| Literature DB >> 31191377 |
Abstract
Grounded in the dynamical systems approach, the present research examined the influence of team ball possession (TBP) in soccer on coaches' perceived psychological momentum (PM) and strategic choice (i.e., game-based "stick" vs. "switch" choices) during a simulated match. Experienced soccer coaches imagined being the coach of the team involved in a highly important match that was displayed on a wall in a lecture hall. The match scenario was manipulated so that the coach was exposed to either a positive momentum sequence (i.e., ascending scenario of TBP) or a negative momentum sequence (i.e., descending scenario of TBP). Results revealed that positive (or negative) momentum sequence increased (or decreased) perceived PM and increased stick (or switch) choices. Perceived PM globally evolved linearly, while strategic choice displayed a dynamical pattern of "critical boundary" (thus showing a nonlinear change). Nonetheless, both variables displayed asymmetrical effects, in the sense that: (1) the strength of positive PM appeared to be easier to decrease than to increase; and (2) the greater the positive PM (or the negative PM), the lesser (or the greater) the coaches' tendency to make a change in the organization of their teams. This investigation evidences that TBP can powerfully influence coaches' perceptions and strategic decisions, and that coaches are more likely to be sensitive to negative events than to equivalent positive events.Entities:
Keywords: coaches; dynamics; football; momentum; strategy
Year: 2019 PMID: 31191377 PMCID: PMC6548155 DOI: 10.3389/fpsyg.2019.01019
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Schematic representation of the (A) negative hysteresis and (B) critical boundary. This figure is adapted from that of Briki and Markman (2018). The ascending scenario in black (or the descending scenario in gray) refers to a scenario in which the control parameter changes in an ascending (or descending) way, i.e., from the lower (or higher) values to the higher (or lower) values. On the y-axis, 1 and 2 correspond to possible states that characterize a given system.
Figure 2Example of display during the match.
Characteristics of team ball possession simulations.
| Team ball possession (TBP) | ||
|---|---|---|
| Team “White” | Team “Gray” | |
| Simulation 1 | 0 s (or TBP0%) | 60 s (or TBP100%) |
| Simulation 2 | 10 s (or TBP16.7%) | 50 s (or TBP83.4%) |
| Simulation 3 | 20 s (or TBP34.4%) | 40 s (or TBP66.7%) |
| Simulation 4 | 30 s (or TBP50%) | 30 s (or TBP50%) |
| Simulation 5 | 40 s (or TBP66.7%) | 20 s (or TBP34.4%) |
| Simulation 6 | 50 s (or TBP83.4%) | 10 s (or TBP16.7%) |
| Simulation 7 | 60 s (or TBP100%) | 0 s (or TBP0%) |
Means and standard errors of the variables under study.
| Perceived PM | Strategic choice | |||
|---|---|---|---|---|
| TBP percentage | M | SD | M | SD |
| TBP0% | −1.38 | 1.17 | 1.80 | 0.41 |
| TBP16.7% | −0.75 | 1.08 | 1.80 | 0.41 |
| TBP34.4% | −0.38 | 1.08 | 1.55 | 0.50 |
| TBP50% | 0.30 | 0.65 | 1.65 | 0.48 |
| TBP66.7% | 0.69 | 0.69 | 1.25 | 0.44 |
| TBP83.4% | 0.95 | 0.85 | 1.30 | 0.46 |
| TBP100% | 1.83 | 0.84 | 1.18 | 0.39 |
Figure 3Fluctuations of perceived PM and strategic choice according to team ball possession (TBP). For perceived PM, the used 7-point Likert scale was ranging from “−3” (“certainly the opposing team”) to “+3” (“certainly my team”) with a neutral midpoint of “0” (“neither the opposing team, nor my team”). For strategic choice, the used 2-point Likert scale was ranging from “1” (stick choice) to “2” (switch choice). The positive momentum sequence refers to the evolution of TBP percentage from 0 to 100%, whereas the negative momentum sequence refers to the opposite evolution (100 to 0%). The lightning bolt means the presence of an abrupt change, whereas the rectangle displays the existence of a stationary phase.