| Literature DB >> 31682619 |
David M Markowitz1, Jeffrey T Hancock2, Jeremy N Bailenson2, Byron Reeves2.
Abstract
This preregistered study examined the psychological and physiological consequences of exercising self-control with the mobile phone. A total of 125 participants were randomly assigned to sit in an unadorned room for six minutes and either (a) use their mobile phone, (b) sit alone with no phone, or (c) sit with their device but resist using it. Consistent with prior work, participants self-reported more concentration difficulty and more mind wandering with no device present compared to using the phone. Resisting the phone led to greater perceived concentration abilities than sitting without the device (not having external stimulation). Failing to replicate prior work, however, participants without external stimulation did not rate the experience as less enjoyable or more boring than having something to do. We also observed that skin conductance data were consistent across conditions for the first three-minutes of the experiment, after which participants who resisted the phone were less aroused than those who were without the phone. We discuss how the findings contribute to our understanding of exercising self-control with mobile media and how psychological consequences, such as increased mind wandering and focusing challenges, relate to periods of idleness or free thinking.Entities:
Mesh:
Year: 2019 PMID: 31682619 PMCID: PMC6827987 DOI: 10.1371/journal.pone.0224464
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Means and standard errors for self-report and arousal variables by condition.
| Phone resist | No phone | Phone use | |||||||
|---|---|---|---|---|---|---|---|---|---|
| ( | ( | ( | |||||||
| η2p | |||||||||
| Enjoyment | 5.30 | 0.27 | 5.52 | 0.27 | 5.74 | 0.28 | 0.63 | .53 | .01 |
| Enjoyable | 5.48 | 0.29 | 5.76 | 0.29 | 5.66 | 0.29 | 0.25 | .78 | .004 |
| Entertaining | 4.33 | 0.30 | 4.79 | 0.30 | 5.51 | 0.31 | 3.80 | .025 | .059 |
| Boring | 3.91 | 0.33 | 3.98 | 0.33 | 3.95 | 0.33 | 0.01 | .99 | < .001 |
| Concentration difficulty | 3.33 | 0.27 | 4.31 | 0.27 | 3.00 | 0.28 | 6.16 | .003 | .092 |
| Mind wandering | 5.76 | 0.30 | 6.07 | 0.30 | 4.20 | 0.30 | 11.22 | < .001 | .155 |
| EDA | -0.29 | 0.10 | -0.18 | 0.09 | -0.19 | 0.10 | 0.44 | .645 | .008 |
| PANAS Positive | 22.48 | 1.20 | 22.67 | 1.20 | 22.49 | 1.21 | .008 | .99 | < .001 |
| PANAS Negative | 14.24 | 0.83 | 15.36 | 0.83 | 14.10 | 0.84 | 0.69 | .51 | .011 |
Enjoyment is a composite variable consisting of the enjoyable, entertaining, and boring measures. The boring scale was reverse scored when computing the enjoyment index. EDA = Electrodermal Activity. EDA data were calculated using a baseline subtraction method, with higher scores representing greater arousal relative to baseline. All multiple comparison tests are provided in-text.
Fig 1Baseline subtracted EDA across conditions.
N = 111 participants. Average EDA is calculated between two time points, represented on the X-axis. * p < .05. + p < .07. Significant differences at each time marker are Bonferroni-corrected and represent differences for the no phone and phone resist conditions. Error bars represent 1 Standard Error above and below each sample mean. Values above and below zero represent increased and decreased arousal relative to baseline, respectively.