Literature DB >> 31624421

"How" is more important than "how much" for game possession in elite northern hemisphere rugby union.

Alexandru Nicolae Ungureanu1, Paolo Ricardo Brustio1, Luca Mattina2, Corrado Lupo1.   

Abstract

The present study aimed to analyse technical and tactical aspects of rugby teams competing in the 2016/17 PRO12 Championship (12 professional club teams from Wales, Scotland, Italy, and Ireland) according to: margin of victory (close and balanced games, 1-9 and 10-26 points of difference in final score, respectively), ranking position [the four best placed clubs from each nation (the 1st-4th team) and the three following ranked clubs (the 5th-7th team)], and game outcome and ranking combined (winning and losing performances in the 1st-4th and 5th-7th team subgroups). One hundred and thirty-two games were analyzed according to 20 key performance indicators. A non-parametric approach was applied to evaluate differences (p≤0.05) between teams. In close games, winning teams reported less possession (p=0.039), defended more (tackles made, p=0.039), and carried the ball less than losing counterparts (p=0.05), whereas in balanced games, winning teams were found to be much better than losers in "tries for" (p<0.0001) as well as "tries against" (p<0.0001), and "clear breaks" (p=0.0003). The teams of the 1st-4th subgroups were found to be more oriented to provide a solid defence than the 5th-7th winning teams, which were more offensive oriented (possession, p=0.01; gain line carries, p=0.001; passes, p<0.0001). Finally, a similar scenario to that of balanced games emerged for winning and losing performances in the 1st-4th and 5th-7th team subgroups. Coaches and physical trainers of elite northern hemisphere rugby union teams should be aware that successful performances mainly consist of a strong defence, tackling, scrumming, breaking the defensive line and high occurrences of possessions during the attacking phase.
Copyright © Biology of Sport 2019.

Entities:  

Keywords:  Competition ranking; Game-related statistics; Margin of victory; Match analysis; Tactical indicator

Year:  2019        PMID: 31624421      PMCID: PMC6786328          DOI: 10.5114/biolsport.2019.87048

Source DB:  PubMed          Journal:  Biol Sport        ISSN: 0860-021X            Impact factor:   2.806


INTRODUCTION

The current improvement of professionalism in rugby union is characterized by technological progression, which makes training more individualized and effective in terms of physical performance, even minimizing the risk of overtraining [1]. At present, the use of technology is focused on the analysis of technical and tactical patterns oriented to the game success [2, 3, 4, 5, 6], as well as on the physiological demands occurring during the game [7]. In rugby union, key performance indicators (KPIs) have been selected and combined with the aim of discriminating winning and losing performances in national [2, 8] and international [4, 9, 10, 11] games. Among the latter category of studies, Ortega et al. [4] reported interesting findings about the 2003–06 Six Nations editions, where the success of games was principally associated with loss of fewer balls in the scrummage and line-out phases; playing more with their feet; using the maul and breaking the defensive line; and recovering more balls and completing more tackles. Moreover, for the same Championship, Vaz et al. [12] also demonstrated that home teams benefit from the advantage in terms of penalty goals overall, successful penalty goals, rucks/mauls won, and passes completed. In another study on World Cup Rugby [9], the winning outcome of games was especially characterized by the possession retained, number of points scored in the second half, and the propensity to lose possession in areas of the field from which the opposition is likely to score. In contrast, Vaz et al. [10, 11] have investigated successful performances in international championships, including northern and southern hemisphere national teams (i.e., Six Nations, Tri Nations and World Cup), and in international club competitions exclusively including southern hemisphere teams (i.e., Super 12 Championship). The studies showed for the first subgroup of games that no difference between winning and losing teams emerged in close games (i.e., when the final score difference between teams is 15 points or less), highlighting that national teams of the northern and southern hemisphere used to play with no particular playing tendency. Conversely, a different scenario is associated with club competitions, which tends to link a kicking based game plan to success, even in close games [11]. Therefore, it is difficult to recognize a common playing style in rugby, confirming the fact that team games have to be analysed in relation to specific conditions [13]. In line with this perspective, Jones et al. [2, 8] provided two studies on the analysis of technical and tactical aspects exclusively related to a professional European rugby union team. In one of these studies [8], specific long-term performance standards were highlighted in order to provide useful information when a single game is compared to others (i.e., the average level of the previous performances). In another study [2], technical and tactical analyses of teams were considered according to a balanced number of home and away games, reporting effects only for two team performance indicators (i.e., lineouts won on opposition’s throw and tries scored) among the twenty-two considered in the study. Therefore, these findings confirm the hypothesis for which a model to predict future performances in rugby union should be structured only considering a specific competitive level. Although Vaz et al. [11] reported data about a club international championship exclusively related to the southern hemisphere (i.e., S12), no investigation was provided for the same competition level in the northern hemisphere. Top 14 (France), Premiership Rugby (England), and PRO12 (Wales, Scotland, Italy and Ireland) represent the three main championships. However, only the PRO12, named PRO14 after the involvement of two South African teams in the 2017–18 edition, championship is characterized by the involvement of professional teams from four European countries. Based on the final ranking (i.e., the four best placed clubs from each nation plus the three highest ranked clubs not qualified thereafter), the best seven teams of this championship can access the European Rugby Champions Cup (ERCC) with thirteen other teams from French and English leagues. It seems reasonable to hypothesize that the technical and tactical aspects are influenced by the final outcome, but the margin of victory can provide deeper information on the game. At present, elite men’s club rugby competing in the northern hemisphere has not been investigated according to this rationale, and the above-mentioned game variables can only be inferred from the analyses of previous studies [11]. Therefore, considering the lack of research on technical and tactical aspects on international club competition related to the northern hemisphere, the aim of the present study was to analyse team performance in the PRO12 Championship verifying: i) the difference between winning and losing teams in close games (1–9 points in the final score) and in balanced games (10–26 points between teams in the final score); ii) the difference between the four best placed clubs from each nation (1st–4th team) and those of the three highest ranked clubs not qualified thereafter (the 5th–7th team); and iii) the combination of game outcome and ranking position (i.e., comparison between winning and losing performances in the 1st–4th team subgroup and in the 5th–7th teams).

