Literature DB >> 31261716

Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games.

Fernando Bevilacqua1, Henrik Engström2, Per Backlund3.   

Abstract

Emotion detection based on computer vision and remote extraction of user signals commonly rely on stimuli where users have a passive role with limited possibilities for interaction or emotional involvement, e.g., images and videos. Predictive models are also trained on a group level, which potentially excludes or dilutes key individualities of users. We present a non-obtrusive, multifactorial, user-tailored emotion detection method based on remotely estimated psychophysiological signals. A neural network learns the emotional profile of a user during the interaction with calibration games, a novel game-based emotion elicitation material designed to induce emotions while accounting for particularities of individuals. We evaluate our method in two experiments ( n = 20 and n = 62 ) with mean classification accuracy of 61.6%, which is statistically significantly better than chance-level classification. Our approach and its evaluation present unique circumstances: our model is trained on one dataset (calibration games) and tested on another (evaluation game), while preserving the natural behavior of subjects and using remote acquisition of signals. Results of this study suggest our method is feasible and an initiative to move away from questionnaires and physical sensors into a non-obtrusive, remote-based solution for detecting emotions in a context involving more naturalistic user behavior and games.

Entities:  

Keywords:  affective computing; games; human–computer interaction; remote photoplethysmography

Year:  2019        PMID: 31261716      PMCID: PMC6650833          DOI: 10.3390/s19132877

Source DB:  PubMed          Journal:  Sensors (Basel)        ISSN: 1424-8220            Impact factor:   3.576


  2 in total

1.  Psychophysiological Reactions of Internet Users Exposed to Fluoride Information and Disinformation: Protocol for a Randomized Controlled Trial.

Authors:  Matheus Lotto; Olivia Santana Jorge; Tamires Sá Menezes; Ana Maria Ramalho; Thais Marchini Oliveira; Fernando Bevilacqua; Thiago Cruvinel
Journal:  JMIR Res Protoc       Date:  2022-06-16

2.  Exploring EEG Characteristics to Identify Emotional Reactions under Videogame Scenarios.

Authors:  Laura Alejandra Martínez-Tejada; Alex Puertas-González; Natsue Yoshimura; Yasuharu Koike
Journal:  Brain Sci       Date:  2021-03-16
  2 in total

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