| Literature DB >> 31846464 |
Matthew Osborne1, Emma Sundström2, Örjan Bodin2.
Abstract
Communication between resource users has repeatedly been shown to be of significant importance in environmental management. The proposed causal mechanisms are numerous, ranging from the ability of users to share information to their ability to negotiate solutions to common problems and dilemmas. However, what is less known is under what conditions these potential causal mechanisms are important and if, in cases when different means other than communication were available, whether they would be more effective in accomplishing these objectives. An example of such an alternative could be that instead of (or in addition to) users being reliant on within-group communication to acquire useful information an intermediary-such as a public agency-could provide that for them. Furthermore, the different causal mechanisms making communication beneficial might not be independent, neither in respect to each other, nor in respect to other externally imposed means to facilitate better environmental management, and not in regards to different contextual factors. This study makes use of laboratory experiments in an innovative way to explore these questions and specifically test the relative importance of communication in managing complex social-ecological system characterized by common-pool resource dilemmas, ecological interdependencies, and asymmetric resource access-all characteristics being present simultaneously. We find that when resources users are confronted with such a complex challenge, the ability to communicate significantly increases individual and group performance. What is more surprising is the negative effect on overall outcomes that providing external information has on outcomes, when the users also have the ability to communicate. By analysing the content of the conversations we are able to suggest several possible explanations on how the combination of external information provisioning and user communications act to increase individual cognitive load and drives intra-group competition, leading to a significant reduction of individual and group outcomes.Entities:
Mesh:
Year: 2019 PMID: 31846464 PMCID: PMC6917270 DOI: 10.1371/journal.pone.0225903
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Conceptual description of presumed causal relationships linking communication, and information, to social-ecological outcomes.
Communication is assumed to contribute to all four factors, all being assumed to contribute to better social-ecological outcomes (performance). Information, in isolation, is however only assumed to be related to two of these factors. The dashed arrow between communication and information symbolize the potential interaction effect between communication as a venue for disseminating information versus information as such (provided by a neutral and reliable third party).
Fig 2Graphical representation of the experimental design.
A-C illustrates how common-pool resource dilemmas, asymmetries in resource access, and ecological interdependencies where added and combined to form our experimental base configuration (C). The different treatments where then applied on the base configuration by providing the players with information about others, and by giving them the ability to communicate.
Coding, CPR and EBM factors, and descriptions.
| Subject area | Sub-category | CPR/EBM factors | Unit Description |
|---|---|---|---|
| Topical | Game Understanding | Joint deliberation | Discussion relevant to the rules of the game, with the general intent of increasing game players’ understanding of how the game is played. Also, nature of game-setting/scenario and rewards. |
| Past Round | Utilize social and ecological data, Enhance monitoring and sanctioning | Discussion relevant to what occurred during past rounds in the game. Emphasis on game outcomes in pervious rounds. | |
| General Strategy | Joint deliberation, Negotiate joint solutions | Discussion relevant to the general strategy to be used in subsequent rounds. They do not include discussion relevant to specific proposed strategies, i.e. when specific harvesting figures are mentioned. | |
| Specific Strategy | Joint deliberation, Utilize social and ecological data | Discussion relevant to specific proposed strategies; that is, proposals including specific numbers of points to be harvested. | |
| Off-topic Tangents | N/A | Discussion of non-game relevant subjects | |
| Functional: Substantive | Information | Joint deliberation | Statements about the nature of the game situation that are essentially objective and descriptive, along with acknowledgments following those statements. |
