| Literature DB >> 31572270 |
Joaquín González-Rodenas1, Rodrigo Aranda-Malavés2,3, Andres Tudela-Desantes2, Ferran Calabuig Moreno2, Claudio A Casal4, Rafael Aranda2.
Abstract
The aim of this paper was to study the combined effects of tactical and contextual dimensions on achieving offensive performance in open play possessions from Spanish "La Liga" soccer matches. 1860 team possessions from 20 random matches were evaluated by means of multidimensional observation. Multilevel regression models were constructed to predict the probability to achieve offensive performance according to the tactical and contextual dimensions registered in each possession. Performing penetrative actions after recovering the ball (OR = 1.497; 95% CI: 1.022-2.192; P < 0.05), and progressing by fast attacks (OR = 3.588; 95% CI: 2.045-6.294; p < 0.001) or counterattacks (OR = 7.097; 95% CI: 3.530-14.269; P < 0.001) was more effective to create scoring opportunities than performing a non-penetrative action and progressing by combinative attack, respectively. Also, progressing by long possessions (OR = 5.057; 95% CI: 2.406-10.627; p < 0.001) was more effective than progressing by short possessions to create scoring opportunities. As for contextual dimensions, multivariate analyses showed how playing at home and against high-ranked opponents registered more likelihood of achieving offensive penetration, although no associations were found in the production of scoring opportunities. Tactical dimensions as initial penetration, type of attack and possession length played an important role on achieving offensive penetration and goal scoring opportunities in Spanish Soccer "La Liga".Entities:
Keywords: game strategy; goal; match analysis; observational methods; scoring opportunitie; soccer
Year: 2019 PMID: 31572270 PMCID: PMC6751314 DOI: 10.3389/fpsyg.2019.02089
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Descriptions and definitions of tactical dimensions and categories (independent variables).
FIGURE 1Graphic representation and real example of no offensive penetration. The team possession does not achieve to disorder and beat the forward or midfielders’ lines of the opposing team during the offensive sequence.
FIGURE 2Graphic representation and real example of offensive penetration. The team possession achieves to beat the forward and midfielders’ lines of the opponent and face directly the defensive line during the offensive sequence but the possession ends without creating any scoring opportunity. The player(s) facing the defensive line has/have enough time and space to perform intended actions on the ball at the moment of receiving the ball.
FIGURE 3Graphic representation and real example of scoring opportunity. The team has a clear chance of scoring a goal during the ball possession. This includes all goals, all shots produced inside the score pentagon∗, those shots produced outside the score pentagon that pass near the goal (evaluated qualitatively) and all chances of shooting inside the score pentagon (the player is facing the goal, there are not any opponents between him and the goal and he has enough space and time to make a playing decision). ∗ Score pentagon is used as the zone of reference because it selects the space with high shooting angle and a short distance to goal (20 meters or less) which are very important factors to achieve goals (Pollard et al., 2004; Ensum et al., 2005).
Descriptive characteristics of the sample.
