| Literature DB >> 31275216 |
Victoria S Scotney1, Sarah Weissmeyer1, Nicole Carbert2, Liane Gabora1.
Abstract
To what extent are creative processes in one domain (e.g., technology) affected by information from other domains (e.g., music)? While some studies of professional creators suggest that creative abilities are domain-specific, other studies suggest that creative avocations stimulate creativity. The latter is consistent with the predictions of the honing theory of creativity, according to which the iterative process culminating in a creative work is made possible by the self-organizing nature of a conceptual network, or worldview, and its innate holistic tendency to minimize inconsistency. As such, the creative process is not restricted to the creative domain; influences from domains other than that of the final product are predicted to impact the creative process and its outcome. To assess the prevalence of cross-domain influences on creativity we conducted two studies: one with creative experts, and one with undergraduate students from diverse academic backgrounds. Participants listed both their creative outputs, and the influences (sources of inspiration) associated with each of these outputs. In both studies, cross-domain influences on creativity were found to be widespread, and indeed more frequent than within-domain sources of inspiration. Thus, examination of the inputs to, rather than the outputs of, creative tasks supported the prediction of honing theory that cross-domain influences are a ubiquitous component of the creative process.Entities:
Keywords: creativity; cross-domain; domain-general; domain-specific; influence; inspiration
Year: 2019 PMID: 31275216 PMCID: PMC6594204 DOI: 10.3389/fpsyg.2019.01426
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Examples of categories of influence for different types of creative outputs (Study 1).
| Painting | Other paintings | Spirograph | Global warming | Knowledge |
| Writing | Other writings | Fairytales | Bathroom keys | Scripture |
| Music | Melodies | – | Dream | – |
| Photography | Editorial shoots | Art exhibitions | Meditation | – |
Definitions of categories of influence (Studies 1 and 2).
| Within-domain narrow (WN): | When the domain of the creative inspiration and the creative output are from the same subcategory, mark the inspiration as WN (e.g., when a painting was inspired by another painting, or a song was inspired by a different song). |
| Within-domain broad (WB): | When the domain of the creative inspiration is in the same category as the creative output, but not the same subcategory, mark the inspiration as WB [e.g., when a painting is inspired by a photograph (both in the category of visual arts), or when a song is inspired by a musician (the influence is clearly related to the output, but not the same thing)]. |
| Cross-domain (C): | When the inspiration is unrelated to the category of the creative output, mark the inspiration as C (e.g., when a software program is inspired by a song, or when a story is inspired by an emotion). |
| Unclear (U): | When there is not enough information given to determine whether the influence is within or cross domain, mark the inspiration as U [e.g., when celebration of recovery from injury inspires a dance (it could be within domain if the injury, a physical limitation, is seen as related to the physical movement of dance, or it could be cross domain if the emotion of celebration is seen as something unrelated to the category of performance)]. |
Frequency and percentage of categories of influence by number of influences provided by participant.
| 1 | 15 | 0 | 0 | 15 | 0 | ||||
| 2 | 8 | 4 | 1 | 11 | 0 | ||||
| 3 | 17 | 7 | 5 | 36 | 3 | ||||
| 4 | 14 | 4 | 2 | 49 | 1 | ||||
| 5–10 | 24 | 8 | 22 | 129 | 1 | ||||
| Total (298) | 78 | 23 | 30 | 240 | 5 | ||||
| 95% CI | [4.69, 10.75] | [6.65, 13.48] | [76.04, 85.03] | [0.22, 3.14] | |||||
Frequency and percentage of categories of influence by number of influences provided by participant.
| 1 | 68 | 17 | 25.00% | 5 | 44 | 64.71% | 2 | 2.94% | |
| 2 | 59 | 20 | 16.95% | 14 | 84 | 71.19% | 0 | 0% | |
| 3 | 57 | 21 | 12.28% | 23 | 126 | 73.68% | 1 | 0.58% | |
| 4 | 40 | 20 | 12.50% | 15 | 123 | 76.88% | 2 | 1.25% | |
| 5 | 18 | 11 | 12.22% | 9 | 70 | 77.78% | 0 | 0% | |
| 6–15 | 20 | 18 | 11.92% | 15 | 117 | 77.48% | 1 | 6.62% | |
| Total (758) | 262 | 107 | 81 | 564 | 6 | ||||
| 95% CI | [11.64, 16.59] | [8.49, 12.88] | [71.30, 77.51] | [0.16, 1.42] | |||||
Frequency (and percentage by row) of categories of influence by creative domain (Study 2).
| Writing | 4 (5.56%) | 4 (5.56%) | 64 (88.89%) | 0 (0%) |
| Art | 34 (11.72%) | 29 (10.00%) | 226 (77.93%) | 1 (0.03%) |
| Multiple domains | 13 (11.61%) | 16 (14.28%) | 83 (74.11%) | 0 (0%) |
| Science | 12 (18.75%) | 6 (9.38%) | 46 (71.88%) | 0 (0%) |
| Music | 25 (18.94%) | 13 (9.85%) | 91 (68.94%) | 3 (2.27%) |
| Design | 4 (18.18%) | 3 (13.64%) | 15 (68.18%) | 0 (0%) |
| Other | 3 (23.07%) | 2 (15.38%) | 8 (61.54%) | 0 (0%) |
| Sport | 10 (24.39%) | 7 (17.07%) | 24 (58.54%) | 0 (0%) |
| Drama | 2 (16.67%) | 1 (8.33%) | 7 (58.33%) | 2 (16.67%) |
FIGURE 1Percentages of the categories of influence in Study 1 and Study 2. Error bars represent 95% confidence interval. WN, within-domain narrow; WB, within-domain broad; C, cross-domain; U, uncertain.