| Suggestion | Negotiate joint solutions | Statements that introduce or ask for a proposal, along with acknowledgments following those statements. | |
| Computation | Joint deliberation, Utilize social and ecological data | Statements that ask for or are part of calculations relevant to proposals, along with acknowledgments following those statements. | |
| Elaboration | Joint deliberation | Nonevaluative statements about previously offered proposals and their consequences. General/Non-specific | |
| Functional: Maintenance | Positive | Joint deliberation, Negotiate joint solutions | Statements showing pleasure, joking, or positive response to expression of pleasure and jokes. Positive maintenance units can also indicate affiliation or social support for other group members, or identification with or praise for group as a whole. Finally, positive maintenance units may consist of positive responses to episodes of tension or antagonism. |
| Negative | Joint deliberation (-), Negotiate joint solutions (-) | Statements of disapproval or criticism of the group or other players, or expressions of nonconformity with the other players, along with direct responses to these statements. Negative maintenance units can also show displeasure, frustration or disinterest, and acknowledgments of incompetence. | |
| Procedural/Group Learning | Joint deliberation, Negotiate joint solutions | Assigned if the messages are concerned with the process by which the decision is made—the status of the group and identification with the group. This would include attempts to guide the discussion. Emphasis on the development of group identity: the stressing of 'we' over 'I' and group-commitment. Evidence of learning behaviour from past experience infuencing future decisions. | |
| Sub-group Formation | Negotiate joint solutions (-) | The development of a 'them' and 'us' situation. | |
| Social Ecological Links | Awareness | Joint deliberation, Utilize social and ecological data | General awareness/comment of the social-ecological link (awareness) Neutral or Positive. Understanding |
| Misunderstanding | Joint deliberation (-) | Confusion of the social-ecological link (complexity) | |
| CPR Group | CPR group identity | Negotiate joint solutions (-) | CPR Group self-identification (or vice versa): Red and Blue vs. Yellow |
| Tension caused by CPR (Red/Blue) | Negotiate joint solutions (-) | Tension/Competition between CPR group (as opposed to general tension between all players) | |
| Harvesting Strategy | Innovation | Joint deliberation, Utilize social and ecological data | Not general but new specific strategy proposed. |
| Evolution | Joint deliberation, Utilize social and ecological data | Suggested adaption of existing strategy. | |
| Revolution | Joint deliberation, Utilize social and ecological data | Rejection of old strategy and proposal of entirely radical new strategy |
1These factors relates to the CPR and EBM factors in Fig 1 (column 2). If the relationship between the sub-category and the relevant CPR/EBM factor is inherently negative, meaning that chat exchanges coded as this sub-category are having a negative effect on the factor, a minus sign is added. Please observe that the sub-categories are not necessarily exclusively linked to the outlined CPR/EBM factors, we have only emphasized what we deem being the strongest links.
Treatment information, group numbers and performance.
| Treatment | Info | Comm | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Obs. | Mean | Std. Dev | Min | Max | Obs. | Mean | Std. Dev | Min | Max | |||
| A | No | No | 154 | 11.90 | 7.42 | 0 | 24.7 | 154 | 3.57 | 1.73 | 0.67 | 10.67 |
| B | Yes | No | 264 | 14.30 | 7.07 | 0 | 25 | 264 | 3.56 | 1.72 | 0 | 8 |
| C | No | Yes | 176 | 19.11 | 5.87 | 0 | 25 | 176 | 1.94 | 1.10 | 0 | 8 |
| D | Yes | Yes | 418 | 17.47 | 6.92 | 0 | 25 | 418 | 2.72 | 1.81 | 0 | 10 |
Pair-wise tests of the treatments effect on performance.
| Pair | Coefficient | Pair | Coefficient |
| A versus B | -2.40 | A versus B | 0.015 |
| A versus C | -7.21 | A versus C | 1.63 |
| A versus D | -5.56 | A versus D | 0.85 |
| B versus C | -4.81 | B versus C | 1.61 |
| B versus D | -3.17 | B versus D | 0.83 |
| C versus D | 1.64 | C versus D | -0.78 |
*Significant assuming a threshold of 0.05, while taking into account multiple models and allowing for a false discovery rate of 25%
**P-value less than 0.05/6 = 0.0083.
Generalized least squares (GLS) for panel data with Huber-White robust standard errors were used using the software program STATA.
Treatment C, the performance effect of the number of topical chat messages for any given round.
