| Attitudes | | |
| Openness | 25 | |
| | • Mind game lab experiment: tested the interactions between cultural intelligence and openness on the perception of task performance (Duff et al., 2012). • Distributed Dynamic Decision-Making Simulation: used to examine how the performance of diverse teams is affected by member openness to experience and the extent to which team reward structure emphasizes intragroup differences (Homan et al., 2008). • Strategic Decision-Making Simulation: participants practiced decision-making and leadership skills in team contexts (Quigley, 2013). |
| Trust | 28 | |
| | • Longitudinal experiment: used repeated investigations of the same participants over three stages of collaboration to measure the influence of facilitated collaboration principles on trust development in global virtual collaboration (Cheng et al., 2016). • Collaborative experiential learning approach: tested the effects of collaborative learning on the development of cultural intelligence, trust, and global and local identity in virtual multicultural teams (Erez et al., 2013). • High-fidelity simulation task: participants completed a sequence of performance episodes to study the temporal variations in the buffering effect of trust in teammates (Burtscher et al., 2018). |
| Cohesion | 28 | |
| | • Team laboratory experiment: used team task involving analyzing a business case to examine the role of team political skill in predicting team effectiveness (Lvina et al., 2018). • Comparative Performance Assessment: used to test the antecedents and performance outcomes of social cohesion across three levels (e.g., within team cohesion, between team cohesion, and between firm cohesion (Shaner et al., 2016). • Experiential team learning: team members engaged in various team-based tasks and activities with their fellow teammates to understand how and in what conditions team charter quality affects team performance (Courtright et al., 2017). • Longitudinal laboratory experiment: used to examine the effects of intervention strategies combining team feedback and guided reflexivity on virtual teams’ affective outcomes and the mediating role of perceived social loafing in this relationship (Peñarroja et al., 2017). • Three-wave longitudinal organizational simulation: Participants were charged with three creativity tasks to examine the role of collective engagement in the relationship between team cohesion and team creative performance (Rodríguez-Sánchez et al., 2017). • Dynamic Decision-Making Simulation: Teams participated in firefighting scenarios to examine the relationships between coordination, action processes and trust and team performance (Hagemann and Kluge, 2017). • Time series analysis: Used temporal properties to examine the way changes in task-cohesion and shared understanding were experienced over time in sports teams (Bourbousson and Fortes-Bourbousson, 2017). |
| Team Viability | 21 | |
| | • Computer game based simulation: Examined the relationship between leadership and team viability, mediated by task cohesion through team based game that required team to run a fictional city (Curral et al., 2017). • Computer game based simulation: Participants performed simulated search and capture tasks to understand the relationship between team cognitive ability and personality composition (Resick et al., 2010). • Videotape and software coding: Developed a temporal account of team interaction by recording team meetings and coding agreement and disagreement behaviors (Lehmann-Willenbrock and Chiu, 2018). |
| Behaviors | | |
| Collaboration | 16 | |
| | • Concept mapping: Examined the impact of learners’ conflict resolution on deeper learning as measured by knowledge convergence in teams (Chen et al., 2018). • Cross-border e-business website analysis: incorporated collaboration engineering techniques to examine how team collaboration and trust develops in globally distributed teams (Cheng et al., 2016). • Role-play simulation: Helped understanding of an unfamiliar and challenging situation that require cooperation and collaboration amongst teams to improve outcomes (Hayes et al., 2018). • Synthetic task environment: Allowed the examination of the effect of group-level information-pooling bias on collaborative incident correlation (Rajivan and Cooke, 2018) |
| Communication | 17 | |
| | • Temporal distance lab experiment: used objective speed and product quality completion tasks to examine the direct associations between temporal distance and team performance as well as the mediating role of team interaction (Espinosa et al., 2015). • Enterprise Social Media (ESM) task: Online discussion threads were collected with unbounded and bounded visibility to examine communication ties as conduits to critical external resources (Van Osch and Steinfield, 2018). Conflict | 24 | |
