| Literature DB >> 30871067 |
Alicja Winnicka1, Karolina Kęsik2, Dawid Połap3, Marcin Woźniak4, Zbigniew Marszałek5.
Abstract
Rapid development and conducted experiments in the field of the introduction the fifth generation of the mobile network standard allow for the flourishing of the Internet of Things. This is one of the most important reasons to design and test systems that can be implemented to increase the quality of our lives. In this paper, we propose a system model for managing tasks in smart homes using multi-agent solutions. The proposed solution organizes work and distributes tasks to individual family members. An additional advantage is the introduction of gamification, not only between household members, but also between families. The solution was tested to simulate the entire solution as well as the individual components that make up the system. The proposal is described with regard to the possibility of implementing smart homes in future projects.Entities:
Keywords: Internet of things; artificial intelligence; gamification; heuristic; multi–agents solution
Year: 2019 PMID: 30871067 PMCID: PMC6427340 DOI: 10.3390/s19051249
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Figure 1Agent architecture in the proposed system.
Figure 2Visualization of communication between components in the proposed system.
Figure 3Chart of function for assigning tasks, where .
Figure 4Graphical representation of the division of samples into classifiers.
Figure 5An exemplary frame used in the training process to detect the execution of a task.
Figure 6Confusion matrices for classic neural network.
Statistical parameters for all tested classifier.
| NN for Controling | CNN for | CNN for | |
|---|---|---|---|
| Accuracy | 0.78 | 0.818676 | 0.858483 |
| Sensitivity | 0.793103 | 0.779742 | 0.746325 |
| Specificity | 0.761905 | 0.863244 | 0.93415 |
| Precision | 0.821429 | 0.867138 | 0.884344 |
| Negative predictive value | 0.727273 | 0.773954 | 0.845161 |
| Miss rate | 0.206897 | 0.220258 | 0.253675 |
| Fall-out | 0.238095 | 0.136756 | 0.06585 |
| False discovery rate | 0.178571 | 0.132862 | 0.115656 |
| False omission rate | 0.272727 | 0.226046 | 0.154839 |
| F1 score | 0.807018 | 0.821121 | 0.809494 |
Structure of convolutional neural network used for image classification.
| Layer | Output Shape |
|---|---|
| Convolutional | (None,148,148,32) |
| Activation | (None,148,148,32) |
| MaxPooling | (None,74,74,32) |
| Convolutional | (None,72,72,32) |
| Activation | (None,72,72,32) |
| MaxPooling | (None,36,36,32) |
| Convolutional | (None,34,34,64) |
| Activation | (None,34,34,64) |
| MaxPooling | (None,17,17,64) |
| Flatten | (None,18496) |
| Dense | (None,64) |
| Activation | (None,64) |
| Dropout | (None,64) |
| Dense | (None,1) |
| Activation | (None,1) |
Figure 7Confusion matrices for convolutional neural network: (a) watering flowers; and (b) taking out the trash.
Figure 8A model of the home that was used in testing proposed model in Experiment I.
Figure 9A model of the home that was used in testing proposed model in Experiment II.
Figure 10A model of the home that was used in testing proposed model in Experiment III.
Question and answers questionnaire on a scale of .
| Question | House I | House II | House III | Average |
|---|---|---|---|---|
| System operation in terms of waste disposal | 4 | 3.4 | 6 | 4.47 |
| Operation of the system in terms of watering flowers | 6 | 6 | 7 | 6.33 |
| System operation in terms of light control | 8.6 | 8 | 7.4 | 8 |
| Automatic assignment of tasks | 8 | 9 | 8 | 8.33 |
| Points calculation | 7 | 6 | 6 | 6.33 |
| Motivation thanks to competition | 9 | 8 | 8 | 8.33 |