| Literature DB >> 31233527 |
Aaron Pilotti-Riley1, Davor Stojanov1, Muhammad Sohaib Arif1, Stephen J McGregor1.
Abstract
PURPOSE: Video corroboration of player incurred impacts (PII) using trunk-worn wearable sensors (WS) among national ice-hockey team members.Entities:
Mesh:
Year: 2019 PMID: 31233527 PMCID: PMC6590802 DOI: 10.1371/journal.pone.0218235
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Definitions for categorizing events observed by wearable sensors.
| Event | Definition | Sub-category |
|---|---|---|
| Player incurred impacts | Board contact/no check | 1 |
| Board contact/check | 2 | |
| Open ice check | 3 | |
| Player fall | 4 | |
| Non-player incurred impacts | Other form of player to player event | 5 |
| Hard Stop | 6 | |
| Slapshot | 7 | |
| Other identifiable player event | 8 | |
| False positive | Event registered as a Z3, Z4 or Z5 but no discernable mechanism for the event could be observed via game footage | |
| Unable to Corroborate | WS observed that an event occurred but could not be corroborated e.g. Player was not on camera, not on the ice, or the event was not during game time | |
Frequency of events observed by wearable sensors by primary category.
| Event | Category | Frequency (N) | % of total |
|---|---|---|---|
| Player incurred impacts (PII) | 1 | 358 | 85.4% |
| False positive | 2 | 1 | 0.2% |
| Non- PII | 3 | 60 | 14.3% |
| Total | 419 | 100.0% | |
Frequency of events observed by wearable sensors by sub-category.
| Event | Definition | Sub-category | Frequency (N) | % of total |
|---|---|---|---|---|
| Player incurred impacts | Board contact/no check | 1 | 17 | 4.1% |
| Board contact/check | 2 | 74 | 17.7% | |
| Open ice check | 3 | 202 | 48.2% | |
| Player fall | 4 | 65 | 15.5% | |
| Non-player incurred impacts | Other form of player to player event | 5 | 19 | 4.5% |
| Hard Stop | 6 | 16 | 3.8% | |
| Slapshot | 7 | 19 | 4.5% | |
| Other identifiable player event | 8 | 6 | 1.4% | |
| False positive | 1 | 0.2% | ||
| Total | 419 | 100% | ||
Frequency of events observed by wearable sensors by zone.
| Zone | Magnitude range (g) | Total events (N) | Total PII (N) | % of total |
|---|---|---|---|---|
| 3 | 6-7.9 | 200 | 160 | 80.0% |
| 4 | 8-9.9 | 110 | 103 | 93.6% |
| 5 | 10+ | 109 | 95 | 87.2% |
| Total | 419 | 358 | ||
Fig 1Mean magnitudes of events observed by wearable sensors.
Of the 358 player incurred impacts (PII) and 60 Non-PII logged by the wearable sensors (WS) of the top 8 active players across 4 games were compared by sub-category in terms of the magnitude (g) of the recorded impact. Sub-category (1) Board contact/no check, (2) Board contact/check, (3) Open ice check, (4) Player fall, (5) other form of player to player event, (6) Hard Stop, (7) Slapshots and (8) other identifiable player events.
Fig 2Mean durations of events observed by wearable sensors.
Of the 358 player incurred impacts (PII) and 60 Non-PII logged by the wearable sensors (WS) of the top 8 active players across 4 games were compared by sub-category in terms of the duration (seconds) of the recorded impact. Sub-category (1) Board contact/no check, (2) Board contact/check, (3) Open ice check, (4) Player fall, (5) other form of player to player event, (6) Hard Stop, (7) Slapshots and (8) other identifiable player events.