| Literature DB >> 30949089 |
Madhavun Candadai1,2, Matt Setzler1,2, Eduardo J Izquierdo1,2, Tom Froese3,4.
Abstract
The concept of social interaction is at the core of embodied and enactive approaches to social cognitive processes, yet scientifically it remains poorly understood. Traditionally, cognitive science had relegated all behavior to being the end result of internal neural activity. However, the role of feedback from the interactions between agent and their environment has become increasingly important to understanding behavior. We focus on the role that social interaction plays in the behavioral and neural activity of the individuals taking part in it. Is social interaction merely a source of complex inputs to the individual, or can social interaction increase the individuals' own complexity? Here we provide a proof of concept of the latter possibility by artificially evolving pairs of simulated mobile robots to increase their neural complexity, which consistently gave rise to strategies that take advantage of their capacity for interaction. We found that during social interaction, the neural controllers exhibited dynamics of higher-dimensionality than were possible in social isolation. Moreover, by testing evolved strategies against unresponsive ghost partners, we demonstrated that under some conditions this effect was dependent on mutually responsive co-regulation, rather than on the mere presence of another agent's behavior as such. Our findings provide an illustration of how social interaction can augment the internal degrees of freedom of individuals who are actively engaged in participation.Entities:
Keywords: agent-based models; artificial neural networks; embodied cognition; evolutionary robotics; social interaction
Year: 2019 PMID: 30949089 PMCID: PMC6437094 DOI: 10.3389/fpsyg.2019.00540
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Setup of computational model and neural network architecture. (A) Illustration of socially interacting agents. Two agents, each consisting of an acoustic emitter that they are able to modulate, a pair of acoustic sensors to sense the other agent, and two motors to move in a 2-dimensional environment. The ability to modulate their own signal combined with their ability to listen to their counterpart, enables interaction in this model. Agents cannot sense themselves. (B) Neural architecture of the agents. The two acoustic sensors feed into a 2-neuron fully-connected continuous-time recurrent neural network (CTRNN) circuit which in turn feed into the two motors and the acoustic emitter. The movement of the agent is result of the net activation of the left and right motor neurons.
Figure 2Results depicting effect of social interaction on neural complexity. (A) Fitness distributions of best agent in the population from 100 runs for each of the different levels of social interaction. Agents evolved with interaction (blue) showed highest neural complexity, however, when the same agents were evaluated in isolation (green) showed significantly lower neural complexity even compared to agents evolved in isolation (orange). *Denotes statistically significant difference with p < 0.005 (see Supplementary Material for details). (B) An illustration of the 2-dimensional behavioral pattern of two agents evolved to interact demonstrating aperiodic oscillatory patterns that cannot be achieved by the 2-neuron systems of each agent in isolation. (C) Relative distance over time of the two agents shown in (B), also demonstrating interesting complex patterns that cannot be achieved by passive 2-neuron CTRNNs. (D) The neural activity of the 2 interneurons of red and blue agents shown in (B), demonstrating chaotic aperiodic activity that cannot be generated by 2-dimensional CTRNNs in isolation in the absence of interaction. (E) The same agents as in (B), but in this case the red agent plays back the recorded behavior from the trial shown in (B), while the blue agent is allowed to interact with it. Significantly reduced behavioral complexity is observed under this “ghost” condition where agents are unable to mutually interact with each other. (F) Neural activity in interneurons of blue agent under the ghost condition, showing significantly lower complexity compared to the same agent's neural activity in the interactive mode shown in (D). (G) Neural entropy and behavior in the presence of an active partner vs. ghost partner. All agents exhibit high values along the horizontal axis demonstrating high internal complexity in the presence of responding partners. However, as it can be seen from the spread along the vertical axis, below the diagonal, these agents lose internal complexity when their partner is a ghost. This loss tends to be more pronounced for higher levels of interaction entropy, which suggests that these higher levels are more readily achieved by interdependent rather than independent interaction.