MATERIALS AND METHODS

Design

This study comprised all 132 games (22 rounds per 6 games each) played during the 2016/17 PRO12 regular season by 12 professional teams from four countries (Wales, Scotland, Italy, Ireland). In particular, archival data were obtained from the Ultimate Rugby web domain (https://www.ultimaterugby.com/#). According to the literature [14], all data reported in this Web domain were collected by professional analysts, who applied a reliability test (kappa coefficients) on 12 games of the above-mentioned sample of games. The results of this test showed coefficients of agreement of 1.0 for passes and tackles made for both teams in each game. The local institutional review board approved this study.

Procedure

Each of the 132 considered games types was divided according to the final score difference as previously suggested [15, 16]. Specifically, according to Sampaio et al. [17] and Vaz et al. [11] the final score difference in each game was clustered by the k-means clustering method. This method produced 3 different category clusters of the greatest possible distinction according to game final score differences [17]: 1–9 points of difference in the final score (close game); 10–26 points of difference in the final score (balanced game); more than 26 points of difference in the final score (unbalanced games). Thus, to provide a first reference on technical and tactical aspects classified according to specific margins of victory for PRO12 teams only the close games and the balanced game clusters were selected for the final analysis. In particular, the exclusion of draw games is due to the impossibility of establishing winning and losing teams, whereas unbalanced games were not considered because no surprising results were expected for this type of competitive condition. Moreover, since the final ranking in the regular PRO12 Championship season leads to the qualification for the ERCC in accordance with two conditions (i.e., the first best ranked 4 teams from each country then the 3 highest ranked clubs not qualified thereafter), technical and tactical differences between teams were also expected in relation to the final ranking. Therefore, a comparison between winning teams’ technical and tactical performances related to the 1st–4th and the 5th–7th teams were also compared, as well as between winning and losing performances (regardless of margin of victory) in the 1st–4th and the 5th–7th team subgroups. According to previous studies [10, 11, 12], the KPIs presented in Table 1 were considered for the analysis. A further three KPIs (i.e., points scored over clean break, defenders beaten over try and offloads over defenders beaten), which were expressed as ratios (following a combination of two KPIs), were added to the analysis to provide additional and more accurate information of the performance.
TABLE 1

Description of all key performance indicators (KPIs) used for analyzing rugby games

