Literature DB >> 31036457

Effectiveness of digital technologies at improving vaccine uptake and series completion - A systematic review and meta-analysis of randomized controlled trials.

Katherine M Atkinson1, Kumanan Wilson2, Malia S Q Murphy3, Soha El-Halabi4, Lara A Kahale5, Lucie L Laflamme6, Ziad El-Khatib7.   

Abstract

BACKGROUND: Recent outbreaks and renewed concerns about immunization coverage call for new and effective interventions to improve vaccine uptake. Digital technologies have the potential to help address both suboptimal vaccine uptake and series completion. However, the effectiveness of pushing information and reminders to patients through digital technologies to address vaccination is not known. OBJECTIVE(S): The aim of this study is to determine if digital push interventions are effective in increasing vaccine uptake and series completion compared to non-digital interventions.
METHODS: We searched for RCTs where adults or parents of children were eligible for vaccination, the intervention was digital-push and the comparison group was non-digital. We included outcomes of vaccine uptake or series completion. We estimated summary effect sizes, heterogeneity using the χ2 test and quantified using the I2 statistic. Where heterogeneity remained significant, we conducted subgroup analyses. We assessed risk of bias, certainty of evidence and publication bias.
RESULTS: The search identified 159 peer-reviewed scientific publications. After review, a total of 12 manuscripts representing 13 empirical studies published between 2012 and 2016 were included. When comparing digital push interventions to non-digital ones, patients had 1.18[1.11,1.25] the odds of receiving vaccination or series completion compared to controls. In parents of children aged 18 and younger, those receiving digital push had a 1.22[1.15,1.30] increased odds compared to controls. Both analyses had high statistical heterogeneity, with I2 values of 86% and 79% respectively. The risk of bias was low with 10 of 13 studies considered low risk in five or more domains. The certainty of evidence for series completion was very low and for vaccine uptake was assessed to be moderate.
CONCLUSION: This study provides evidence that digital push technologies have a modest, positive impact on vaccine uptake and series completion compared to non-digital interventions.
Copyright © 2019. Published by Elsevier Ltd.

Entities:  

Keywords:  Health Education; Immunization; Mobile Applications; Technology; Vaccination Coverage

Year:  2019        PMID: 31036457     DOI: 10.1016/j.vaccine.2019.03.063

Source DB:  PubMed          Journal:  Vaccine        ISSN: 0264-410X            Impact factor:   3.641


  4 in total

Review 1.  Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review.

Authors:  Ilaria Montagni; Inass Mabchour; Christophe Tzourio
Journal:  JMIR Serious Games       Date:  2020-05-18       Impact factor: 4.143

2.  A Smartphone App to Increase Immunizations in the Pediatric Solid Organ Transplant Population: Development and Initial Usability Study.

Authors:  Amy G Feldman; Susan Moore; Sheana Bull; Megan A Morris; Kumanan Wilson; Cameron Bell; Margaret M Collins; Kathryn M Denize; Allison Kempe
Journal:  JMIR Form Res       Date:  2022-01-13

3.  Increasing acceptance of a vaccination program for coronavirus disease 2019 in France: A challenge for one of the world's most vaccine-hesitant countries.

Authors:  L Cambon; M Schwarzinger; F Alla
Journal:  Vaccine       Date:  2021-11-19       Impact factor: 3.641

4.  Facial mask personalization encourages facial mask wearing in times of COVID-19.

Authors:  Johanna Palcu; Martin Schreier; Chris Janiszewski
Journal:  Sci Rep       Date:  2022-01-18       Impact factor: 4.379

  4 in total

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