ Res Public Health       Date:  2022-08-30       Impact factor: 4.614

7.  Cost-effectiveness of exergaming compared to regular day-care activities in dementia: Results of a randomised controlled trial in The Netherlands.

Authors:  Joeke van Santen; Franka J M Meiland; Rose-Marie Dröes; Annemieke van Straten; Judith E Bosmans
Journal:  Health Soc Care Community       Date:  2021-10-17

Review 8.  Impact of COVID-19 pandemic on mobility of older adults: A scoping review.

Authors:  Sarah Giulia Bandeira Felipe; Patrícia Parreira Batista; Cristina Cristóvão Ribeiro da Silva; Ruth Caldeira de Melo; Daniela de Assumpção; Monica Rodrigues Perracini
Journal:  Int J Older People Nurs       Date:  2022-08-08       Impact factor: 2.471

9.  The Importance of Physical Activity to Care for Frail Older Adults During the COVID-19 Pandemic.

Authors:  Mylene Aubertin-Leheudre; Yves Rolland
Journal:  J Am Med Dir Assoc       Date:  2020-04-30       Impact factor: 4.669

10.  Impact of the recreational use of virtual reality on physical and mental wellbeing during the Covid-19 lockdown.

Authors:  Alessandro Siani; Sarah Anne Marley
Journal:  Health Technol (Berl)       Date:  2021-02-14
  10 in total

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