| Literature DB >> 31258257 |
Sarah Thew1, Alistair Sutcliffe2.
Abstract
'Socio-political' issues, such as emotions, values and people's feelings, are often cited as problems in the RE process. A method is described for analysing such issues. The method consists of a taxonomy of stakeholders' values, motivations and emotions (VME), with process guidance for eliciting and analysing these issues for the RE process and design implications. Values are personal attitudes or long-term beliefs which may influence stakeholder functional and non-functional requirements. Motivations are psychological constructs related to personality traits which may be viewed as stakeholders' long-term goals in RE. Emotions are cues to stakeholders' reactions arising from value/motivation conflicts. The method is supported by a website which illustrates the taxonomy with explanations and scenarios describing problems arising from value conflicts, and from poor understanding of stakeholder values. Two method validation studies were undertaken: first, an evaluation of the website and method by novices and RE experts; and second, case study applications of RE value analysis in real-world industrial practice. The method was used by all practitioners, although in different ways, some used it to create an agenda of issues for analysis while others employed the VMEs to interpret stakeholders' views and manage stakeholder negotiations. The validation studies provide evidence for the acceptability of the method for industrial practitioners, illustrating how value-related problems are identified and analysed effectively by the method. The utility of analysing VMEs is compared to other 'socio-political issues'-oriented methods in RE and methods which focus on monetized values in product requirements.Entities:
Keywords: Emotions; Motivations; Requirements elicitation; Values
Year: 2017 PMID: 31258257 PMCID: PMC6559156 DOI: 10.1007/s00766-017-0273-y
Source DB: PubMed Journal: Requir Eng Impact factor: 2.273
Values: elicitation hints and implications for RE process management; see also [55]
| Value concept | Related terms | Potential sources | Process implications |
|---|---|---|---|
| Trust | Openness, integrity, loyalty, responsibility reliability | Relationships with other individuals/departments Privacy policies | Less control milestone checks improved team confidence |
| Collaboration | Cooperation, friendship, sympathy, altruism | Relationships with others Awareness of others (office politics) | Improved team cooperation shared awareness |
| Morals/ethics | Justice, fairness equality, tolerance | Behaviour towards others Opinions of others’ behaviours | Openness and honesty in team |
| Creativity innovation | Originality, adventure, novelty | Work processes, problem solving | Creativity workshops facilitators |
| Aesthetics | Beauty, nature, art | Self-appearance Reaction to images, shapes, art and design | Team members designers storyboards |
| Security | Safety, privacy, risk | Data management policies, Attitudes towards change | Hazard/threat analysis |
| Personal characteristics | Serious/playful, introvert/extrovert Systematic/opportunistic | Self-image Personae scenarios Psychological questionnaires | Customisation analysis for personal RE. Team conflict management |
| Motivation | Ambition, achievement | Ambitions, goals, career plans | Stakeholder analysis, rewards, incentives for members |
| Beliefs and Attitudes | Cultural, political, religious topics | Leisure interests Stakeholder background Reaction to news events | Stakeholder analysis team composition, incentives |
Motivations and their consequences [55]
| Motivation | Description | Implications |
|---|---|---|
| Power | Need to control others, authority, command | Work organisation, responsibility, control, hierarchy |
| Possession | Desire for material goods, wealth | Resource control, monetary incentives, marketing, |
| Achievement | Need to design, construct, organise | Goal oriented, project aims |
| Self-esteem | Need to feel satisfied with oneself | Link personal and project goals, praise personal achievement |
| Peer-esteem | Need to feel valued by others | Team composition, social feedback and rewards, praise |
| Self-efficacy | Confidence in own capabilities | Confidence building, training, skill matching |
| Curiosity, learning | Desire to discover, understand world | Extensible systems, self tutoring |
| Sociability | Desire to be part of a group | Collaboration in work, organisation |
| Altruism | Desire to help others | Cooperation in work, organisation |
Emotional responses and their possible causes [55]
| Emotion | Related feelings | Possible causes | Remedial action |
|---|---|---|---|
| Fear | Fright, worry, threat | Design is personally threatening, negative consequences | Review and remove threats |
| Pleasure | Joy, happiness | Design is rewarding, positive | None; note for future reference |
| Anxiety | Uncertainty, worry | Specification may be confusing, consequences not clear, little involvement | Explain specification, use scenarios, reassure stakeholders |
| Frustration | Annoyance, anger | Irreconcilable conflict, barriers, value-interest clashes, values ignored | Revisit stakeholder analysis |
| Disgust | Revulsion, horror | Design has complete clash with values/culture | Radical design review |
| Depression | Withdrawn, isolated, alone | Lack of involvement in process, values ignored | Re-engage stakeholders, improve communication and motivation |
Fig. 1Process stages, and expert and novice pathways in the VBRE method
Fig. 2Screenshot of the main VBRE home page
Fig. 3Screenshot of the trust page, listing interview questions, and links to scenarios
Fig. 4Site map of the VBRE website, showing the main components
Students’ and experts’ rating of the method support website on a seven-point Likert scale
| Students mean (SD) | Experts mean (SD) | |
|---|---|---|
| Content quality | 5.5 (0.85) | 6.33 (0.85) |
| Comprehensibility—contents clear? | 6.45 (0.52) | 5.66 (0.85) |
| Comprehensibility—easy to understand? | 6.08 (1.03) | 4.5 (1.76) |
| Utility—scenarios | 6.17 (0.63) | 6.17 (0.98) |
| Utility—design advice | 5.75 (0.75) | 4.83 (1.94) |
| Utility—overall | 6.33 (0.84) | 6 (1.26) |
Top ten terms relevant to RE rated by students and experts
| Students | Mean | Experts | Mean |
|---|---|---|---|
| Trust | 6.67 | Cooperation | 6.83 |
| Cooperation | 6.50 | Trust | 6.83 |
| Achievement | 6.50 | Frustration | 6.83 |
| Frustration | 6.50 | Absence of conflict | 6.50 |
| Success | 6.42 | Independent | 6.50 |
| Absence of conflict | 6.33 | Ownership | 6.50 |
| Happiness | 6.33 | Equality | 6.33 |
| Challenge | 6.25 | Curiosity | 6.33 |
| Experience | 6.25 | Sociability | 6.33 |
| Accomplishment | 6.17 | Experience | 6.17 |
Fig. 5Value map for the two stakeholder groups in the ADVISES project
Overview of the diary study
| Analyst | Requirements elicitation technique | Number of diary entries | Components of VBRE method used | Time period |
|---|---|---|---|---|
| A1 | Interviews (in person) | 7 | Hunch list VME review Website components: VME list, interview questions, scenarios | 4 weeks |
| A2 | Workshops, prototyping | 5 | Hunch list VME review Website components: VME list, scenarios | 7 months |
| A3 | Interviews (in person), telephone conferences | 4 | Hunch list VME review Website components: VME list | 6 months |
| A4 | Workshops | 5 | Hunch list VME review Website components: VME list, interview questions | 3 weeks |