Literature DB >> 31283449

The Science Behind Virtual Reality Displays.

Peter Scarfe1, Andrew Glennerster1.   

Abstract

Virtual reality (VR) is becoming an increasingly important way to investigate sensory processing. The converse is also true: in order to build good VR technologies, one needs an intimate understanding of how our brain processes sensory information. One of the key advantages of studying perception with VR is that it allows an experimenter to probe perceptual processing in a more naturalistic way than has been possible previously. In VR, one is able to actively explore and interact with the environment, just as one would do in real life. In this article, we review the history of VR displays, including the philosophical origins of VR, before discussing some key challenges involved in generating good VR and how a sense of presence in a virtual environment can be measured. We discuss the importance of multisensory VR and evaluate the experimental tension that exists between artifice and realism when investigating sensory processing.

Keywords:  calibration; depth perception; multisensory processing; presence; virtual reality

Year:  2019        PMID: 31283449     DOI: 10.1146/annurev-vision-091718-014942

Source DB:  PubMed          Journal:  Annu Rev Vis Sci        ISSN: 2374-4642            Impact factor:   6.422


  10 in total

1.  Measuring motion-to-photon latency for sensorimotor experiments with virtual reality systems.

Authors:  Matthew Warburton; Mark Mon-Williams; Faisal Mushtaq; J Ryan Morehead
Journal:  Behav Res Methods       Date:  2022-10-10

Review 2.  [The application of virtual reality in the treatment of mental disorders].

Authors:  N Tsamitros; A Beck; M Sebold; M Schouler-Ocak; F Bermpohl; S Gutwinski
Journal:  Nervenarzt       Date:  2022-09-02       Impact factor: 1.297

3.  Visual-haptic integration, action and embodiment in virtual reality.

Authors:  Ken McAnally; Guy Wallis
Journal:  Psychol Res       Date:  2021-10-28

4.  A Methodological Framework for Assessing Social Presence in Music Interactions in Virtual Reality.

Authors:  Bavo Van Kerrebroeck; Giusy Caruso; Pieter-Jan Maes
Journal:  Front Psychol       Date:  2021-06-11

5.  What do users think about Virtual Reality relaxation applications? A mixed methods study of online user reviews using natural language processing.

Authors:  Simon Fagernäs; William Hamilton; Nicolas Espinoza; Alexander Miloff; Per Carlbring; Philip Lindner
Journal:  Internet Interv       Date:  2021-02-02

6.  Stereoscopic depth constancy for physical objects and their virtual counterparts.

Authors:  Brittney Hartle; Laurie M Wilcox
Journal:  J Vis       Date:  2022-03-02       Impact factor: 2.240

7.  Is Continued Improvement After Automated Virtual Reality Exposure Therapy for Spider Phobia Explained by Subsequent in-vivo Exposure? A First Test of the Lowered Threshold Hypothesis.

Authors:  Philip Lindner; Peter Dafgård; Alexander Miloff; Gerhard Andersson; Lena Reuterskiöld; William Hamilton; Per Carlbring
Journal:  Front Psychiatry       Date:  2021-05-20       Impact factor: 4.157

8.  bmlTUX: Design and Control of Experiments in Virtual Reality and Beyond.

Authors:  Adam O Bebko; Nikolaus F Troje
Journal:  Iperception       Date:  2020-07-17

9.  Size and shape constancy in consumer virtual reality.

Authors:  Rebecca L Hornsey; Paul B Hibbard; Peter Scarfe
Journal:  Behav Res Methods       Date:  2020-08

10.  Multiple spatial frames for immersive working memory.

Authors:  Dejan Draschkow; Anna C Nobre; Freek van Ede
Journal:  Nat Hum Behav       Date:  2022-01-20
  10 in total

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