Literature DB >> 31473444

Evaluation of user satisfaction and usability of a mobile app for smoking cessation.

Francisco Luna-Perejon1, Shwetambara Malwade2, Charis Styliadis3, Javier Civit1, Daniel Cascado-Caballero1, Evdokimos Konstantinidis3, Shabbir Syed Abdul4, Panagiotis D Bamidis3, Anton Civit1, Yu-Chuan Jack Li5.   

Abstract

BACKGROUND: Mobile apps have a great potential to support patients in healthcare, and to encourage healthy behavioral changes such as smoking cessation. Nevertheless, the user rejection levels are still high. A set of factors that has impact on the app effectiveness is related to the quality of those features that lead to positive user experiences when using the app. This work aims to evaluate the user experience, and more specifically the usability and the user satisfaction with a mobile application for smoking cessation. This will also provide a basis for future improvements.
METHODS: We provided a smoking cessation mobile Android app to two different user cohorts, the smokers as valid users and the experts, for three weeks. The app featured usual functionalities to help quit smoking, including an achieved benefits section, mini-games to distract during cravings, and supportive motivational messages. We collected information about user experience, through game playability and message satisfaction questionnaires, and the experts' opinions. We also considered usage of app sections, the duration of the mini-game sessions, and the user ratings for motivational messages.
RESULTS: We included 45 valid users and 25 experts in this study. The questionnaire indicated 80% satisfaction rate for the motivational messages. According to game questionnaires, over 69% of the participants agreed that the games have good usability features, however, for questions related to mobility and gameplay heuristics, agreements were below 67%. The most accessed app sections were achieved benefits and the one with motivational messages. The experts described issues that could help to improve the application.
CONCLUSIONS: The combination of questionnaires with expert reports allowed to identify several problems and possible corrections. Our study showed that motivational messages have a good satisfaction rate, although it is necessary to consider technical features of some mobile devices that may hinder message reception. Games have good usability and it's expected that the addition of difficulty levels and a better accessibility to the game menu could make them more attractive and increase its usage. Future development of mHealth apps based on gamification and motivational messages need to consider these factors for better user satisfaction and usability.
Copyright © 2019 The Authors. Published by Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Game heuristics; Mhealth application; Motivational messages; Serious games; Smoking cessation; User experience

Mesh:

Year:  2019        PMID: 31473444     DOI: 10.1016/j.cmpb.2019.105042

Source DB:  PubMed          Journal:  Comput Methods Programs Biomed        ISSN: 0169-2607            Impact factor:   5.428


  3 in total

1.  Development, validation and transfer to clinical practice of a mobile application for the treatment of smoking.

Authors:  Raquel Cobos-Campos; Antxon Apiñaniz; Arantza Sáez de Lafuente; Naiara Parraza
Journal:  Aten Primaria       Date:  2022-05-26       Impact factor: 2.206

2.  Real-time prediction of smoking activity using machine learning based multi-class classification model.

Authors:  Saurabh Singh Thakur; Pradeep Poddar; Ram Babu Roy
Journal:  Multimed Tools Appl       Date:  2022-02-25       Impact factor: 2.577

3.  How do people think about the implementation of speech and video recognition technology in emergency medical practice?

Authors:  Ki Hong Kim; Ki Jeong Hong; Sang Do Shin; Young Sun Ro; Kyoung Jun Song; Tae Han Kim; Jeong Ho Park; Joo Jeong
Journal:  PLoS One       Date:  2022-09-23       Impact factor: 3.752

  3 in total

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