| No penetration | 1034 (55.6) | 471 (45.6) | 491 (47.5) | 72 (7.0) |
| Penetration | 826 (44.4) | 258 (31.2) | 447 (54.1) | 121 (14.6) |
| Initial Pressure | 1417 (76.2) | 630 (44.5) | 651 (45.9) | 136 (9.6) |
| Non-initial pressure | 443 (23.8) | 99 (22.3) | 287 (64.8) | 57 (12.9) |
| 0–10 s | 907 (48.8) | 491 (54.1) | 336 (37.0) | 80 (8.8) |
| 11–20 s | 514 (27.6) | 139 (27.0) | 310 (60.3) | 65 (12.6) |
| 21–30 s | 264 (14.2) | 65 (24.6) | 173 (65.5)) | 26 (9.8) |
| 31 + s | 175 (9.4) | 34 (19.4) | 119 (68.0) | 22 (12.6) |
| Combinative attack | 661 (35.5) | 243 (36.8) | 363 (54.9) | 55 (8.3) |
| Direct attack | 354 (19.0) | 213 (60.2) | 135 (38.1) | 6 (1.7) |
| Counterattack | 205 (11.0) | 66 (32.2) | 95 (46.3) | 44 (21.5) |
| Fast attack | 604 (34.4) | 207 (32.3) | 345 (53.9) | 88 (13.8) |
| Away | 919 (49.4) | 389 (42.3) | 437 (47.6) | 93 (10.1) |
| Home | 941 (50.6) | 340 (36.1) | 501 (53.2) | 100 (10.6) |
| Low-ranked | 500 (26.9) | 201 (40.2) | 241 (48.2) | 58 (11.6) |
| Medium-ranked | 885 (47.6) | 360 (40.7) | 439 (49.6) | 86 (9.7) |
| High-ranked | 475 (25.5) | 168 (35.4) | 258 (54.3) | 49 (10.3) |
| Losing | 358 (19.2) | 122 (34.1) | 203 (56.7) | 33 (9.2) |
| Drawing | 1110 (59.7) | 437 (39.4) | 563 (43.9) | 110 (9.9) |
| Winning | 392 (21.1) | 170 (43.4) | 172 (43.9) | 50 (12.8) |
| 1860 | 729 (39.2) | 938 (50.4) | 193 (10.4) | |
Multilevel multinomial logistic regression predicting to achieve offensive penetration vs no penetration (Reference category).
| No penetration (Ref) | ||||||
| Penetration | 0.526 | 0.104 | 1.690 (1.378–2.073)∗∗∗ | 0.429 | 0.145 | 1.536 (1.155–2.041)∗∗ |
| Initial Pressure (Ref) | ||||||
| Non-initial pressure | 1.036 | 0.141 | 2.818 (2.139–3.713)∗∗∗ | 1.044 | 0.164 | 2.839 (2.056–3.920)∗∗∗ |
| 0–10 s (Ref) | ||||||
| 11–20 s | 1.181 | 0.128 | 3.259 (2.538–4.180)∗∗∗ | 1.375 | 0.162 | 3.954 (2.878–5.433)∗∗∗ |
| 21–30 s | 1.495 | 0.168 | 4.463 (3.213–6.200)∗∗∗ | 2.098 | 0.229 | 8.148 (5.19612.777)∗∗∗ |
| 31 + s | 1.836 | 0.213 | 6.240 (4.106–9.481)∗∗∗ | 2.454 | 0.276 | 11.639 (6.769–20.215)∗∗∗ |
| Combinative (Ref) | ||||||
| Direct attack | –1.189 | 0.152 | 0.305 (0.226−0.411)∗∗∗ | –0.065 | 0.198 | 0.937 (0.635−1.381) |
| Fast attack | –0.066 | 0.133 | 0.935 (0.721−1.213) | 1.049 | 0.195 | 2.854 (1.945−4.187)∗∗∗ |
| Counterattack | 0.087 | 0.208 | 1.089 (0.724−1.638) | 1.480 | 0.284 | 4.395 (2.519−7.669)∗∗∗ |
| Away (Ref) | ||||||
| Home | 0.412 | 0.122 | 1.487 (1.170–1.891)∗∗ | 0.387 | 0.165 | 1.472 (1.065–2.035)∗ |
| Low-ranked (Ref) | ||||||
| Medium-ranked | 0.057 | 0.143 | 1.059 (0.799–1.403) | 0.136 | 0.178 | 1.145 (0.808–1.623) |
| High-ranked | 0.507 | 0.169 | 1.660 (1.191–2.314)∗∗ | 0.424 | 0.198 | 1.527 (1.035–2.254)∗ |
| Losing (Ref) | ||||||
| Drawing | –0.246 | 0.150 | 0.783 (0.583–1.051) | –0.108 | 0.179 | 0.897 (0.631−1.275) |
| Winning | –0.405 | 0.184 | 0.663 (0.462–0.952)∗ | –0.349 | 0.229 | 0.706 (0.451−1.105) |
| –1.597 | 0.315 | 0.203 (0.109–0.376)∗∗∗ | ||||
Multilevel multinomial logistic regression predicting to achieve scoring opportunity vs. no penetration (Reference category).
