| Literature DB >> 30893311 |
Sebastián Feu1, Javier García-Rubio2, María de Gracia Gamero1, Sergio J Ibáñez1.
Abstract
Planning the learning task is one of the principal actions that a teacher should engage in, and it is important to know how teachers in the pre-service phase plan learning and communication tasks and the feedback that they use in the classroom. The aim of the present study was twofold: i) to characterize the learning tasks designed by the pre-service physical education teachers; and ii) to identify the relationships between the variables that define the learning tasks and the phases into which a session is structured in Physical Education Teacher Education (PETE) in the pre-service phase. The sample comprised 695 learning tasks designed by fourteen pre-service phase teachers. The independent variable was the lesson structure and the dependent variables were the learning means, the game situation, the game phase, the space where the students practice, the use of the ball in the task, and the kind of feedback provided in the learning tasks. The high predominance of exercises, unspecific games, and no opponent situations, coupled with the low percentage of reflexive feedback, indicates that the pre-service teachers give prevalence to technical over tactical learning. In addition, pre-service teachers show preferences for some of the task characteristics for each part of the lesson structure. Teachers in PETE pre-service phase tasks tend to follow a more traditional methodology, despite having received information about the different methods of sports teaching in their initial training. The current findings seems to indicate a resistance to changing a traditional model for other models centered on game comprehension.Entities:
Mesh:
Year: 2019 PMID: 30893311 PMCID: PMC6426233 DOI: 10.1371/journal.pone.0212833
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Characteristics of the learning tasks in the means and learning situation dimensions.
| Lesson Structure | Total | |||||
|---|---|---|---|---|---|---|
| Warm-up | Main activity | Culmination activity | ||||
| Learning medium | Simple Exercise | 73 | 167 | 24 | 264 | |
| 27.7% | 63.3% | 9.1% | 100.0% | |||
| 45.6% | 43.0% | 16.3% | 38.0% | |||
| 2.3 | 3.1 | -6.1 | ||||
| Complex Exercise | 1 | 12 | 2 | 15 | ||
| 6.7% | 80.0% | 13.3% | 100.0% | |||
| 0.6% | 3.1% | 1.4% | 2.2% | |||
| -1.5 | 1.9 | -.7 | ||||
| Unspecific Simple Game | 69 | 52 | 40 | 161 | ||
| 42.9% | 32.3% | 24.8% | 100.0% | |||
| 43.1% | 13.4% | 27.2% | 23.2% | |||
| 6.8 | -6.9 | 1.3 | ||||
| Modified Game | 13 | 54 | 31 | 98 | ||
| 13.3% | 55.1% | 31.6% | 100.0% | |||
| 8.1% | 13.9% | 21.1% | 14.1% | |||
| -2.5 | -.2 | 2.7 | ||||
| Specific Game | 4 | 63 | 16 | 83 | ||
| 4.8% | 75.9% | 19.3% | 100.0% | |||
| 2.5% | 16.2% | 10.9% | 11.9% | |||
| -4.2 | 3.9 | -.4 | ||||
| Sport | 0 | 40 | 34 | 74 | ||
| 0.0% | 54.1% | 45.9% | 100.0% | |||
| 0.0% | 10.3% | 23.1% | 10.6% | |||
| -5.0 | -.3 | 5.5 | ||||
| Player Relations | Number Balance 1x1 | 64 | 75 | 26 | 165 | |
| 38.8% | 45.5% | 15.8% | 100.0% | |||
| 40.0% | 19.3% | 17.7% | 23.7% | |||
| 5.5 | -3.1 | -1.9 | ||||
| Number Balance 2x2 | 0 | 13 | 5 | 18 | ||
| 0.0% | 72.2% | 27.8% | 100.0% | |||
| 0.0% | 3.4% | 3.4% | 2.6% | |||
| -2.4 | 1.4 | .7 | ||||
| Number Balance 3x3 y 4x4 | 2 | 23 | 15 | 40 | ||
| 5.0% | 57.5% | 37.5% | 100.0% | |||
| 1.2% | 5.9% | 10.2% | 5.8% | |||
| -2.8 | .2 | 2.6 | ||||
