Literature DB >> 30869599

Using Virtual Reality to Increase Motivation in Poststroke Rehabilitation.

Paulo Dias, Ricardo Silva, Paula Amorim, Jorge Lains, Eulalia Roque, Ines Serodio Fatima Pereira, Fatima Pereira, Beatriz Sousa Santos, Mike Potel.   

Abstract

Virtual reality (VR) applications meet fundamental principles of rehabilitation: intensity, task oriented training, biofeedback, environments rich in stimuli, and motivation, all pivotal factors for the success of rehabilitation programs. This paper describes the development process of a set of VR minigames developed to increase the motivation of stroke patients while performing repetitive upper limb movements.

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Year:  2019        PMID: 30869599     DOI: 10.1109/MCG.2018.2875630

Source DB:  PubMed          Journal:  IEEE Comput Graph Appl        ISSN: 0272-1716            Impact factor:   2.088


  8 in total

1.  Virtual Reality-guided, Dual-task, Body Trunk Balance Training in the Sitting Position Improved Walking Ability without Improving Leg Strength.

Authors:  Kyohei Omon; Masahiko Hara; Hideo Ishikawa
Journal:  Prog Rehabil Med       Date:  2019-05-31

2.  A Wearable Mixed Reality Platform to Augment Overground Walking: A Feasibility Study.

Authors:  Emily Evans; Megan Dass; William M Muter; Christopher Tuthill; Andrew Q Tan; Randy D Trumbower
Journal:  Front Hum Neurosci       Date:  2022-06-09       Impact factor: 3.473

3.  On the Use of Virtual Reality for Medical Imaging Visualization.

Authors:  Filipi Pires; Carlos Costa; Paulo Dias
Journal:  J Digit Imaging       Date:  2021-07-29       Impact factor: 4.903

4.  Comparison Between Conventional Intervention and Non-immersive Virtual Reality in the Rehabilitation of Individuals in an Inpatient Unit for the Treatment of COVID-19: A Study Protocol for a Randomized Controlled Crossover Trial.

Authors:  Talita Dias da Silva; Patricia Mattos de Oliveira; Josiane Borges Dionizio; Andreia Paiva de Santana; Shayan Bahadori; Eduardo Dati Dias; Cinthia Mucci Ribeiro; Renata de Andrade Gomes; Marcelo Ferreira; Celso Ferreira; Íbis Ariana Peña de Moraes; Deise Mara Mota Silva; Viviani Barnabé; Luciano Vieira de Araújo; Heloísa Baccaro Rossetti Santana; Carlos Bandeira de Mello Monteiro
Journal:  Front Psychol       Date:  2021-02-24

5.  Reliable and Valid Robotic Assessments of Hand Active and Passive Position Sense in Children With Unilateral Cerebral Palsy.

Authors:  Monika Zbytniewska-Mégret; Lisa Decraene; Lisa Mailleux; Lize Kleeren; Christoph M Kanzler; Roger Gassert; Els Ortibus; Hilde Feys; Olivier Lambercy; Katrijn Klingels
Journal:  Front Hum Neurosci       Date:  2022-08-01       Impact factor: 3.473

6.  The effectiveness of immersive virtual reality in physical recovery of stroke patients: A systematic review.

Authors:  Irini Patsaki; Nefeli Dimitriadi; Akylina Despoti; Dimitra Tzoumi; Nikolaos Leventakis; Georgia Roussou; Argyro Papathanasiou; Serafeim Nanas; Eleftherios Karatzanos
Journal:  Front Syst Neurosci       Date:  2022-09-22

7.  Treatment of Dysphagia with Biofeedback and Functional Electrical Stimulation in a Patient with Wallenberg Syndrome: A Prospective Case Report.

Authors:  Daniela Jakobsen; Rainer Seidl; Ingrid Poulsen; Derek John Curtis
Journal:  Case Rep Neurol       Date:  2021-12-22

8.  Concurrent validity of an immersive virtual reality version of the Box and Block Test to assess manual dexterity among patients with stroke.

Authors:  Gauthier Everard; Yasmine Otmane-Tolba; Zélie Rosselli; Thomas Pellissier; Khawla Ajana; Stéphanie Dehem; Edouard Auvinet; Martin Gareth Edwards; Julien Lebleu; Thierry Lejeune
Journal:  J Neuroeng Rehabil       Date:  2022-01-22       Impact factor: 4.262

  8 in total

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