| Literature DB >> 30984401 |
Lorenzo Quaglietta1,2, Miguel Porto1,2.
Abstract
BACKGROUND: Lack of suitable analytical software and computational power constrains the comprehension of animal movement. In particular, we are aware of no tools allowing simulating spatially-explicit multistate Markovian movements constrained to linear features or conditioned by landscape heterogeneity, which hinders movement ecology research in linear/dendritic (e.g. river networks) and heterogeneous landscapes.SiMRiv is a novel, fast and intuitive R package we designed to fill such gap. It does so by allowing continuous-space mechanistic spatially-explicit simulation of multistate Markovian individual movements incorporating landscape bias on local behavior.Entities:
Keywords: Connectivity; Dendritic ecological networks (DENs); Hidden Markov models; Individual-based movement simulation; Landscape heterogeneity; Linear habitats; Mechanistic movement models; Movement ecology; Resistance; River networks
Year: 2019 PMID: 30984401 PMCID: PMC6444552 DOI: 10.1186/s40462-019-0154-8
Source DB: PubMed Journal: Mov Ecol ISSN: 2051-3933 Impact factor: 3.600
Description of SiMRiv’s functions, excluding auxiliary functions
| Function | Description |
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| Finds approximations of the simulation input parameters able to generate simulations maximally similar to a given (real) trajectory, using the multi-objective genetic algorithm NSGA-II [ |
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| Plots the evolution of the optimized solutions (sets of input parameters) along the generations of the optimization algorithm during input parameter approximation to real data. |
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| Defines the perceptual range to be used in a behavioral state. |
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| Resamples a simulated movement to a lower temporal resolution and computes step-wise statistics of turning angle, step length and accumulated resistance. |
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| Performs fast and spatially-explicit simulation of multistate random movements of individuals in an optional landscape resistance raster. |
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| Creates a species to be simulated, characterized by one or more behavioral states and the respective transition matrix. |
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| Defines a species model for which to adjust parameters based on a real trajectory, during the optimization performed by ‘ |
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| Defines a behavioral state to be used when defining species. |
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| Creates a resistance raster to be used in simulations, by rasterizing and combining different shapefiles. |
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| Defines the state transition matrix, i.e. the probability of the individual switching from each behavioral state to another in each step. |
Fig. 1Schematic representation of SiMRiv’s algorithm for incorporating local landscape influence on movement behavior. The figure shows how resistance values of the landscape within the perceptual range are locally “perceived” by the organism whose movements are to be simulated, and how they affect its movement in respect to its decision about the heading to be taken at the next step. Note that in the current software version the landscape also influences the length of the step, which is not illustrated here (but see Additional file 1)
Fig. 2Movements simulated with SiMRiv in homogeneous lanscape and constrained to a river. Simulated movements (3000 steps) of a random walker in A) a homogeneous landscape, and B) a river; and a “Lévy-like walker”, defined a as a two-state walker with a Random Walk state (black) and a Correlated Random Walk state (red) with a high correlation and low state switching probabilities, in C) a homogeneous landscape and D) a river. Input parameters were: step length = 10, perceptual range = 200, CRW turning angle concentration = 0.95, state switching probabilities = 0.01 in both ways
Fig. 3Effects of landscape. Simulated movements for three theoretical species with two-state movements (Random Walk and Correlated Random Walk) and distinct landscape dependency: a) a terrestrial species, completely avoiding urban areas and partially avoiding water bodies (e.g. wolves); b) a semiaquatic species, mostly moving along water bodies and rarely overland (e.g. amphibians, otters); c) an aquatic species, moving exclusively in water (e.g. fish). Landscape is shaded from white (no resistance) to dark grey (high resistance), with red corresponding to maximum resistance (i.e. where the animal cannot go). Resistance values were: a) terrestrial: water = 0.9, urban = 1, other = 0; b) semiaquatic: water = 0, forest = 0.8, urban = 1, matrix = 0.95; c) aquatic: river and dam (“water”) = 0, other = 1. Zooms on interesting resulting movement patterns are detailed on the right column. Input parameters were: step length = 10, CRW turning angle concentration = 0.95, state switching probabilities = 0.01 (RW - > CRW) and 0.002 (CRW - > RW), perceptual range = 100 (RW) and 500 (CRW)