#KPIDescription
1Possession (%)Percentage ratio expressed by playing time handling the ball over total time
2Territory (%)Percentage ratio expressed by playing time in the opponent half of the pitch over total time
3Tries for (n)Occurrence of tries scored during a game (penalty tries included)
4Tries against (n)Occurrence of tries received (by the opponent team) during a game (penalty tries included)
5Distance gained on possession (m)Amount of metres covered by each player carrying the ball in the direction of the try line
6Defenders beaten (n)Occurrence of evasive ball carried by acting a side step or even pushing away the tackler resulting in missed tackle for the defence
7Clean breaks (n)Occurrence of offensive carries leading to a break in the first defensive line and to engage a defender from the second defensive line
8Gain line carries (n)Occurrence of ball carries leading to gain the advantage line
9Passes (n)Occurrence of completed (i.e., performed from a player to another team mate) passes
10Offloads (n)Occurrence of completed passes performed from the ball carriers, after being in contact with the tackler
11Turnovers won (n)Occurrence of possessions regained from the opponents
12Kicks from hand (n)Occurrence of possessions kicked during the ball in play time
13Tackles made (n)Occurrence of tackles completed
14Tackles missed (%)Percentage ratio expressed by missed tackles (i.e., without stopping of the ball carriers advancing) over total tackles performed
15Ruck success (%)Percentage ratio expressed by possession retained by means of the offenders intervention on the ruck situation over total rucks
16Lineout success (%)Percentage ratio expressed by the possession retained by means of the offenders on the lineout situation over total occurrence of lineout
17Scrum success (%)Percentage ratio expressed by the possessions retained by the offenders on the scrum situation over total occurrence of scrum
18Points scored over clean break (n)Ratio expressed by points scored during a clean break and total occurrence of clean break (which represents the offensive effectiveness because it consists into a clear attacking advantage which potentially leads to score points by performing a try or even gaining a penalty)
19Defenders beaten over try (n)Ratio expressed by the defenders beaten (i.e., evasive ball carries by acting a side step or even pushing away the tackler resulting in missed tackle for the defence) and tries for (i.e., tries scored during a game; penalty tries included)
20Offloads over defenders beaten (n)Ratio expressed by the offloads (i.e., completed passes performed by ball carriers, after being in contact with the tackler) and the defenders beaten (i.e., evasive ball carries by acting a side step or even pushing away the tackler determining a missed tackle of defence)
Description of all key performance indicators (KPIs) used for analyzing rugby games

Data Analysis

For each KPI, medians (Mdn) and 95% confidence limits were calculated for winning and losing teams. After applying the Shapiro-Wilk normality test for each KPI and assuming that normality was not confirmed (p ≤ 0.05), the non-parametric Mann-Whitney U test was used for all 20 KPIs to evaluate the differences between winning and losing teams in close and balanced games, the 1st–4th and 5th–7th winning teams, and all (i.e., regardless of game outcome) the 1st–4th and the 5th–7th teams. Finally, to provide meaningful analysis for significant comparisons from small groups, the phi (φ) value was calculated for significant differences considering 0.1, 0.3, and 0.5 as small, medium, and large effect sizes, respectively [18]. The difference between medians (95% confidence interval) was reported only for those significantly different. Statistical analysis was conducted using GraphPad Prism (V6.0, GraphPad Software) and the criterion for significance was set at p≤0.05.

RESULTS

From the whole sample of games, 100 (38%, mean score difference = 4), 120 (45%, mean score difference = 15), and 44 (18%, mean score difference = 40) were close, balanced, and unbalanced, respectively. No game reported a draw final score.

Winning and losing teams in close and balanced games

Table 2 shows the descriptive statistics (i.e., medians and 95% confidence limits) of the 20 KPIs in relation to winning and losing games specifically related to close and balanced games.
TABLE 2

Medians (95% confidence limits) of all performance indicators in relation to winning and losing performances in close (0–9 score difference) and balanced (10–26 score difference) games.