| No penetration (Ref) | ||||||
| Penetration | 1.154 | 0.173 | 3.172 (2.260–4.452)∗∗ | 0.630 | 0.228 | 1.877 (1.200–2.937)∗∗ |
| Initial Pressure (Ref) | ||||||
| Non-initial pressure | 1.020 | 0.208 | 2.772 (1.844–4.167)∗∗ | 1.168 | 0.242 | 3.217 (2.002–5.169)∗∗∗ |
| 0–10 s (Ref) | ||||||
| 11–20 s | 1.047 | 0.196 | 2.848 (1.940–4.182)∗∗∗ | 1.679 | 0.251 | 5.359 (3.273–8.774)∗∗∗ |
| 21–30 s | 0.780 | 0.279 | 2.182 (1.263–3.769)∗ | 2.345 | 0.388 | 10.430 (4.873–22.326)∗∗∗ |
| 31 + s | 1.437 | 0.308 | 4.209 (2.302–7.696)∗∗ | 3.089 | 0.451 | 21.953 (9.060–53.191)∗∗∗ |
| Combinative (Ref) | ||||||
| Direct attack | –2.065 | 0.449 | 0.127 (0.053–0.306)∗∗∗ | –0.741 | 0.486 | 0.477 (0.184–1.237) |
| Fast attack | 0.680 | 0.214 | 1.973 (1.297–3.003)∗∗ | 1.953 | 0.327 | 7.049 (3.712–13.387)∗∗∗ |
| Counterattack | 1.293 | 0.277 | 3.645 (2.118–6.274)∗∗∗ | 2.889 | 0.420 | 17.981 (7.884–41.010)∗ |
| Away (Ref) | ||||||
| Home | 0.502 | 0.189 | 1.652 (1.139–2.395)∗∗ | 0.137 | 0.241 | 1.146 (0.715–1.839) |
| Low-ranked (Ref) | ||||||
| Medium-ranked | –1.131 | 0.219 | 0.877 (0.571–1.348) | |||
| High-ranked | 0.341 | 0.254 | 1.406 (0.855–2.313) | |||
| Losing (Ref) | ||||||
| Drawing | –0.202 | 0.240 | 0.817 (0.511-1.308) | |||
| Winning | 0.041 | 0.277 | 1.042 (0.605-1.792) | |||
| –4.062 | 0.492 | 0.017 (0.007-0.045)∗∗∗ | ||||
Multilevel multinomial logistic regressing predicting to achieve scoring opportunity vs. penetration (Reference category).
| No penetration (Ref) | ||||||
| Penetration | 0.636 | 0.167 | 1.889 (1.360–2.622)∗∗∗ | 0.312 | 0.197 | 1.367 (0.929–2.011) |
| Initial pressure (Ref) | ||||||
| Non-initial pressure | –0.094 | 0.185 | 0.910 (0.633-1.309) | |||
| 0–10 s (Ref) | ||||||
| 11–20 s | –0.128 | 0.188 | 0.880 (0.609–1272) | 0.278 | 1.299 | 1.321 (0.868–2.011) |
| 21–30 s | –0.651 | 0.262 | 0.521 (0.312–0.872)∗ | 0.272 | 0.788 | 1.313 (0.667–2.584) |
| 31 + s | –2.296 | 0.273 | 0.744 (0.435–1.272) | 0.866 | 0.229 | 2.376 (1.109–5.090)∗ |
| Combinative (Ref) | ||||||
| Direct attack | 0.996 | 0.448 | 0.369 (0.153–0.889)∗ | –0.702 | 0.470 | 0.495 (0.197–1.245) |
| Fast attack | 0.688 | 0.201 | 1.991 (1.342–2.952)∗∗ | 0.932 | 0.365 | 2.540 (1.430–4.513)∗∗ |
| Counterattack | 1.212 | 0.250 | 3.359 (2.056–5.488)∗∗∗ | 1.478 | 0.293 | 4.383 (2.144–8.961)∗∗∗ |
| Away (Ref) | ||||||
