Literature DB >> 31349303

Mobile VR-Application for Neck Exercises.

Mads Kloster1, Ankica Babic1,2.   

Abstract

A VR-based application was developed to explore the potential of mobile technology and the use of mobile-VR to assist in treatment, rehabilitation, and prevention of neck injuries. A prototype was developed through user-centered design and Google Sprint. The application simulated a typical set of exercises that a patient would get from a physiotherapist in the case of neck pain. A semi-structured interview was conducted with a physiotherapist, and an open-ended interview followed to asses usability. Expert and user evaluation indicated that the aim should be to keep patients motivated and working through the pain. The usability was judged as very good. However, clinical evaluation with a patient group would be recommended in the future.

Entities:  

Keywords:  Gamification; Neck exercise; Neck pain; VR

Mesh:

Year:  2019        PMID: 31349303     DOI: 10.3233/SHTI190054

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  2 in total

1.  Self-Rehabilitation Guided by a Mobile Application After Anterior Cruciate Ligament Reconstruction Leads to Improved Early Motion and Less Pain.

Authors:  Constant Foissey; Mathieu Thaunat; Louka Bondoux; Bertrand Sonnery-Cottet; Jean-Marie Fayard
Journal:  Arthrosc Sports Med Rehabil       Date:  2021-08-08

Review 2.  A Taxonomy for Augmented and Mixed Reality Applications to Support Physical Exercises in Medical Rehabilitation-A Literature Review.

Authors:  Benjamin Butz; Alexander Jussen; Asma Rafi; Gregor Lux; Jens Gerken
Journal:  Healthcare (Basel)       Date:  2022-03-30
  2 in total

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