| Literature DB >> 31551900 |
Annamaria Recupero1, Alessandra Talamo1, Stefano Triberti2,3, Camilla Modesti1.
Abstract
In recent years, the contribution of various disciplines and professionals (i.e., from marketing, computer science, psychology, and pedagogy) to museum management has encouraged the development of a new conception of museology. Specifically, psychology has affected the overall conception of museum and the visitors toward a more holistic vision of the museum experience as a complexity of memory, personal drives, group identity, meaning-making process, as well as leisure preferences. In this regard, psychological research contributes to advance the scientific knowledge about psychological and social phenomena related to the visitor experience, as well as to design innovative technologies and future tourism services. The present contribution discusses the Socio-Cultural Activity Theory (AT) as a theoretical framework to conceptualize the museum visit as an activity mediated by the technology, and to better identify the factors shaping the interaction between the visitors and the technologies. To do so, a case study is presented: a qualitative research performed at the Ara Pacis Museum in Rome (Italy) to analyze the visitor experience of a tour that integrates augmented and virtual reality. Information derived from applying AT on visitors' experience highlight the value of technology as mediating tool between the museum mission and the visitor experience, considering the interaction between visitors' characteristics, museum environmental dimensions, and technology's features.Entities:
Keywords: activity theory; augmented reality; museum; virtual reality; visitor experience
Year: 2019 PMID: 31551900 PMCID: PMC6746986 DOI: 10.3389/fpsyg.2019.02092
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Information about interviewed visitors.
| Male | 16 |
| Female | 5 |
| 18–34 years old | 9 |
| 35–54 years old | 7 |
| +55 years old | 5 |
| Couple | 13 |
| Small group | 8 |
FIGURE 1First portion of the Activity Diagram representing: in the upper part, the preparatory activities in the pre- phase of the visit (learn about the museum, organize the visit, reach the museum, and get the ticket); in the bottom part, the existing services/tools/information provided by both the Ara Pacis Museum and other service providers, that the visitors used to perform the above activities.
FIGURE 3Third portion of the Activity Diagram representing: in the upper part, other core activities of the Ara as it was tour (share the visit with others, use the headset, and seek comfort) and two activities in the post-phase of the visit (live similar experience and suggest the experience to others); in the bottom part, the existing services/tools/information provided by both the Ara Pacis Museum and other service providers, that the visitors used to perform the above activities.