| Literature DB >> 31758051 |
Jörgen Rosén1, Granit Kastrati2, Aksel Reppling3, Klas Bergkvist3, Fredrik Åhs4.
Abstract
Virtual reality lets the user be immersed in a 3-dimensional environment, which can enhance certain emotional responses to stimuli relative to experiencing them on a flat computer screen. We here tested whether displaying two different types of threats in immersive virtual reality enhanced threat related autonomic responses measured by skin conductance responses (SCRs). We studied innate and learned threat responses because these types of threats have been shown to depend on different neural circuits in animals. Therefore, it is possible that immersive virtual reality may modulate one of these threats but not the other. Innate threat responses were provoked by the sudden appearance of characters at proximal egocentric distance, which were compared to the sudden appearance of distant characters (proximal threat). Learned threat responses were studied by conditioning two of the characters to an electric shock (conditioned threat) and contrasting SCRs to these characters with SCRs to two other characters that were never paired with shock. We found that displaying stimuli in immersive virtual reality enhanced proximal threat responses but not conditioned threat responses. Findings show that immersive virtual reality can enhance an innate type of threat responses without affecting a learned threat response, suggesting that separate neural pathways serve these threat responses.Entities:
Mesh:
Year: 2019 PMID: 31758051 PMCID: PMC6874534 DOI: 10.1038/s41598-019-53971-z
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Study design with virtual character presentations (A) and timeline (B). A total of 80 participants were divided into two groups; one using an immersive virtual-reality head-mounted display (A, left) and the other using a computer display (A, right). Four different virtual character presentations were used for the stimuli presentations (all male, two shown in A) with Indoor and Outdoor environments serving as conditioning contexts.
Mean range corrected SCR (SD) before, during and after fear conditioning.
| HMD | 2D | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Proximal | Distant | Proximal | Distant | ||||||
| CS+ | CS− | CS+ | CS− | CS+ | CS− | CS+ | CS− | ||
| Before | Indoor | 0.49 (0.17) | 0.52 (0.15) | 0.30 (0.16) | 0.33 (0.16) | 0.37 (0.17) | 0.40 (0.16) | 0.33 (0.16) | 0.30 (0.14) |
| Outdoor | 0.43 (0.10) | 0.46 (0.16) | 0.30 (0.12) | 0.28 (0.11) | 0.41 (0.19) | 0.40 (0.17) | 0.32 (0.16) | 0.30 (0.12) | |
| During | Indoor | 0.48 (0.17) | 0.46 (0.16) | 0.43 (0.19) | 0.34 (0.15) | 0.41 (0.17) | 0.39 (0.17) | 0.38 (0.16) | 0.32 (0.14) |
| Outdoor | 0.42 (0.15) | 0.44 (0.11) | 0.35 (0.11) | 0.30 (0.09) | 0.43 (0.18) | 0.39 (0.15) | 0.41 (0.16) | 0.33 (0.13) | |
| After | Indoor | 0.39 (0.19) | 0.37 (0.16) | 0.27 (0.11) | 0.26 (0.13) | 0.32 (0.19) | 0.30 (0.22) | 0.31 (0.18) | 0.24 (0.16) |
| Outdoor | 0.28 (0.19) | 0.26 (0.15) | 0.23 (0.13) | 0.19 (0.11) | 0.34 (0.18) | 0.30 (0.16) | 0.30 (0.16) | 0.28 (0.15) | |
Means for groups using an immersive virtual-reality head-mounted display (HMD) and computer display (2D) are tabulated separately.
Figure 2Effect of display type on proximal and conditioned threat responses. (A) The mean difference in threat responses to proximal relative to distant CSs was greater when CSs were presented in an immersive virtual-reality head-mounted display (HMD) than when presented on a computer screen (2D). (B) For conditioned threat, the mean difference between CS+ and CS− was similar when CSs were presented in an immersive virtual-reality head-mounted display (HMD) as when presented on a computer display (2D). Error bars show standard error of measurement. CS+, Conditioned stimulus; CS−, control stimulus; n.s., non-significant; ***p < 0.001.