| Literature DB >> 30869599 |
Paulo Dias, Ricardo Silva, Paula Amorim, Jorge Lains, Eulalia Roque, Ines Serodio Fatima Pereira, Fatima Pereira, Beatriz Sousa Santos, Mike Potel.
Abstract
Virtual reality (VR) applications meet fundamental principles of rehabilitation: intensity, task oriented training, biofeedback, environments rich in stimuli, and motivation, all pivotal factors for the success of rehabilitation programs. This paper describes the development process of a set of VR minigames developed to increase the motivation of stroke patients while performing repetitive upper limb movements.Entities:
Mesh:
Year: 2019 PMID: 30869599 DOI: 10.1109/MCG.2018.2875630
Source DB: PubMed Journal: IEEE Comput Graph Appl ISSN: 0272-1716 Impact factor: 2.088