| | • Scenario based study: Helped studied how nationality composition (size of national diversity or number of nationalities) and context (nature of national diversity or types of nationalities) affects perceived conflict and expected performance (Ayub and Jehn, 2018). • IMEx Business Simulation: Used as a tool to study the consequences of relational conflicts and conflict asymmetry experienced by team members (Boroş et al., 2017). • Critical Incident Technique: Helped examine cultural challenges and benefits, sources of learning, and value-based differences in critical events (Brunton and Cook, 2018). • Concept mapping: Used as a tool to examine the impact of learners’ conflict resolution on their learning as measured by knowledge convergence (Chen et al., 2018). • Glo-Bus business simulation: Used as a tool to examine team performance in relations to how teams handle friendship and conflicts (Hood et al., 2017). • Team paintball game: Help asses coalitional aggression through a simulated coalitional combat paradigm (Pollack et al., 2018). • Video-coding and team decision task (intra-team negotiation): Used as a tool to measure team members power struggles through team decision task in intra-team negotiations (Van Bunderen et al., 2018). |
| Leadership | 30 | |
| | • Video recorder-eye scanning: Help observers examine the eye gazing patterns of project teams in a meeting (Gerpott et al., 2018). • Leadership Development Simulation (LDS): Help examine team members risk preferences, team performance, aspirational behavior, and unwarranted risk behaviors (Lanaj et al., 2018). |
| Cognition | | |
| TransactiveMemory System | 40 | |
| | • Blog tool and statement Q-sort: Blog tool allowed the study of virtual teams communication, coordination, and the development of TMS (Bastida et al., 2017). • Video game: Examine role of relational communication within the development of TMS (Kahn and Williams, 2016). • StarJet Airways Management Simulator: “Study role-specific versus cross-role preparation on subsequent team-level performance in a complex decision-making task” (Linton et al., 2018. p. 45). • Audio-video recording and Hidden profile task: Study team discussions to assess the team process through transactive retrieval and information processing (Mell et al., 2014). |
| Shared MentalModel | 27 | |
| | • Traditional ICT (synchronous text-chat): Examine team interaction and collective mindfulness behaviors (Curtis et al., 2017). • Face-to-face or virtual (via chat): Examine team reflections between face-to-face interactions versus virtual chats (Konradt et al., 2015). • hboxQ-methodology (sort photographs): Examine participants’ cognitive structures, attitudes, and perceptions (Lingard et al., 2015). • Dynamic team task and simulated partial system failure: Helped examine team adaptation and performance through studying a team’s shared knowledge and standardized communication with an unforeseen change (Sander et al., 2015). • Business simulation the Global Management Challenge: Allowed for the examination of team performance in a fictitious business through company’s’ financial indicators, shared price and ranking relative to the other teams (Santos et al., 2015). • Computer-based Networked Fire Chief (NFC) simulation task: Help examine team effectiveness, team mental models, and team action patterns in the scenario of extinguishing fires (Uitdewilligen et al., 2018). • Computer-based Networked Fire Chief (NFC) simulation task: Used to study teams in a collaborative scenario in an emergent and dynamic environment consisting of extinguishing fires (Zhou, 2018). |
| InformationSharing | 20 | |
| | • Naturalistic decision-making (NDM)- Simulation-based training: “Examine the cognitive process that is associated with failures to execute action when a decision-maker struggles to choose between equally perceived aversive outcomes” (Alison et al., 2015, p. 295). • Employee profile configurator: Identify characteristics of team member and place in specific clusters to examine factors affecting trust, information sharing and communication, in virtual teams (Bhat et al., 2017). • Mechanism design-approach: “Mechanism selects a project, recommends (privately) to each member an individual effort level, and specifies the team members’ outcome-contingent compensation.” (Blanes i Vidal and Möller, 2016, p. 171) • NeoCITIES- Crisis simulation: Examine how cultural composition of teams have an impact on information sharing behaviors (Endsley, 2018) • Synthetic task environment: Allowed the examination of the effect of group-level information-pooling bias on collaborative incident correlation (Rajivan and Cooke, 2018) • Crisis management simulation: Used as a tool to investigate information processing and decision-making behaviors in multidisciplinary crisis management teams’ members participating in a crisis management training (Uitdewilligen and Waller, 2018) |
| KnowledgeExchange | 27 | |
| | • WhatsApp- Information and Communication Technology (ICT): Used to study knowledge exchange and knowledge development between team members (Priyono, 2016) |