#Performance indicatorsClose games (1–9 points)Balanced games (10–26 points)
WinningLosingWinningLosing
1Possession (%)48 (45, 52)52 (48, 55)*53 (47, 54)47 (46, 53)
2Territory (%)49 (45, 51)52 (49, 55)50 (46, 57)48 (43, 53)
3Tries for2 (2, 3)2 (2, 3)4 (3, 4)1 (1, 2)****
4Tries against2 (2, 3)2 (2, 3)1 (1, 2)4 (3, 4)****
5Metres gained on possession390 (366, 460)363 (341, 443)401 (393, 450)365 (324, 403)*
6Defenders beaten16 (13, 18)15 (15, 17)17 (14, 18)14 (12, 17)
7Clean breaks7 (5, 8)7 (5, 8)8 (7, 10)6 (5, 7)***
8Gain line carries115 (103, 129)129 (118, 137)*121 (107, 133)120 (108, 141)
9Passes147 (131, 169)153 (136, 163)150 (136, 169)162 (146, 173)
10Offloads9 (7, 10)10 (7, 11)10 (9, 12)8 (7, 11)*
11Turnovers won6 (6, 7)6 (5, 7)7 (6, 8)6 (5, 7)*
12Kicks from hands25 (21, 28)25 (20, 27)24 (21, 27)21 (18, 23)*
13Tackles made137 (125, 145)123 (104, 132)*130 (106, 152)121 (113, 139)
14Tackles missed (%)12 (11, 13)13 (11, 14)10 (9, 12)14 (11, 15)**
15Ruck success (%)96 (96, 97)96 (95, 96)96 (96, 97)96 (95, 97)
16Lineout success (%)92 (89, 94)91 (85, 95)90 (85, 94)88 (86, 90)
17Scrum success (%)100 (100, 100)100 (100, 100)100 (100, 100)93 (85, 100)**
18Points scored over clean break3.3 (2.5, 4.3)3 (2.3, 3.6)3.3 (2.9, 4.1)2.2 (1.7, 2.7)****
19Defenders beaten over try6 (5.2, 7)7.5 (5.5, 9.5)4.5 (4, 5.4)8 (7, 9.5)****
20Offloads over defenders beaten0.58 (0.5, 0.63)0.6 (0.44, 0.74)0.68 (0.54, 0.72)0.64 (0.56, 0.74)

Note: * (p ≤ 0.05)

(p ≤ 0.01)

(p ≤ 0.001)

(p ≤ 0.0001) differences with respect to winning performances.

Medians (95% confidence limits) of all performance indicators in relation to winning and losing performances in close (0–9 score difference) and balanced (10–26 score difference) games. Note: * (p ≤ 0.05) (p ≤ 0.01) (p ≤ 0.001) (p ≤ 0.0001) differences with respect to winning performances. Considering close games, a significant difference was observed in possession, gain line carries, and tackles made between winning and losing. Specifically, the winning team presented a higher score in tackles made [Mdn difference = 14, 95%CI (1–31), p=0.039, φ=0.2] and a lower score in possession [Mdn difference = -4, 95%CI (-6 to -1), p=0.0039, φ=0.2] and gain line carries [Mdn difference = -14, 95%CI (-23 to -1), p=0.05, φ=0.2] compared to the losing team. In contrast, in balanced games the winning team presented a higher score in tries for [Mdn difference = 3, 95%CI (2–3) p<0.0001, φ=0.7], metres gained in possession [Mdn difference = 36, 95%CI (9–92), p=0.016, φ=0.2], clean breaks [Mdn difference = 2, 95%CI (1–4), p=0.0003, φ=0.3], offloads [Mdn difference = 2, 95%CI (1–4), p=0.05, φ=0.2], turnovers won [Mdn difference = 1, 95%CI (1–2), p=0.05, φ=0.2], kicks from hands [Mdn difference = 3, 95%CI (1–6), p=0.03, φ=0.2], scrum success [Mdn difference = 7, 95%CI (1–9), p=0.03, φ=0.2], points scored over clean break [Mdn difference = 1, 95%CI (1–2), p<0.0001, φ=0.1], and lower score in tries against [Mdn difference = -3, 95%CI (-3 to -2), p<0.0001, φ=0.7], tackles missed [Mdn difference = -4, 95%CI (-4 to -1), p<0.009, φ=0.2] and defenders beaten over try [Mdn difference = -4, 95%CI (-5 to -3), p<0.001, φ=0.2] compared to the losing team.

