Literature DB >> 31830535

Rehabilitation of the upper arm early after stroke: Video games versus conventional rehabilitation. A randomized controlled trial.

Isabelle Laffont1, Jerome Froger2, Claire Jourdan3, Karima Bakhti3, Liesjet E H van Dokkum4, Abdelkader Gouaich5, Huei Yune Bonnin6, Philippe Armingaud6, Audrey Jaussent7, Marie Christine Picot7, Emmanuelle Le Bars8, Arnaud Dupeyron2, Caroline Arquizan9, Anthony Gelis10, Denis Mottet11.   

Abstract

BACKGROUND: Few rehabilitation methods have proven their efficacy in increasing sensori-motor recovery and/or function of the upper limb (UL) after stroke. Video games (VGs) are promising tools in this indication.
OBJECTIVE: To compare UL rehabilitation by using VGs and conventional rehabilitation (CR) in patients with sub-acute stroke.
DESIGN: Single-blind, multicentric trial, with central randomization and stratification by center.
SETTING: Physical and rehabilitation medicine departments of 2 university hospitals. PARTICIPANTS: Adults within 3 months after a first vascular cerebral accident, with UL Fugl Meyer Score (UL-FMS)<30/66 and without major cognitive impairment. INTERVENTION: A 45-min additional session of conventional occupational therapy (OT) or a VG-based OT session as add-on therapy to usual rehabilitation programs, 5 days/week for 6 weeks. MAIN OUTCOME MEASURES: Primary outcome: UL-FMS. Secondary outcome: Box and Block Test (BBT), Wolf Motor Function test (WMFT), Motor Activity Log (MAL), Barthel Index and quality of life (SF-36).
RESULTS: We included 51 patients (20 women) at a mean (SD) of 27.2 (19.4) days post-stroke (mean age 58 years [range 24-83]), 26 in the CR group and 25 in the VG group (23 in each group at 6-month follow-up). The mean duration of the additional rehabilitation session was similar in both groups: 29.3 (4.3) vs 28.0 (4.4) min in CR and VG groups. Shoulder pain occurred in 4 patients in the VG group versus 7 in the CR group. At day 45, gain in UL-FMS did not significantly differ between the groups (CR mean 17.8 [14.6] vs VG 24.1 [14.8]; P=0.10), whereas gain in BBT was doubled in the VG group (CR 7.4 [12.2] vs VG 15.7 [16.3]; P=0.02). At 6-month follow-up, the study was inconclusive about between-group differences in UL-FMS, BBT and other criteria. Post-hoc analysis showed that gains in UL-FMS or BBT were significantly higher in the VG than CR group for patients included within 30 days post-stroke.
CONCLUSION: In general, we cannot conclude that video gaming and conventional OT led to different long-term sensorimotor recovery of the UL after sub-acute stroke. However, when applied within the first month after stroke, video gaming was more efficient than conventional rehabilitation on both sensorimotor recovery and gross grasping function. TRIAL REGISTRATION: ClinicalTrials.gov (NCT01554449).
Copyright © 2019 Elsevier Masson SAS. All rights reserved.

Entities:  

Keywords:  Rehabilitation; Stroke; Upper limb; Video games

Year:  2019        PMID: 31830535     DOI: 10.1016/j.rehab.2019.10.009

Source DB:  PubMed          Journal:  Ann Phys Rehabil Med        ISSN: 1877-0657


  6 in total

1.  Self-Directed Exergaming for Stroke Upper Limb Impairment Increases Exercise Dose Compared to Standard Care.

Authors:  Michelle Broderick; Leeza Almedom; Etienne Burdet; Jane Burridge; Paul Bentley
Journal:  Neurorehabil Neural Repair       Date:  2021-08-27       Impact factor: 3.919

Review 2.  Applying Game-Based Approaches for Physical Rehabilitation of Poststroke Patients: A Systematic Review.

Authors:  Soheila Saeedi; Marjan Ghazisaeedi; Sorayya Rezayi
Journal:  J Healthc Eng       Date:  2021-09-14       Impact factor: 2.682

3.  Validity and Reliability of Kinect v2 for Quantifying Upper Body Kinematics during Seated Reaching.

Authors:  Germain Faity; Denis Mottet; Jérôme Froger
Journal:  Sensors (Basel)       Date:  2022-04-02       Impact factor: 3.576

4.  Feasibility and Acceptability of Game-Based Cortical Priming and Functional Lower Limb Training in a Remotely Supervised Home Setting for Chronic Stroke: A Case Series.

Authors:  Hyosok Lim; Nicholas Marjanovic; Cristian Luciano; Sangeetha Madhavan
Journal:  Front Rehabil Sci       Date:  2022-02-22

5.  Predictive nomogram for soft robotic hand rehabilitation of patients with intracerebral hemorrhage.

Authors:  Peng Jin; Wei Jiang; Qing Bao; Wenfeng Wei; Wenqing Jiang
Journal:  BMC Neurol       Date:  2022-09-06       Impact factor: 2.903

Review 6.  Serious games for upper limb rehabilitation after stroke: a meta-analysis.

Authors:  Ioannis Doumas; Gauthier Everard; Stéphanie Dehem; Thierry Lejeune
Journal:  J Neuroeng Rehabil       Date:  2021-06-15       Impact factor: 4.262

  6 in total

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