| Literature DB >> 31136622 |
Yingjia Wan1, Hong Fu1.
Abstract
Although interpersonal coordinative activities have been shown to produce prosocial effects in both adults and children, the underlying mechanisms remain unclear. While most approaches focus on the effect of mimicry and synchronous behavioral matching, we hypothesize that temporal predictability might play a central role in producing prosocial effects, as it directs coordination and might therefore strengthen shared intentionality. In a percussion task with pairs of 5-year old children, we manipulated temporal predictability and movement similarity/predictability between the pair's movements. Temporal predictability was manipulated by instructing the pair to play the instruments either to beats that were evenly-spaced, and therefore predictable, or to beats that were random, and therefore unpredictable. Movement similarity/predictability was manipulated by having the pair play rhythmic patterns that were similar, predictable, or independent from each other. Children who played to predictable beats were more willing to solve problems cooperatively with their partners and to help when their partners had an accident. In contrast, there was no positive effect of rhythmic predictability or similarity. These results are the first to show that temporal predictability affects prosociality independent of movement similarity or predictability. We conclude that the predictable time frame commonly seen in coordinative activities may be key to strengthening shared intentionality and producing prosocial effects.Entities:
Mesh:
Year: 2019 PMID: 31136622 PMCID: PMC6538183 DOI: 10.1371/journal.pone.0217470
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Visual stimuli of the percussion game.
The left panel shows when the drum pattern hits the line, and the right panel shows when the bell pattern hits the line.
Fig 2Model for the beads task.
Regression coefficients and test statistics from the logistic fixed-effects model on cooperative behavior.
| Beat Predictability | Rhythm (predictable/different) | Rhythm (predictable/similar) | Gender | Order | |
|---|---|---|---|---|---|
| Est. β | 1.41 | 0.97 | 0.12 | 1.63 | 0.98 |
| z-value | 2.30 | 1.35 | 0.16 | 2.59 | 1.61 |
| p-value | 0.022 | 0.176 | 0.873 | 0.010 | 0.108 |
Regression coefficients and test statistics from the logistic fixed-effects model on helping behavior.
| Beat Predictability | Rhythm (predictable/different) | Rhythm (predictable/similar) | Gender | Order | |
|---|---|---|---|---|---|
| Est. β | 1.38 | 0.18 | 0.31 | 0.72 | 0.19 |
| z-value | 2.45 | 0.27 | 0.43 | 1.26 | 0.34 |
| p-value | 0.014 | 0.786 | 0.668 | 0.209 | 0.735 |
Participants’ performance level across conditions.
| Condition | |||||||
|---|---|---|---|---|---|---|---|
| Predictable Beat | Unpredictable Beat | Sum | |||||
| Performance Level | Predictable, Same Rhythm | Predictable, Different Rhythm | Unpredictable, Different Rhythm | Predictable, Same Rhythm | Predictable, Different Rhythm | Unpredictable, Different Rhythm | |
| A | 16 | 16 | 13 | 16 | 17 | 15 | 93 |
| B | 4 | 5 | 7 | 6 | 5 | 6 | 33 |
| C | 2 | 1 | 1 | 1 | 2 | 2 | 9 |
| D | 2 | 0 | 1 | 1 | 0 | 1 | 5 |
| Sum | 24 | 22 | 22 | 24 | 24 | 24 | 140 |
Time spent during practice session for the apron game (standard deviation in parentheses).
| Time spent fastening the | Time spent learning to | |
|---|---|---|
| female | 8.34(5.22) | 50.48(24.16) |
| male | 12.78(9.89) | 76.54(45.91) |