Difference between the 1st–4th and 5th–7th winning teams

Possession [Mdn difference = -6, 95%CI (-10 to -1), p=0.001, φ=0.3], gain line carries [Mdn difference = -25, 95%CI (-33 to -12), p=0.001, φ=0.4] and passes [Mdn difference = -38, 95%CI (-57 to -26), p<0.0001, φ=0.5] were lower in the 1st–4th compared to the 5th–7th team subgroup.

Difference between winning and losing performance in the 1st–4th and 5th–7th team subgroups

Considering the 1st–4th teams, winning performances presented a higher score in tries for [Mdn difference = -1, 95%CI (-2 to -1), p<0.0001, φ=0.5] and tackles made [Mdn difference = -29, 95%CI (-35 to -1), p=0.05, φ=0.2] and a lower score in tries against [Mdn difference = 1, 95%CI (1–2), p<0.0001, φ=0.6], gain line carries [Mdn difference = 19, 95%CI (3–32), p=0.016, φ=0.3], tackles missed [Mdn difference = 4, 95%CI (1–5), p=0.02, φ=0.3] and defenders beaten over try [Mdn difference = 3, 95%CI (1–4), p=0.0009, φ=0.4]. For more details see Tables 3.
TABLE 3

Medians (95% confidence limits) of all performance indicators in relation to the 1st–4th and 5th–7th winning team subgroups, and winning and losing teams in the 1st–4th and 5th–7th subgroups.

#Performance indicatorsWinning1st–4th team5th–7th team
1st–4th team5th–7th teamWinningLosingWinningLosing
1Possession (%)47 (43, 51)53 (47, 54)*47 (43, 51)51 (46, 56)53 (47, 54)53 (47, 56)
2Territory (%)48 (43, 53)51 (46, 57)48 (43, 53)53 (45, 60)51 (46, 57)51 (46, 53)
3Tries for3 (2, 4)3.5 (3, 4)3 (2, 4)2 (1, 2)***3.5 (3, 4)2 (1, 2)****
4Tries against2 (1, 2)1 (1, 2)2 (1, 2)3 (3, 4)****1 (1, 2)3 (2, 4)***
5Metres gained on possession389 (341, 442)439 (396, 470)389 (341, 442)359 (312, 454)439 (396, 470)383 (329, 445)
6Defenders beaten16 (13,18)16 (13, 20)16 (13,18)15 (12, 18)16 (13, 20)17 (15, 21)
7Clean breaks7 (6, 9)8 (7, 10)7 (6, 9)6 (4, 8)8 (7, 10)7 (7, 8)
8Gain line carries105 (98, 114)130 (121, 139)***105 (98, 114)124 (108, 146)*130 (121, 139)136 (126, 154)
9Passes135 (119, 143)173 (155, 189)***135 (119, 143)153 (124, 172)173 (155, 189)173 (158, 198)
10Offloads9 (7, 10)10 (8, 12)9 (7, 10)9 (7, 12)10 (8, 12)11 (7, 12)
11Turnovers won7 (6, 8)7 (6, 7)7 (6, 8)6 (5, 8)7 (6, 7)7 (5, 8)
12Kicks from hands27 (22,30)23 (21, 24)27 (22,30)23 (18, 27)23 (21, 24)23 (16, 27)
13Tackles made143 (122, 151)131 (119, 153)143 (122, 151)115 (96, 141)*131 (119, 153)131 (112, 164)
14Tackles missed (%)11 (10, 14)11 (8, 13)11 (10, 14)15 (12, 16)*11 (8, 13)12 (7, 16)
15Ruck success (%)96 (95, 97)96 (96, 97)96 (95, 97)96 (95, 97)96 (96, 97)96 (95, 98)
16Lineout success (%)92 (86, 93)93 (85, 100)92 (86, 93)90 (85, 92)93 (85, 100)88 (83, 90)
17Scrum success (%)100 (100, 100)100 (100, 100)100 (100, 100)100 (86, 100)100 (100, 100)100 (80, 100)*
18Points scored over clean break3.1 (2.7, 4.1)3.3 (2.7, 4.1)3.1 (2.7, 4.1)2.8 (2, 3.8)3.3 (2.7, 4.1)2.1 (1.5, 2.9)**
19Defenders beaten over try5 (4.5, 6)5.5 (4.3, 6.7)5.2 (4.5, 6.5)8 (7, 10)***5.5 (4.3, 6.7)8.5 (7, 16)****
20Offloads over defenders beaten0.58 (0.44, 0.68)0.65 (0.54, 0.71)0.58 (0.44, 0.68)0.67 (0.47, 0.8)0.65 (0.54, 0.71)0.57 (0.38, 0.65)