| Home | 0.057 | 0.179 | 1.058 (0.745–1.503) | |||
| Low-ranked (Ref) | ||||||
| Medium-ranked | –1.149 | 0.215 | 0.862(0.565–1.314) | |||
| High-ranked | –0.085 | 0.245 | 0.918 (0.568–1.484) | |||
| Losing (Ref) | 0.063 | 0.225 | 1.065 (0.684–1.657) | 0.087 | 0.242 | 1.091 (0.679–1.753) |
| Drawing winning | 0.493 | 0.264 | 1.638 (0.976–2.747)∗ | 0.491 | 0.282 | 1.633 (0.940–2.839) |
| Losing (Ref) | ||||||
| Drawing | 0.063 | 0.225 | 1.065 (0.684–1.657) | 0.087 | 0.242 | 1.091 (0.679–1.753) |
| Winning | 0.493 | 0.264 | 1.638 (0.976–2.747)∗ | 0.491 | 0.282 | 1.633 (0.940–2.839) |
| Intercept | 1.003 | 0.270 | 2.727 (1.605–4.632)∗∗∗ | |||
Multilevel binary logistic regression predicting to achieve scoring opportunity vs. no scoring opportunity (Reference Category).
| No penetration (Ref) | ||||||
| Penetration | 0.858 | 0.162 | 2.358 (1.717–3.237)∗∗∗ | 0.411 | 0.195 | 1.497 (1.022–2.192)∗ |
| Initial Pressure (Ref) | ||||||
| Non-Initial Pressure | 0.290 | 0.181 | 1.337 (0.937–1.907) | |||
| 0–10 s (Ref) | ||||||
| 11–20 s | 0.405 | 0.180 | 1.500 (1.054–2.135)∗ | 0.724 | 0.209 | 2.084 (1.383–3.140)∗∗∗ |
| 21–30 s | –0.033 | 0.255 | 0.967 (0.587–1.594) | 0.926 | 0.336 | 2.585 (1.337–4.998)∗ |
| 31 + s | 0.397 | 0.265 | 1.488 (0.885–2.500) | 1.642 | 0.379 | 5.057(2.406–10.627)∗∗∗ |
| Combinative (Ref) | ||||||
| Direct attack | –1.493 | 0.442 | 0.225 (0.094–0.534)∗∗ | –0.810 | 0.468 | 0.467 (0.187–1.169) |
| Fast attack | 0.684 | 0.196 | 1.981 (1.350–2.908)∗∗∗ | 1.256 | 0.287 | 3.588 (2.045–6.294)∗∗∗ |
| Counterattack | 1.239 | 0.240 | 3.454 (2.156–5.533)∗∗∗ | 1.953 | 0.356 | 7.097 (3.530–14.269)∗∗∗ |
| Away (Ref) | ||||||
| Home | 0.227 | 0.172 | 1.255 (0.895–1.759) | |||
| Low-ranked (Ref) | ||||||
| Medium-ranked | –0.145 | 0.205 | 0.865 (0.578–1.295) | |||
| High-ranked | 0.085 | 0.234 | 1.089 (0.688–1.725) | |||
| Losing (Ref) | ||||||
| Drawing | –0.034 | 0.220 | 0.967 (0.629–1.487) | |||
| Winning | 0.302 | 0.254 | 1.353 (0.822–2.226) | |||
| –3.758 | 0.323 | 0.023 (0.012-0.044)∗∗∗ | ||||
FIGURE 4Predicted probabilities to create a scoring opportunity according to the level of initial penetration.
FIGURE 5Predicted probabilities to create a scoring opportunity according to the type of attack.
FIGURE 6Predicted probabilities to create a scoring opportunity according to the duration of the attack.