| Literature DB >> 30930542 |
Christopher Burr1, Nello Cristianini1, James Ladyman2.
Abstract
Interactions between an intelligent software agent (ISA) and a human user are ubiquitous in everyday situations such as access to information, entertainment, and purchases. In such interactions, the ISA mediates the user's access to the content, or controls some other aspect of the user experience, and is not designed to be neutral about outcomes of user choices. Like human users, ISAs are driven by goals, make autonomous decisions, and can learn from experience. Using ideas from bounded rationality (and deploying concepts from artificial intelligence, behavioural economics, control theory, and game theory), we frame these interactions as instances of an ISA whose reward depends on actions performed by the user. Such agents benefit by steering the user's behaviour towards outcomes that maximise the ISA's utility, which may or may not be aligned with that of the user. Video games, news recommendation aggregation engines, and fitness trackers can all be instances of this general case. Our analysis facilitates distinguishing various subcases of interaction (i.e. deception, coercion, trading, and nudging), as well as second-order effects that might include the possibility for adaptive interfaces to induce behavioural addiction, and/or change in user belief. We present these types of interaction within a conceptual framework, and review current examples of persuasive technologies and the issues that arise from their use. We argue that the nature of the feedback commonly used by learning agents to update their models and subsequent decisions could steer the behaviour of human users away from what benefits them, and in a direction that can undermine autonomy and cause further disparity between actions and goals as exemplified by addictive and compulsive behaviour. We discuss some of the ethical, social and legal implications of this technology and argue that it can sometimes exploit and reinforce weaknesses in human beings.Entities:
Keywords: Artificial intelligence; Autonomy; Human–computer interaction; Machine learning; Nudge; Persuasion
Year: 2018 PMID: 30930542 PMCID: PMC6404627 DOI: 10.1007/s11023-018-9479-0
Source DB: PubMed Journal: Minds Mach (Dordr) ISSN: 0924-6495 Impact factor: 3.404
Box 1A summary of the taxonomy developed in the paper, and the types of interactions that can take place between an ISA and a human user. The interactions are structured by how the components of the Maximum Expected Utility formula are involved in the control process