| Mean_coin_harvest | Optimal_difference | Mean messages / game | |||||
|---|---|---|---|---|---|---|---|
| Chat topic | Coeff | p-value | adj p-value | Coeff | p-value | adj p-value | |
| -0,18 | 0,79 | 0,2 | 0,103 | 0,412 | 0,075 | 5 | |
| -0,193 | 0,528 | 0,1 | 0,011 | 0,84 | 0,188 | 44,75 | |
| 0,19 | 0,05 | 0,121 | 0,013 | 16,75 | |||
| -0,069 | 0,823 | 0,213 | 0,019 | 0,745 | 0,15 | 51,5 | |
| 0,001 | 0,998 | 0,25 | 0,015 | 0,9 | 0,213 | 5,25 | |
| -0,218 | 0,752 | 0,175 | 0,085 | 0,507 | 0,113 | 4,5 | |
| 0,227 | 0,439 | 0,088 | -0,037 | 0,502 | 0,1 | 65,88 | |
| -0,226 | 0,539 | 0,113 | -0,003 | 0,965 | 0,25 | 18,38 | |
| -0,056 | 0,86 | 0,238 | 0,017 | 0,769 | 0,163 | 27,63 | |
| 0,543 | 0,262 | 0,075 | -0,064 | 0,481 | 0,088 | 11,25 | |
| 0,094 | 0,038 | 0,163 | 0,025 | 1,75 | |||
| 0,148 | 0,741 | 0,163 | -0,039 | 0,641 | 0,125 | 27,63 | |
| -0,624 | 0,66 | 0,138 | 0,233 | 0,376 | 0,063 | 1,13 | |
| 0,76 | 0,676 | 0,15 | -0,042 | 0,902 | 0,225 | 1,13 | |
| 1,226 | 0,757 | 0,188 | -0,048 | 0,948 | 0,238 | 0,25 | |
| 0,088 | 0,025 | 0,163 | 0,038 | 3,25 | |||
| 0,055 | 0,013 | 0,43 | 0,675 | 0,138 | 0,13 | ||
| 0,927 | 0,612 | 0,125 | -0,087 | 0,799 | 0,175 | 0,88 | |
| -0,977 | 0,234 | 0,063 | 0,267 | 0,05 | 9,25 | ||
| 0,373 | 0,85 | 0,225 | 0,053 | 0,886 | 0,2 | 0,75 | |
| 0,27 | 0,27 | ||||||
1Adjusted p-value based on a false discovery rate of 0.25, using the Benjamini and Hochberg [1995]
*Very few datapoints, caution warranted
Treatment D, the performance effect of the number of topical chat messages for any given round.
| No information | Mean_coin_harvest | Optimal_difference | Mean messages / game | ||||
|---|---|---|---|---|---|---|---|
| Chat topic | Coeff | p-value | adj p-value | Coeff | p-value | adj p-value | |
| 0,032 | 0,038 | 0 | 0,013 | 6,95 | |||
| 0,04 | 0,776 | 0,188 | -0,001 | 0,973 | 0,25 | 57,16 | |
| -0,268 | 0,21 | 0,075 | 0,093 | 0,088 | 26,32 | ||
| 0,145 | 0,379 | 0,138 | -0,068 | 0,11 | 0,1 | 61,89 | |
| -0,098 | 0,819 | 0,2 | -0,032 | 0,771 | 0,213 | 4,42 | |
| 0,008 | 0,013 | 0,001 | 0,025 | 6,37 | |||
| -0,011 | 0,942 | 0,238 | -0,004 | 0,911 | 0,238 | 86,05 | |
| 0,206 | 0,353 | 0,125 | -0,063 | 0,274 | 0,138 | 21,16 | |
| -0,022 | 0,893 | 0,225 | 0,017 | 0,684 | 0,2 | 33,16 | |
| 0,194 | 0,418 | 0,15 | -0,089 | 0,154 | 0,113 | 16,89 | |
| -0,555 | 0,252 | 0,1 | 0,092 | 0,464 | 0,15 | 4,47 | |
| 0,013 | 0,025 | 0,011 | 0,038 | 35,21 | |||
| 0,039 | 0,05 | 0,337 | 0,063 | 1,26 | |||
| 0,168 | 0,836 | 0,213 | -0,051 | 0,809 | 0,225 | 1,63 | |
| -0,694 | 0,672 | 0,175 | 0,526 | 0,215 | 0,125 | 0,58 | |
| 0,002 | 0,997 | 0,25 | 0,061 | 0,683 | 0,188 | 3,95 | |
| -3,137 | 0,188 | 0,063 | 0,016 | 0,05 | 0,32 | ||
| -1,26 | 0,307 | 0,113 | 0,206 | 0,518 | 0,163 | 1,11 | |
| 0,504 | 0,244 | 0,088 | -0,194 | 0,075 | 10,42 | ||
| -0,429 | 0,642 | 0,163 | 0,138 | 0,566 | 0,175 | 1,63 | |
| 0,12 | 0,15 | ||||||
1Adjusted p-value based on a false discovery rate of 0.25, using the Benjamini and Hochberg [1995]
*Very few datapoints, caution warranted
Chat 1—No Information, constructive discussion.
