Literature DB >> 30954675

Social incentives to encourage physical activity and understand predictors (STEP UP): Design and rationale of a randomized trial among overweight and obese adults across the United States.

Joseph D Harrison1, Jeremy M Jones2, Dylan S Small3, Charles A L Rareshide1, Gregory Szwartz4, David Steier4, James Guszcza4, Pameljit Kalra4, Brian Torio4, Gregory Reh4, Victoria Hilbert1, Mitesh S Patel5.   

Abstract

BACKGROUND: Less than half of adults in the United States (US) obtain the recommended level of physical activity. Social incentives, the influences that impact individuals to adjust their behaviors based on social ties or connections, are ubiquitous and could be leveraged within gamification interventions to provide a scalable, low-cost approach to increase engagement. Gamification, or the use of game design in non-game situations, is commonly used in the real world, but in most cases has not appropriately leveraged principles from theories of health behavior.
METHODS: We are conducting a four-arm, randomized, controlled trial of 602 overweight and obese adults to evaluate the effectiveness of gamification interventions that leverage insights from behavioral economics to enhance either supportive, competitive, or collaborative social incentives. Daily step counts are monitored using wearable devices that transmit data to the study platform. Participants established a baseline step count, selected a step goal increase, and then were randomly assigned to control or one of three interventions for a 24-week intervention and 12-week follow-up period. To understand predictors of strong or poor performance, we had participants complete validated questionnaires on a range of areas including their personality, risk preferences, social network, and habits relating to physical activity, eating, and sleep. Trial enrollment was conducted in partnership with Deloitte Consulting and included employees from 40 states across the US.
CONCLUSION: The STEP UP Trial represents a scalable model and interventions found to be effective could be deployed more broadly to increase physical activity. TRIAL REGISTRATION: Clinicaltrials.gov Identifier: NCT03311230. Published by Elsevier Inc.

Entities:  

Keywords:  Behavioral economics; Gamification; Physical activity; Social incentives

Year:  2019        PMID: 30954675     DOI: 10.1016/j.cct.2019.04.001

Source DB:  PubMed          Journal:  Contemp Clin Trials        ISSN: 1551-7144            Impact factor:   2.226


  4 in total

1.  Nurtured in Nature: a Pilot Randomized Controlled Trial to Increase Time in Greenspace among Urban-Dwelling Postpartum Women.

Authors:  Eugenia C South; Kathleen Lee; Kehinde Oyekanmi; David G Buckler; Max Jordan Nguemeni Tiako; Tyler Martin; Sara L Kornfield; Sindhu Srinivas
Journal:  J Urban Health       Date:  2021-05-20       Impact factor: 3.671

Review 2.  Digital tools to support the maintenance of physical activity in people with long-term conditions: A scoping review.

Authors:  Paul Clarkson; Aoife Stephenson; Chloe Grimmett; Katherine Cook; Carol Clark; Paul E Muckelt; Philip O'Gorman; Zoe Saynor; Jo Adams; Maria Stokes; Suzanne McDonough
Journal:  Digit Health       Date:  2022-04-11

Review 3.  Electronic Health Interventions to Improve Adherence to Antiretroviral Therapy in People Living With HIV: Systematic Review and Meta-Analysis.

Authors:  Ziqi Wang; Yaxin Zhu; Liyuan Cui; Bo Qu
Journal:  JMIR Mhealth Uhealth       Date:  2019-10-16       Impact factor: 4.773

4.  Mobile health-based gamification intervention to increase physical activity participation among patients with coronary heart disease: study protocol of a randomised controlled trial.

Authors:  Qian Tong; Feng Li; Linqi Xu; Jinwei Li; Xin Zhang; Yue Pang; Tianzhuo Yu; Xiaoqian Lian; Tianyue Yu; Lanyu Zhu
Journal:  BMJ Open       Date:  2022-01-31       Impact factor: 2.692

  4 in total

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