Literature DB >> 30939393

Gaming- a bane or a boon-a systematic review.

Nisha John1, Manoj Kumar Sharma2, Aruna Rose Mary Kapanee2.   

Abstract

Recent trends show online/video games, have shifted from being just recreational in nature, to hazardous even resulting in the gamer's death like the blue whale game. The aim of the study is to examine associations between video/online gaming and its implication on the biopsychosocial domains of the user. Online databases were studied on gaming and its effect on behaviour, general and mental health from 1997-2017. The PICO guidelines, PRISMA flow diagram and the Rayyan software was used in identifying relevant studies. Cross referencing was done with the co-authors. A total of 41 studies were included in the final analysis. The choice of the video game is influenced by age, gender, parental mediation, as well as the players' and the game's characteristics. Excessive gaming affects both the individual himself and their interpersonal relationships, with 'internet addiction' being added as a diagnosis under DSM V. Despite its several negative consequences, over the past decade, researchers have now started to acknowledge the benefits of gamification in social, educational and even in the health sector, irrespective of the individual's age. There is a need to develop cross cultural database to understand the impact of addictive and/or promotive use of games on the biopsychosocial factors of the gamer.
Copyright © 2019 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Consequences; Gaming; Gender; Influencing factors; Lifestyle; Psychosocial factor

Mesh:

Year:  2019        PMID: 30939393     DOI: 10.1016/j.ajp.2019.03.001

Source DB:  PubMed          Journal:  Asian J Psychiatr        ISSN: 1876-2018


  3 in total

Review 1.  Video games and their associations with physical health: a scoping review.

Authors:  Vincent Huard Pelletier; Arianne Lessard; Florence Piché; Charles Tétreau; Martin Descarreaux
Journal:  BMJ Open Sport Exerc Med       Date:  2020-10-02

Review 2.  Neuroanatomical predictors of complex skill acquisition during video game training.

Authors:  Anna Kovbasiuk; Paulina Lewandowska; Aneta Brzezicka; Natalia Kowalczyk-Grębska
Journal:  Front Neurosci       Date:  2022-07-22       Impact factor: 5.152

3.  The Psychosocial Well-Being of Young Video-Gamer Children: A Comparison Study.

Authors:  Özlem Tezol; Deniz Yıldız; Sıddıka Songül Yalçın
Journal:  Turk Arch Pediatr       Date:  2022-07
  3 in total

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