| Round | Player | Chat Message |
|---|---|---|
| 1 | Yellow | hello, lets try to adjust the level of working hours so everyone get a good harvest |
| 1 | Red | Sounds good |
| 2 | Blue | Fine |
| 2 | Red | I had about 4 gold coins for 6h of work last time |
| 2 | Yellow | I think that any or both of you must have worked to much day 1 |
| 2 | Yellow | i just got 1 gc |
| 3 | Blue | So we keep ourselves low at first |
| 3 | Red | I got none: ( |
| 3 | Red | Worked 1 hour day 2 |
| 3 | Blue | Worked 2 hours |
| 3 | Blue | this day |
| 3 | Red | worked 6 hours day2 |
| 4 | Blue | Let's try 3 hours each this day |
| 4 | Red | Ok |
| 4 | Yellow | Ok, I will try with 3 hours for day 4 |
| 5 | Yellow | Did you both have 3 hours day 4? |
| 5 | Red | I did |
| 5 | Red | yes |
| 5 | Blue | Three gold coins for me and red, 2 for yellow I had 3 hours for day 4. " |
| 5 | Blue | I suggest 4 hours for me and red and 5 for yellow |
| 6 | Red | ok, sounds good |
| 6 | Red | 4 hours day 6 |
| 6 | Yellow | I take 5h for this day then |
| 6 | Blue | This time I suggest 5 hours for me and red and higher for yellow |
| 6 | Yellow | think it is a good level if the harvest is over the number of worked hours |
| 6 | Blue | Let's see what happens |
| 6 | Red | :) |
| 7 | Blue | Success, we are raising, let's move one step up each day |
Chat 2—Information increasing competition and conflict.
| Round | Player | Chat Message |
|---|---|---|
| 14 | Blue | hehe, i took 10 |
| 14 | Yellow | So, blue liead and picked nine, red and I told the truth and picked 8. |
| 14 | Yellow | Okay then, ten. Liar! |
| 14 | Blue | nah, red picked 9 |
| 14 | Red | we are good colors. |
| 14 | Blue | feeling blue |
| 14 | Yellow | All pick nine this time? |
| 14 | Red | oh right. but i wrote that and it was the truth! |
| 14 | Blue | okay, i will pick nine this time |
| 15 | Blue | why did you do differently without telling? |
| 15 | Blue | we cant measure results that way |
| 15 | Yellow | red's done differently every time |
| 16 | Red | i have been doing 8–11 |
| 16 | Yellow | yes, but always more than you've been telling in advance–we can see!@! |
| 16 | Red | hehe |
Chat 3—Information increases cognitive load (especially after round 9).
| Round | Player | Chat Message |
|---|---|---|
| 5 | Red | Well we all seem to do best day one, so maybe we should go with the same? |
| 5 | Yellow | total 29h day 1 —> 9h-10h each.. |
| 5 | Red | Yes, so i took 10 this round |
| 5 | Yellow | . . .so if all try 9h ? |
| 5 | Red | i'll take 9 this next time |
| 6 | Yellow | i dont think its scales linearly thou |
| 6 | Yellow | it has a peak somewhere higher |
| 7 | Blue | hmm well, i have no idea on which combination of hours |
| 8 | Blue | if we write each day how many hours we take its easier to figur out |
| 8 | Red | the pay off for the same amount of hours must be difference since you two share a wood and i dont |
| 9 | Red | So "Red" what if we take the same amount of h ? |
| 9 | Yellow | im not sure if it looks right for you but on my screen my bars are one day wrongly placed to the right |
| 9 | Blue | not for me, your bar looks the same |
| 10 | Red | My bars is ok i guess |
| 10 | Yellow | yes, and after that I think by bars is one day delayed |
| 10 | Red | how come you can peak so high and i dont:( |
| 11 | Red | . . . .dont know..:-) |
| 11 | Blue | from the looks of it yours mine are more stable and youve have gotten a huge spike |
| 11 | Blue | soo if one of you pick a very low number the other one gets a lot of reward |