| Literature DB >> 31745971 |
Sandra L Calvert1, Marisa M Putnam1, Naomi R Aguiar1, Rebecca M Ryan1, Charlotte A Wright1, Yi Hui Angella Liu1, Evan Barba1.
Abstract
Children's math learning (N = 217; Mage = 4.87 years; 63% European American, 96% college-educated families) from an intelligent character game was examined via social meaningfulness (parasocial relationships [PSRs]) and social contingency (parasocial interactions, e.g., math talk). In three studies (data collected in the DC area: 12/2015-10/2017), children's parasocial relationships and math talk with the intelligent character predicted quicker, more accurate math responses during virtual game play. Children performed better on a math transfer task with physical objects when exposed to an embodied character (Study 2), and when the character used socially contingent replies, which was mediated by math talk (Study 3). Results suggest that children's parasocial relationships and parasocial interactions with intelligent characters provide new frontiers for 21st century learning.Entities:
Mesh:
Year: 2019 PMID: 31745971 PMCID: PMC7818392 DOI: 10.1111/cdev.13341
Source DB: PubMed Journal: Child Dev ISSN: 0009-3920
Participant Demographics
| Study 1 | Study 2 | Study 3 | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
|
Full
|
Truncated
|
Full
|
Truncated
|
Full
|
Truncated
| |||||
|
No character
|
Character
|
No character
|
Character
|
Non‐contingent
|
Contingent
|
Non‐contingent
|
Contingent
| |||
| Child sex | ||||||||||
| Girl/Boy | 27/23 | 22/16 | 26/23 | 19/26 | 19/15 | 15/15 | 16/19 | 18/20 | 9/15 | 13/14 |
| % Female | 54.00 | 57.89 | 53.06 | 42.22 | 55.88 | 50.00 | 45.71 | 47.37 | 37.50 | 48.15 |
| Child age | ||||||||||
|
| 4.87 (.42) | 4.84 (.45) | 4.88 (.60) | 4.87 (.60) | 4.67 (.38) | 4.81 (.60) | 4.84 (.49) | 4.90 (.48) | 4.63 (.43) | 4.80 (.48) |
| Range | 3.81–5.51 | 3.81–5.51 | 4.02–6.64 | 4.08–6.66 | 4.02–5.46 | 4.08–6.66 | 4.13–5.70 | 4.08–5.68 | 4.13–5.61 | 4.08–5.68 |
| Child race | ||||||||||
| White/non‐White | 29/19 | 20/16 | 28/12 | 23/14 | 18/11 | 14/9 | 20/12 | 23/14 | 12/10 | 14/12 |
| % White | 60.42 | 55.56 | 70.00 | 62.16 | 62.07 | 60.87 | 62.50 | 62.16 | 54.55 | 53.85 |
| Parent education | ||||||||||
| ≥college/<college | 43/5 | 31/5 | 39/1 | 35/0 | 28/1 | 22/0 | 33/0 | 35/1 | 23/0 | 24/1 |
| % college | 89.58 | 86.11 | 97.50 | 100 | 96.55 | 100 | 100 | 97.22 | 100 | 96.00 |
Figure 1Dora the Explorer characters were used in our intelligent character prototype with permission from Nickelodeon at Viacom, Inc.
Figure 2Children’s attachment and friendship to character as a predictor of add‐1 latency scores.
Note. Lower latency scores indicate faster response times. Bars above and below means indicate confidence intervals.
Figure 3Number of transfer problems correct by condition, mediated by math talk.
Note. Covariate is small talk. *p < .05; **p < .01; ns = nonsignificant.