| Literature DB >> 31040383 |
Siân E Robson1, Linda Repetto1, Viktoria-Eleni Gountouna1, Kristin K Nicodemus2,3.
Abstract
Abnormalities in social interaction are a common feature of several psychiatric disorders, aligning with the recent move towards using Research Domain Criteria (RDoC) to describe disorders in terms of observable behaviours rather than using specific diagnoses. Neuroeconomic games are an effective measure of social decision-making that can be adapted for use in neuroimaging, allowing investigation of the biological basis for behaviour. This review summarises findings of neuroeconomic gameplay studies in Axis 1 psychiatric disorders and advocates the use of these games as measures of the RDoC Affiliation and Attachment, Reward Responsiveness, Reward Learning and Reward Valuation constructs. Although research on neuroeconomic gameplay is in its infancy, consistencies have been observed across disorders, particularly in terms of impaired integration of social and cognitive information, avoidance of negative social interactions and reduced reward sensitivity, as well as a reduction in activity in brain regions associated with processing and responding to social information.Entities:
Mesh:
Year: 2019 PMID: 31040383 PMCID: PMC6906183 DOI: 10.1038/s41380-019-0405-5
Source DB: PubMed Journal: Mol Psychiatry ISSN: 1359-4184 Impact factor: 15.992
Fig. 1Schematic of the main neuroeconomic games. a Ultimatum Game, b Trust Game, c Prisoner’s Dilemma and d Public Goods Game
Fig. 2Summary of the search strategy and results
RDoC domains and constructs that are involved in neuroeconomic gameplay
| Domain | Construct | Process involved |
|---|---|---|
| Positive Valence Systems | Reward Responsiveness (RR) | Responses to possible, received and repeated reward |
| Reward Learning (RL) | Predicting a positive outcome, modifying behaviour based on outcome | |
| Reward Valuation (RV) | Computing the probability and benefits of an outcome | |
| Systems for Social Processes | Affiliation and Attachment (AA) | Processing social cues, social learning and forming relationships |
Summary of the results of neuroeconomic gameplay studies in Axis 1 psychiatric disorders, the dysfunction implicated by the results and the RDoC construct associated with the dysfunction
| Disorder | Game | Result | Dysfunction implicated | RDoC |
|---|---|---|---|---|
| MDD | Ultimatum/Dictator | Make more fair offers [ | Avoidance of risk (of rejection) | AA/RV |
| Hyper-altruism | AA | |||
| Reject more offers especially unfair [ | Aversion to negative interaction | AA | ||
| Reduced reward sensitivity | RR | |||
| React negatively to unfairness [ | Aversion to negative interaction | AA | ||
| No change with computer vs. human [ | Poor social/cognitive integration | AA/RV | ||
| No BOLD in nucleus accumbens and dorsal caudate for fairer offers [ | Decreased processing of fairness | AA | ||
| Reduced reward sensitivity | RR | |||
| Less occipital BOLD for unfair offers [ | Attentional disengagement | AA | ||
| Trust | More reciprocity [ | Avoidance of risk (of social stress) | AA/RV | |
| Hyper-altruism | AA | |||
| Less cheating in low-risk situation [ | Poor social/cognitive integration | AA/RV | ||
| Less BOLD in dorsal putamen, AI and DLPFC during low-risk cheating [ | Poor social/cognitive integration | AA/RV | ||
| Prisoner’s Dilemma/Public Goods | Less cooperation [ | Reduced altruism | AA | |
| More negative about betrayal [ | Aversion to negative interaction | AA | ||
| Bipolar disorder | Ultimatum/Dictator | Reject more moderately unfair offers [ | Aversion to negative interaction | AA |
| Reduced reward sensitivity | RR | |||
| React negatively to the game [ | Aversion to negative interaction | AA | ||
| Trust | More reciprocity [ | Hyper-altruism | AA | |
| Prisoner’s/Public Goods | ||||
| Anxiety | Ultimatum/Dictator | Accept more unfair offers [ | Avoid conflict | AA |
| Report unfair offers as less unequal [ | Less angry about negative interaction | AA | ||
| Trust | No difference in reciprocity [ | |||
| Reduced BOLD in mPFC with human vs. computer partner [ | Poor ToM and impression formation | AA | ||
| Reduced BOLD in ventral striatum with cooperative vs. neutral partner [ | Poor social/cognitive integration | AA/RV | ||
| Prisoner’s Dilemma/Public Goods | Inconsistent results [ | |||
| Reduced BOLD in ACC and mPFC to partner’s response [ | Poor social/cognitive integration | AA/RV | ||
| Increased BOLD in precuneus and TPJ to partner’s response [ | Heightened self-focus and rumination on others’ behaviour | AA | ||
| Schizophrenia/psychosis | Ultimatum/Dictator | Make more fair or hyperfair and fewer unfair offers [ | Avoidance of risk (rejection) | AA/RV |
| Hyper-altruism | AA | |||
| Accept more unfair [ | Reduced altruistic punishment, poor ToM, victimisation and impulsivity | AA | ||
| No change in altered situation [ | Less flexibility, poor strategising | RL | ||
| Reduced FRN in dlPFC and mPFC [ | Poor ToM | AA | ||
| Frontal and TPJ alpha when playing computer vs. human [ | Poor mentalising, misattribution of salience to a computer | AA | ||
| Trust Game | Less trust [ | Low social motivation | AA | |
| No change in altered situation [ | Less flexibility, poor strategising | RL | ||
| Reduced BOLD in right TPJ and right caudate [ | Reduced reward sensitivity | RR | ||
| Prisoner’s Dilemma/Public Goods | More cooperation [ | Lack of loss aversion, poor ToM and poor social/cognitive integration | AA/RV | |
| No change in altered situation [ | Less flexibility, poor strategising | RL | ||
| ASD | Ultimatum/Dictator | Accept more unfair, reject more fair [ | Poor ToM | AA |
| Trust | No group difference [ | |||
| Less BOLD in middle cingulate [ | Reduced processing of social intent | AA | ||
| Prisoner’s Dilemma/Public Goods | No group difference [ | |||
| Less BOLD in insula, TPJ and caudate [ | Reduced social processing | AA |