Literature DB >> 31492978

Time spent gaming and psychiatric symptoms in childhood: cross-sectional associations and longitudinal effects.

Frode Stenseng1,2, Beate Wold Hygen3, Lars Wichstrøm3,4.   

Abstract

There is sparse knowledge on how the amount of gaming overlaps with-and is longitudinally related to-psychiatric symptoms of ADHD and emotional problems throughout early and middle childhood. In this prospective study of 791 Norwegian children, we investigated the amount of electronic gaming at ages 6, 8, and 10 while also measuring DSM symptoms of such disorders. Cross-lagged longitudinal analyses showed that more ADHD symptoms at age 8 predicted more gaming at age 10, whereas gaming did not predict more psychiatric symptoms, controlled for gender and socio-economic status. Cross-sectional overlaps between gaming and symptoms were marginal but nonetheless increased with each age level. Hence, time spent gaming did not forecast more psychiatric problems at these ages, but children with more ADHD symptoms were more likely to increase their amount of gaming throughout middle childhood. Results indicate that the sheer amount of gaming is not harmful to children's mental health, but that poorly regulated children become more attracted to games throughout childhood. Findings are discussed in light of the coexistence of problematic gaming and psychiatric problems reported among adolescents and adults, as well as the potential beneficial psychological outcomes from gaming.

Entities:  

Keywords:  ADHD; Community sample; Cross-lagged analyses; Internet gaming disorder; Structural equation modeling; Video games

Mesh:

Year:  2019        PMID: 31492978     DOI: 10.1007/s00787-019-01398-2

Source DB:  PubMed          Journal:  Eur Child Adolesc Psychiatry        ISSN: 1018-8827            Impact factor:   4.785


  5 in total

1.  Association of Screen Time With Internalizing and Externalizing Behavior Problems in Children 12 Years or Younger: A Systematic Review and Meta-analysis.

Authors:  Rachel Eirich; Brae Anne McArthur; Ciana Anhorn; Claire McGuinness; Dimitri A Christakis; Sheri Madigan
Journal:  JAMA Psychiatry       Date:  2022-05-01       Impact factor: 25.911

2.  Gambling, Gaming, and Internet Behavior in a Sexual Minority Perspective. A Cross-Sectional Study in Seven European Countries.

Authors:  Niroshani Broman; Fulvia Prever; Ester di Giacomo; Susana Jiménez-Murcia; Anna Szczegielniak; Helena Hansson; Anders Håkansson
Journal:  Front Psychol       Date:  2022-04-11

3.  Deciphering the Biological Mechanisms Underlying the Genome-Wide Associations between Computerized Device Use and Psychiatric Disorders.

Authors:  Frank R Wendt; Carolina Muniz Carvalho; Gita A Pathak; Joel Gelernter; Renato Polimanti
Journal:  J Clin Med       Date:  2019-11-21       Impact factor: 4.241

4.  The Psychosocial Well-Being of Young Video-Gamer Children: A Comparison Study.

Authors:  Özlem Tezol; Deniz Yıldız; Sıddıka Songül Yalçın
Journal:  Turk Arch Pediatr       Date:  2022-07

Review 5.  Extended Theoretical Framework of Parental Internet Mediation: Use of Multiple Theoretical Stances for Understanding Socio-Ecological Predictors.

Authors:  Sarosh Iqbal; Rubeena Zakar; Florian Fischer
Journal:  Front Psychol       Date:  2021-06-09
  5 in total

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