Note: * (p ≤ 0.05)

(p ≤ 0.01)

(p ≤ 0.001)

(p ≤ 0.0001) differences with respect to the 1st–4th team subgroup (in the 1st–4th vs 5th–7th winning performance comparison), and with respect to winning performances (in winning and losing performance comparison singularly related to the 1st–4th and 5th–7th team subgroups).

Medians (95% confidence limits) of all performance indicators in relation to the 1st–4th and 5th–7th winning team subgroups, and winning and losing teams in the 1st–4th and 5th–7th subgroups. Note: * (p ≤ 0.05) (p ≤ 0.01) (p ≤ 0.001) (p ≤ 0.0001) differences with respect to the 1st–4th team subgroup (in the 1st–4th vs 5th–7th winning performance comparison), and with respect to winning performances (in winning and losing performance comparison singularly related to the 1st–4th and 5th–7th team subgroups). Considering the 5th–7th teams, winning performances showed a higher score in tries for [Mdn difference = 2, 95%CI (1–2), p<0.0001, φ=0.5], scrum success [Mdn difference = 1, 95%CI (1–13), p=0.04, φ=0.2], and points scored over clean break [Mdn difference = 1, 95%CI (1–2), p=0.006, φ=0.2], and a lower score in tries against [Mdn difference = -2, 95%CI (-2 to -1), p=0.0002, φ=0.5] and defenders beaten over try [Mdn difference = -3, 95%CI (-7 to -2), p<0.0001, φ=0.1]. For more details see Tables 3.

