Literature DB >> 31377453

From Embodiment of a Point-Light Display in Virtual Reality to Perception of One's Own Movements.

Marion Giroux1, Julien Barra1, Pierre-Alain Barraud2, Christian Graff1, Michel Guerraz3.   

Abstract

Humans can recognize living organisms and understand their actions solely on the basis of a small animated set of well-positioned points of light, i.e. by recognizing biological motion. Our aim was to determine whether this type of recognition and integration also occurs during the perception of one's own movements. The participants (60 females) were immersed with a virtual reality headset in a virtual environment, either dark or illuminated, in which they could see a humanoid avatar from a first-person perspective. The avatar's forearms were either realistic or represented by three points of light. Embodiment was successfully achieved through a 1-min period during which either the realistic or point-light avatar's forearms faithfully reproduced voluntary flexion-extension movements. Then, the "virtual mirror paradigm" was used to evoke kinesthetic illusions. In this paradigm, a passive flexion-extension of the participant's left arm was coupled with the movements of the avatar's forearms. This combined visuo-proprioceptive stimulation, was compared with unimodal stimulation (either visual or proprioceptive stimulation only). We found that combined visuo-proprioceptive stimulation with realistic avatars evoked more vivid kinesthetic illusions of a moving right forearm than unimodal stimulations, regardless of whether the virtual environment was dark or illuminated. Kinesthetic illusions also occurred with point-light avatars, albeit less frequently and a little less intense, and only when the visual environment was optimal for slow motion detection of the point-light display (lit environment). We conclude that kinesthesia does not require visual access to an elaborate representation of a body segment. Access to biological movement can be sufficient.
Copyright © 2019 IBRO. Published by Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  biological motion; embodiment; kinesthesia; virtual reality

Year:  2019        PMID: 31377453     DOI: 10.1016/j.neuroscience.2019.07.043

Source DB:  PubMed          Journal:  Neuroscience        ISSN: 0306-4522            Impact factor:   3.590


  4 in total

Review 1.  Studying the visual brain in its natural rhythm.

Authors:  David A Leopold; Soo Hyun Park
Journal:  Neuroimage       Date:  2020-04-08       Impact factor: 6.556

2.  Multisensory integration of visual cues from first- to third-person perspective avatars in the perception of self-motion.

Authors:  Marion Giroux; Julien Barra; Christian Graff; Michel Guerraz
Journal:  Atten Percept Psychophys       Date:  2021-04-16       Impact factor: 2.199

Review 3.  Body and the Senses in Spatial Experience: The Implications of Kinesthetic and Synesthetic Perceptions for Design Thinking.

Authors:  Jain Kwon; Alyssa Iedema
Journal:  Front Psychol       Date:  2022-04-07

4.  Effects of virtual body-representation on motor skill learning.

Authors:  Yongmin Shin; Jaeseo Lim; Yonggwan Kim; Deog-Gyu Seo; Jungjoon Ihm
Journal:  Sci Rep       Date:  2022-09-10       Impact factor: 4.996

  4 in total

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