Nausheen Rashida Siddiqui1, Samantha Hodges1, Mohammad Owaise Sharif2. 1. 1 Department of Orthodontics, University College London Hospitals Foundation Trust, Eastman Dental Hospital, London, UK. 2. 2 Department of Orthodontics, University College London Eastman Dental Institute, London, UK.
Abstract
OBJECTIVE: To identify and profile the available orthodontic smartphone apps published on the UK Apple App Store and Google Play Store. DESIGN: A review of available smartphone apps. SETTING: London, UK. METHODS: The Apple App Store and Google Play Store were accessed in October 2018; all orthodontic apps with a title and description available in English were included. Each app was classified according to the following criteria: name; target audience (patient or clinician); focus; platform (Apple App Store and/or Google Play Store); cost; rating and number of ratings; size; creation date; country of development and developer. RESULTS: A total of 305 orthodontic related apps were identified for inclusion. The majority of apps were aimed at patients (n = 241) and the most of these were focussed on gaming (n = 136), many apps were also found to be developed by specialist practices (n = 63) and to provide knowledge for patients (n = 56). Two hundred and ninety-five apps were free, with some of these including the option of paying for in-app purchases. Most apps were developed in the USA (n = 84). CONCLUSIONS: There has been an increase in the availability of orthodontic apps in recent years. The majority of available apps are patient-focused, most commonly games. A number of apps aim to elicit a behaviour change in our patients; therefore, there is a need to assess the quality and educational content of these.
OBJECTIVE: To identify and profile the available orthodontic smartphone apps published on the UK Apple App Store and Google Play Store. DESIGN: A review of available smartphone apps. SETTING: London, UK. METHODS: The Apple App Store and Google Play Store were accessed in October 2018; all orthodontic apps with a title and description available in English were included. Each app was classified according to the following criteria: name; target audience (patient or clinician); focus; platform (Apple App Store and/or Google Play Store); cost; rating and number of ratings; size; creation date; country of development and developer. RESULTS: A total of 305 orthodontic related apps were identified for inclusion. The majority of apps were aimed at patients (n = 241) and the most of these were focussed on gaming (n = 136), many apps were also found to be developed by specialist practices (n = 63) and to provide knowledge for patients (n = 56). Two hundred and ninety-five apps were free, with some of these including the option of paying for in-app purchases. Most apps were developed in the USA (n = 84). CONCLUSIONS: There has been an increase in the availability of orthodontic apps in recent years. The majority of available apps are patient-focused, most commonly games. A number of apps aim to elicit a behaviour change in our patients; therefore, there is a need to assess the quality and educational content of these.
Entities:
Keywords:
app; mobile phone; orthodontics; smartphone