DISCUSSION

The aim of this study was to identify differences between winning and losing teams according to final game scores (i.e., margin of victory) and ranking position (i.e., the 1st–4th, the 5th–7th teams) in the northern hemisphere international club competition PRO12. As the main findings, PRO12 winning teams performing close games showed a restricted number of KPI differences (i.e., possession, gain line carries, and tackles made) in comparison with losing teams, whereas several aspects can be considered to show the successful performance in balanced games. In addition, the three parameters that discriminate winning and losing teams in close games are characterized by a small effect size (which is regularly 0.2), partially confirming the first hypothesis for this specific game subgroup. In fact, despite the victory, the technical and tactical performance of winning teams is characterized by lower possession, defending more, and carrying the ball less than losing counterparts, even reporting similar occurrence of tries. By contrast, in balanced games, winning teams were found to be clearly better than losing teams (due to large effect sizes) for the KPIs “tries for”, and consequently for “tries against”, and “clean breaks” (whereas “points scored over clean break”, and “defenders beaten over try” did not show strong significance or large effect sizes). The higher number of KPIs discriminating winning and losing teams in balanced games shows more similarities to the results reported in previous studies [4, 11], where kicking away possession and defending more effectively make winning teams able to prevent opponents from scoring tries, completing successful tackles, and obtaining more turnovers. In addition, these findings are in line with those reported by Jones et al. [2], who found that successful performances are systematically characterized by the winning of more turnovers. Nevertheless, an opposite scenario was reported in Super 12 [11], for which winners actually won fewer turnovers than losers, thus suggesting how technical and tactical analyses should regularly be conducted in relation to specific performance contests. For the attacking side, it could be supposed that winners of balanced games are more skilled in running and decision making, considering the better performances in terms of tries for, clean breaks, and points scored over clean break. Therefore, this scenario could be related to the evidence reported by Wheeler and colleagues [19], for whom effective attacking strategies consisted of a specific side-stepping pattern for the straightening of the running line. In addition, ball carriers’ ability, tackle-breaks, line-breaks, and offloading in the tackle were reported to promote try-scoring ability and positive phase outcomes as well [6, 20, 21, 22]. Finally, winning teams made less effort in beating defenders per action and obtained a better score point each break-line. Therefore it could be speculated that the higher values regarding tries for and clean breaks reported by winning teams during balanced games can be associated with a more efficient tactical plan which allows one to avoid contact, to break the line, to offload the ball, and therefore to score more points [23]. As a consequence, differently from close games, the first hypothesis can be accepted in consideration of the balanced game subgroup. Since the final ranking in the regular PRO12 Championship season affects the qualification for ERCC, performances in the 1st–4th and the 5th–7th team subcategories were compared as well. In particular, the winning performances of the 5th–7th teams showed higher possession (φ= 0.3), gain line carries (φ=0.4), and passes scores (φ=0.5) compared to 1st–4th teams. In other words, the 1st–4th team subgroup is more oriented to providing a solid defence (also due to a lower value of possession) than the 5th–7th teams winning counterparts, which proved to be more offensive oriented. However, in general, the winning performances of the 1st–4th and 5th–7th team subgroups were quite homogeneous, leading to the rejection of the second experimental hypothesis. In this study, a combination of game outcomes and ranking positions has also been provided, analyzing winning and losing performances in the 1st–4th and 5th–7th team subgroups. Main effects (medium ESs) emerged for the tries for (more in winning), and tries against (more in losers) KPIs, as well as for defenders beaten over try and tackles missed (more in losers) only in the 1st–4th teams. Therefore, a similar scenario with respect to the balanced game samples emerged (the same three large differences in the 1st–4th and 5th–7th team subgroups of the four ones that emerged for balanced games), thus supporting the third hypothesis of the study. In conclusion, the present study revealed that in the PRO12 Championship: i) although only small differences can be identified between winning and losing performances in close games, the same comparison in balanced games seems to be based on scrum success, higher evasion skills that leads to more offloads, more breaklines and more metres gained in possession, a kicking based game plan and higher attacking efficiency (more points scored per each breakline and less technical individual work rate per try); ii) the 1st–4th winning teams are more oriented to a defensive game plan (less possession, fewer passes and carries) than those of the 5th–7th subgroup; and iii) winning and losing teams in the 1st–4th and 5th–7th team subgroups reported quite similar technical and tactical differences, which were similar to those of the balanced subgroup. However, the exclusive consideration of the final ranking of teams instead of considering the progressive ranking at the time of games can represent a limitation for the present study. In fact, possible fluctuations during the competition could crucially alter the playing styles of teams throughout the season. As a consequence, further studies should be focused on the influence of current team ranking on playing style as well as concurrent physiological factors (i.e., heart rate responses), time motion parameters (i.e., indicators editable from global positioning systems), neuromuscular effects (i.e., strength and power of upper and lower limbs), psychometric questionnaire (i.e., rating of perceived exertion), tending to promote an integrated approach, which is able to more deeply investigate the real effect of the rugby union performance.

CONCLUSIONS

The present study demonstrated how technical and tactical aspects are influenced in relation to the game outcome and ranking position. In consequence, coaches and physical trainers should be aware that the effectiveness of international winning teams depends on a strong defence, tackling, scrumming, breaking the defensive line and performing more possessions during the attacking phase. Nevertheless, according to van Rooyen and colleagues [24], the amount of attacking possession does not absolutely predict success in rugby union. Therefore, the effective training strategy should be oriented on “how” to effectively use possession instead of “how much” possession a team should gain. In line with this point of view, strength and conditioning training should be focused on enhancing isometric strength to support effective scrumming. In addition, improvements in dynamic strength could primarily favour explosive movements and repeated sprint ability with and without change of direction, and consequently improve the capability to gain distance (meters) during possessions as well as to perform effective tackles during defending phases. In line with the findings of this study, coaches could train the offensive game actions with the aim of scoring a try or obtaining a penalty kick for every single line break performed. Consistently with this training scenario, coaches could also practise training skills to quickly offload the ball once the line break is achieved, arranging both the ball carriers and the closest carriers’ supporters to maintain the momentum and tend to score a try. For example, the combination of cognitive (i.e., the ability to quickly recognize the defensive setting and to identify the gaps to attack) and conditioning (i.e., by delaying the supporters’ action once the ball carriers start to play) workouts could effectively stimulate players in performing offensive actions, which could determine line breaks. Practically, a progression from simple to complex tasks (i.e., from a low to high number of involved players) to quickly create the breakline and keep the momentum could stimulate players from a technical and tactical point of view as well as in terms of physical conditioning (i.e., strength, repeated sprint ability with and without the ball, cognitive exercises).
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