| Literature DB >> 31336804 |
Patricia García-Redondo1, Trinidad García2, Débora Areces1,3, José Carlos Núñez1, Celestino Rodríguez1.
Abstract
Previous studies have shown the positive effects of educational video games (serious games) in improving motivation, attention and other cognitive components in students with learning disabilities. This study analyzes the effects on attention of a serious game based on multiple intelligences in a sample of 44 students (age range = 6-16 years; experimental group = 24; control group = 20) with attention deficit hyperactivity disorder (ADHD) and specific learning disorder (SLD). Performance and observation measures of attention were used. The intervention consisted of 28 sessions (10 min each), in which the participants trained with 10 games based on multiple intelligences. A significant improvement in attention performance measures (visual attention) was found after the intervention, with the experimental and the control groups significantly differing in the posttest. These results invite consideration of the applicability of boosting different intelligences, talents or unique abilities through educational videogames as an important bridge to improving areas of deficit-in this case attention-in students with learning disabilities.Entities:
Keywords: attention; intervention; learning disabilities; multiple intelligences; serious games
Mesh:
Year: 2019 PMID: 31336804 PMCID: PMC6679141 DOI: 10.3390/ijerph16142480
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1Screenshots of “Cuibrain” (left) and “Boogies Academy” (right) for smartphone and tablet.
Figure 2Graphic representation of the Tree of Intelligences (ToI) method applied to attention intervention.
Descriptive statistics (pre and posttest) and between-group differences in D2 and EDAH.
| Experimental Group ( | Control Group ( | Differences | |||||
|---|---|---|---|---|---|---|---|
| M | SD | M | SD |
| η2 | ||
| Performance measures | |||||||
| D2-TOT | PRE | 321.05 | 75.71 | 313.81 | 76.03 | 0.754 | 0.002 |
| POST | 403.25 | 102.02 | 357.80 | 91.45 | 0.013 | 0.145 | |
| D2-CON | PRE | 130.40 | 31.77 | 132.33 | 49.75 | 0.877 | 0.001 |
| POST | 166.97 | 45.64 | 144.56 | 37.17 | 0.009 | 0.157 | |
| D2-CR | PRE | 132.97 | 31.69 | 137.71 | 49.82 | 0.704 | 0.003 |
| POST | 168.69 | 45.23 | 147.07 | 36.15 | 0.002 | 0.210 | |
| Observation measures | |||||||
| EDAH-AD | PRE | 7.06 | 3.198 | 7.60 | 3.033 | 0.573 | 0.008 |
| POST | 7.23 | 2.859 | 7.23 | 2.859 | 0.668 | 0.005 | |
| EDAH-H/I | PRE | 6.75 | 3.674 | 7.40 | 3.424 | 0.550 | 0.009 |
| POST | 5.98 | 3.116 | 6.78 | 3.636 | 0.881 | 0.001 | |
| EDAH-ADHD | PRE | 13.21 | 5.703 | 15.00 | 5.794 | 0.309 | 0.025 |
| POST | 13.21 | 5.099 | 13.61 | 3.306 | 0.999 | <0.001 | |
Note. D2-TOT = Total-quality of attention; D2-CON = Concentration; D2-CR = Correct responses; EDAH-AD = Attention deficit symptoms; EDAH-H/I = Hyperactivity/impulsivity symptoms; EDAH-ADHD = Attention deficit and hyperactivity/impulsivity symptoms; PRE = Pretest; POST = Posttest.
Figure 3Change in attentional variables (D2 test) over time. PRE = Pretest; POST = Posttest, EG = Experimental group; CG = Control Group.