| Number Balance 5x5 | 1 | 20 | 7 | 28 | ||
| 3.6% | 71.4% | 25.0% | 100.0% | |||
| 0.6% | 5.2% | 4.8% | 4.0% | |||
| -2.5 | 1.7 | .5 | ||||
| Balance nxn | 6 | 13 | 28 | 47 | ||
| 12.8% | 27.7% | 59.6% | 100.0% | |||
| 3.8% | 3.4% | 19.0% | 6.8% | |||
| -1.7 | -4.0 | 6.7 | ||||
| No opponents 1x0 | 55 | 146 | 47 | 248 | ||
| 22.2% | 58.9% | 19.0% | 100.0% | |||
| 34.4% | 37.6% | 32.0% | 35.7% | |||
| -.4 | 1.2 | -1.1 | ||||
| No opponents 2x0 | 28 | 38 | 9 | 75 | ||
| 37.3% | 50.7% | 12.0% | 100.0% | |||
| 17.5% | 9.8% | 6.1% | 10.8% | |||
| 3.1 | -1.0 | -2.1 | ||||
| No opponents 3x0 and 4x0 | 1 | 16 | 1 | 18 | ||
| 5.6% | 88.9% | 5.6% | 100.0% | |||
| 0.6% | 4.1% | 0.7% | 2.6% | |||
| -1.8 | 2.9 | -1.6 | ||||
| Number imbalance | 3 | 44 | 9 | 56 | ||
| 5.4% | 78.6% | 16.1% | 100.0% | |||
| 1.9% | 11.3% | 6.1% | 8.1% | |||
| -3.3 | 3.6 | -1.0 | ||||
| Game phase | Attack | 100 | 239 | 69 | 408 | |
| 24.5% | 58.6% | 16.9% | 100.0% | |||
| 62.5% | 61.6% | 46.9% | 58.7% | |||
| 1.1 | 1.7 | -3.3 | ||||
| Defense | 15 | 32 | 12 | 59 | ||
| 25.4% | 54.2% | 20.3% | 100.0% | |||
| 9.4% | 8.2% | 8.2% | 8.5% | |||
| .5 | -.3 | -.2 | ||||
| Mixed | 25 | 102 | 53 | 180 | ||
| 13.9% | 56.7% | 29.4% | 100.0% | |||
| 15.6% | 26.3% | 36.1% | 25.9% | |||
| -3.4 | .3 | 3.2 | ||||
| Other | 20 | 15 | 13 | 48 | ||
| 41.7% | 31.2% | 27.1% | 100.0% | |||
| 12.5% | 3.9% | 8.8% | 6.9% | |||
| 3.2 | -3.6 | 1.0 | ||||
| Total | 160 | 388 | 147 | 695 | ||
| 23.0% | 55.8% | 21.2% | 100.0% | |||
Characteristics of the learning tasks in space, ball presence and feedback variable dimensions.
| Lesson Structure | Total | |||||
|---|---|---|---|---|---|---|
| Warm-up | Main activity | Culmination activity | ||||
| Space | < ½ game court | 10 | 30 | 10 | 50 | |
| 20.0% | 60.0% | 20.0% | 100.0% | |||
| % | 6.2% | 7.7% | 6.8% | 7.2% | ||
| -.5 | .6 | -.2 | ||||
| ½ game court | 36 | 203 | 67 | 306 | ||
| 11.8% | 66.3% | 21.9% | 100.0% | |||
| 22.5% | 52.3% | 45.6% | 44.0% | |||
| -6.3 | 4.9 | .4 | ||||
| Full game court | 114 | 155 | 70 | 339 | ||
| 33.6% | 45.7% | 20.6% | 100.0% | |||
| 71.2% | 39.9% | 47.6% | 48.8% | |||
| 6.5 | -5.2 | -.3 | ||||
| Ball presence | No | 16 | 16 | 12 | 44 | |
| 36.4% | 36.4% | 27.3% | 100.0% | |||
| 10.0% | 4.1% | 8.2% | 6.3% | |||
| 2.2 | -2.7 | 1.0 | ||||
| Yes | 144 | 372 | 135 | 651 | ||
| 22.1% | 57.1% | 20.7% | 100.0% | |||
| 90.0% | 95.9% | 91.8% | 93.7% | |||
| -2.2 | 2.7 | -1.0 | ||||
| Feedback kind | No feedback | 29 | 2 | 10 | 41 | |
| 70.7% | 4.9% | 24.4% | 100.0% | |||
| 18.1% | 0.5% | 6.8% | 5.9% | |||
| 7.5 | -6.8 | .5 | ||||
| Prescriptive | 54 | 243 | 34 | 331 | ||
| 16.3% | 73.4% | 10.3% | 100.0% | |||
| 33.8% | 62.6% | 23.1% | 47.6% | |||
| -4.0 | 8.9 | -6.7 | ||||
| Interrogative | 13 | 90 | 23 | 126 | ||
| 10.3% | 71.4% | 18.3% | 100.0% | |||
| 8.1% | 23.2% | 15.6% | 18.1% | |||
| -3.7 | 3.9 | -.9 | ||||
| Motivational | 64 | 53 | 80 | 197 | ||
| 32.5% | 26.9% | 40.6% | 100.0% | |||
| 40.0% | 13.7% | 54.4% | 28.3% | |||
| 3.7 | -9.7 | 7.9 | ||||
Fig 1Correlation distribution between the learning means and lesson structure.
Fig 2Correlation distribution between the game situations and session structure.
Fig 3Correlation distribution between the game phases and the session structure.
Fig 4Correlation distribution between the planned feedback and session structure.
Fig 5Decision tree using the exhaustive CHAID algorithm to predict the task characteristics in the session parts.