| Literature DB >> 31094328 |
Anne E Ray1, Kathryn Greene2, Michael L Hecht3, Sarah C Barriage4, Michelle Miller-Day3,5, Shannon D Glenn3, Smita C Banerjee6.
Abstract
BACKGROUND: There is a need for evidence-based substance use prevention efforts that target high school-aged youth that are easy to implement and suitable for dissemination in school and community groups. The Youth Message Development (YMD) program is a brief, four-lesson, in-person curriculum that aims to prevent youth substance use through the development of youth media literacy. Specifically, YMD aims to increase understanding of advertising reach and costs, along with the techniques used to sell products; develop counterarguing and critical thinking skills in response to advertisements; and facilitate application of these skills to the development of youth-generated antisubstance messages. Although YMD has demonstrated evidence of success, it is limited by its delivery method and focus on alcohol and smoking.Entities:
Keywords: adaptation; e-learning; media literacy; prevention; substance use
Year: 2019 PMID: 31094328 PMCID: PMC6532334 DOI: 10.2196/12132
Source DB: PubMed Journal: JMIR Form Res ISSN: 2561-326X
Figure 1The six-phase adaptation process to convert Youth Message Development program to an e-learning format.
Participant demographics by phase.
| Variable | Focus groupsa (n=27), n (%) | Pilot testinga (n=43), n (%) | Usability testingb (n=22), n (%) | |
| Members | 19 (70) | 38 (88) | 19 (86) | |
| Leaders | 8 (30) | 5 (12) | 3 (14) | |
| Female | 14 (52) | 27 (63) | 15 (68) | |
| Male | 13 (48) | 16 (37) | 7 (32) | |
| Hispanic or Latino | 6 (22) | 3 (7) | 0 (0) | |
| Not Hispanic or Latino | 21 (78) | 36 (84) | 22 (100) | |
| Unknown | 0 (0) | 4 (9) | 0 (0) | |
| American Indian/Alaska Native | 0 (0) | 1 (2) | 0 (0) | |
| Asian | 2 (7) | 2 (5) | 0 (0) | |
| Black or African American | 1 (4) | 7 (16) | 3 (14) | |
| White | 18 (67) | 24 (56) | 19 (86) | |
| More than one race | 0 (0) | 2 (5) | 0 (0) | |
| Unknown | 6 (22) | 7 (16) | 0 (0) | |
aLocation: New Jersey.
bLocation: Maryland.
Means and SDs for engagement scales by level for 4-H members and leaders. The n varies for each level because participants did not rate any levels they did not begin.
| Scale | Level 1, mean (SD) | Level 2, mean (SD) | Level 3, mean (SD) | Level 4, mean (SD) | Level 5, mean (SD) | ||||||
| Member (n=38) | Leader (n=5) | Member (n=38) | Leader (n=5) | Member (n=36) | Leader (n=5) | Member (n=34) | Leader (n=5) | Member (n=15) | Leader (n=1) | ||
| Personal reflection | 3.33 (0.87) | 3.70 (0.67) | 2.99 (0.84) | 3.50 (0.61) | 3.35 (0.94) | 4.10 (0.74) | 3.18 (0.80) | 3.80 (0.67) | 3.33 (0.72) | 3.50 (—) | |
| Novelty | 3.89 (0.87) | 3.70 (0.67) | 4.07 (0.82) | 4.20 (0.84) | 3.43 (1.04) | 4.10 (1.02) | 3.91 (0.88) | 3.90 (0.89) | 3.60 (0.89) | 2.00 (—) | |
| Critical thinking | 4.18 (0.70) | 4.40 (0.42) | 3.86 (0.96) | 4.40 (0.55) | 4.31 (0.83) | 4.50 (0.50) | 3.96 (0.78) | 4.00 (0.94) | 3.77 (0.94) | 4.00 (—) | |
| Total | 3.80 (0.58) | 3.93 (0.35) | 3.64 (0.68) | 4.03 (0.52) | 3.69 (0.71) | 4.23 (0.69) | 3.68 (0.57) | 3.90 (0.79) | 3.57 (0.60) | 3.17 (—) | |
| Interest | 3.01 (0.27) | 2.80 (0.45) | 2.92 (0.43) | 3.10 (0.22) | 2.99 (0.57) | 3.20 (0.27) | 2.88 (0.30) | 3.00 (0.00) | 3.13 (0.23) | 3.50 (—) | |
| Realism | 4.53 (0.65) | 3.90 (0.89) | 4.36 (0.56) | 4.00 (0.94) | 4.19 (0.68) | 4.10 (0.65) | 4.22 (0.68) | 4.00 (0.71) | 3.80 (0.32) | 5.00 (—) | |
| Identification | 3.76 (0.95) | 4.00 (1.17) | 3.76 (0.98) | 4.20 (0.84) | 3.50 (1.25) | 4.10 (0.89) | 3.94 (0.92) | 3.90 (0.74) | 3.63 (0.61) | 2.00 (—) | |
| Total | 3.77 (0.42) | 3.59 (0.65) | 3.68 (0.49) | 3.77 (0.40) | 3.56 (0.59) | 3.80 (0.48) | 3.68 (0.48) | 3.61 (0.40) | 3.51 (0.25) | 3.50 (—) | |
Figure 2Images from the Revised REAL media prototype.
Means and SDs for usability for 4-H members and leaders by level. The n varies for each level because participants did not rate any levels they did not begin.
| Scale | Level 1 | Level 2 | Level 3 | Level 4 | ||||
| Members (n=19) | Leaders (n=3) | Members (n=19) | Leaders (n=3) | Members (n=19) | Leaders (n=3) | Members (n=17) | Leaders (n=3) | |
| SUSa, mean (SD) | 4.24 (0.62) | 3.93 (0.75) | 4.28 (0.54) | 3.93 (0.75) | 4.10 (0.58) | 3.07 (1.42) | 4.28 (0.59) | 3.73 (0.81) |
aSUS: System Usability Scale.
Overall program means and SDs for usability and self-efficacy for 4-H members and leaders.
| Scale | Overall, mean (SD) | ||
| Members (n=19) | Leaders (n=3) | ||
| System use | 4.39 (0.82) | 3.89 (0.96) | |
| Information quality | 4.32 (0.84) | 3.71 (0.62) | |
| Interface quality | 4.40 (0.82) | 3.83 (1.04) | |
| Total score | 4.37 (0.80) | 3.81 (0.85) | |
| To create counterarguments | 4.05 (1.13) | — | |
| To use counterarguments to convince others | 4.26 (0.93) | — | |
| To create advertisements | 4.21 (1.03) | — | |
| To change other people’s behavior | 4.00 (1.20) | — | |
aCSUQ: Computer System Usability Questionnaire.
bLeaders did not complete this measure.