| Literature DB >> 31308402 |
Abstract
This paper provides a game-theoretic model of the effect of higher adversity on the evolution of cooperation. The focus lies on how this effect of higher adversity is impacted when there is transient, non-genetic heterogeneity in the form of differences in the players' capabilities of contributing to the public good, in the benefits they obtain from the public good, or in their cooperation costs. A framework is provided that identifies the common mechanisms that are at work across two models of cooperation (jointly producing a public good, and jointly defending an existing public good), and across the mentioned types of heterogeneity. With relatively small heterogeneity, higher adversity generates a common-enemy effect for large cooperation costs and a deterrence effect for small cooperation costs. Yet, these results on the effect of higher adversity are completely reversed for relatively large heterogeneity.Entities:
Year: 2019 PMID: 31308402 PMCID: PMC6629845 DOI: 10.1038/s41598-019-46624-8
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Asymmetric bimatrix game representing payoffs of the strong player (s) and the weak player (w), depending on whether each of the players cooperates (C) or defects (D).
| Weak player ( | |||
|---|---|---|---|
| Cooperate ( | Defect ( | ||
| Strong player ( | Cooperate ( | ||
| Defect ( | |||
b(x, y) denotes the benefit that player i = s, w obtains from the public good when player s adopts strategy x = C, D and player w adopts strategy y = C, D. The cooperation costs are denoted by c.
Depending on the relation between cooperation costs c on the one hand, and the added benefit of cooperating rather than defecting to the strong player when the other player defects () and the added benefit of cooperating rather than defecting to the weak player when the other player cooperates (): strict equilibria obtained, and corresponding form of the game in Table 1.
| Relation added benefits to cooperation costs | Strict equilibria | Game form |
|---|---|---|
| Both players cooperate | Prisoner’s Dilemma | |
| Both players defect | Harmony Game | |
|
| Equilibrium 1: Both players cooperate; Equilibrium 2: Both players defect | Stag Hunt |
|
| Strong player cooperates, weak player defects | Free-Rider game |
Possible cases for the effect of higher adversity on the probability of cooperation identified across all modelling variants considered in the Methods section; definition of these effects in terms of changes in the form of the game (see Table 2).
| Effect of higher adversity | Description in terms of change in game form | |
|---|---|---|
| Case 1 | Symmetric common-enemy effect | From Prisoner’s Dilemma to Stag Hunt |
| Case 2 | First asymmetric deterrence, then symmetric common-enemy effect | From Free-Rider game to Prisoner’s Dilemma, and finally Stag Hunt |
| Case 3 | First asymmetric common enemy, then symmetric deterrence effect | From Free-Rider game to Harmony Game, and finally Stag Hunt |
| Case 4 | Symmetric deterrence effect | From Harmony Game to Stag Hunt |
| Case 5 | Asymmetric deterrence effect | From Free-Rider game to Prisoner’s Dilemma |
| Case 6 | Asymmetric common-enemy effect | From Free-Rider game to Harmony Game |
Figure 1For the game in Table 1, as a function of adversity a, added benefit of cooperating rather than defecting for the weak player if the other player cooperates (), and for the strong player if the other player defects (). Depending on the relation between cooperation costs and these added benefits, the form of the game played is indicated (see Table 2). Depending on how adversity affects the form of the game played, it is indicated whether as a function of the cooperation costs the (a) symmetric common-enemy or (a) symmetric deterrence effect applies, as defined in Table 3. The particular case represented is the defence variant of the model (so that adversity a is measured by the number of random attacks A, which in the graphs range from 1 to 7 attacks) with heterogeneous shares obtained from the public good (see Methods section), where V = 1 and . Figures (a) to (d) represent cases with increasingly high heterogeneity ((a) h = 0.5; (b) h = 0.68; (c) h = 0.78; (d) h = 0.99).
Summary of the results for the effect of higher adversity on the probability of cooperation.
|
| Symmetric common-enemy | Asymmetric deterrence | Asymmetric deterrence | Asymmetric deterrence | |
| Asymmetric deterrence, then symmetric common-enemy | Asymmetric deterrence, then symmetric common-enemy | Asymmetric deterrence, then symmetric common-enemy | |||
| Asymmetric common-enemy, then symmetric deterrence | Asymmetric common-enemy, then symmetric deterrence | Asymmetric common-enemy, then symmetric deterrence | |||
| Symmetric deterrence | Symmetric deterrence | Asymmetric common-enemy | Asymmetric common-enemy | ||
| Model Variant | Type of Heterogeneity | ||||
| Production | Capability | X | |||
| Shares | X | X | |||
| Cooperation costs | X | X | |||
| Defence | Capability | X | |||
| Shares | X | X | X | X | |
| Cooperation costs | X | X | X | X | |
|
| |||||
The rows represent the different modelling variants in the Methodology section. Each column represents which of the effects of a higher adversity listed in Table 3 occurs, where these effects are ordered according to their incidence as a function of the cooperation costs (from large to small cooperation costs). The columns are ordered representing larger heterogeneity from left to right. Specifically for the defence variant of the model, the case with a large fixed degree of complementarity is represented.