| Literature DB >> 30862076 |
Jure Trilar1, Veronika Zavratnik2, Vid Čermelj3, Barbara Hrast4, Andrej Kos5, Emilija Stojmenova Duh6.
Abstract
This article provides further study of a family-centred design approach model established in previous studies, which aims to correspond to the limitations and needs of modern families using information and communication technology (ICT) solutions for common activities, communication and organisation of family time. The ambition is to systematically define and design features (functionalities) of a prototype solution that connects family members; provides proper communication; promotes active quality family time, active life, a health-friendly lifestyle and well-being; and uses various sensor- and user-based data sources through a smart city ecosystem platform. The original approach model was applied in designing the MyFamily progressive web application prototype solution as part of the EkoSmart: Active Living and Well-Being Project (RRP3) funded by the Republic of Slovenia and the European Regional Development Fund Investing in Your Future program. Extensive testing of the prototype solution used and the triangulation method used within thematic analysis for user interviews provide new insights and proposals for the change of the family-centred design approach model in the form of distinct developmental goals narrative for each generation to enhance motivation and relevance of content to different generations of users of such digital solutions.Entities:
Keywords: family-centred design; human developmental stages; interdisciplinary approach; qualitative research methods; sensors; smart city; smart community; smart family
Mesh:
Year: 2019 PMID: 30862076 PMCID: PMC6427802 DOI: 10.3390/s19051232
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Figure A1User interface of an interactive prototype solution translated into English.
Prototype application user testing: Task completion time results.
| Task No. | Tasks | Task Completion Time Average ( |
|---|---|---|
| 1. | Register as a new user. | 01:28 |
| 2. | Sign into the application. | 00:08 |
| 3. | Go to existing task “run on the hill”, which is located in category “Active life” and under the goal “Physical activity”. | 00:51 |
| 4. | In calendar, find a task that is active between 13 and 16 May. | 00:27 |
| 5. | Create goal “Visit grandma” under common goals. | 00:31 |
| 6. | Invite a family member into this application. | 00:45 |
| 7. | In your personal setting, change your family role to son or daughter. | 00:32 |
| 8. | Create a new goal “Cycling” with description “Into the unknown”, and set 1000 points reward to it. | 00:30 |
| 9. | Create a new task titled “Check cycling gear”, assign it under the “Cycling” goal and set 100 points reward. | 02:01 |
Figure A2Preliminary prototype application user testing: User Experience Questionnaire results.
Figure A3Preliminary prototype application user testing: NASA-Task Load Index results.
Figure A4Methodology procedure diagram.
Figure A5Grading on a curve based on the distribution of all scores (Sauro Jeff, 2016).
Mean and Std. dev. values for the System Usability Scale (SUS) questionnaire. This table presents mean values from data collected at the beginning and at the end of user testing, and its standard deviation.
| Beginning Mean | Beginning Std. Dev. | End Mean | End Std. Dev. | |
|---|---|---|---|---|
| Youth (<18) | 65.30 | 15.30 | 80.60 | 14.30 |
| Adults | 63.50 | 25.30 | 65.20 | 20.10 |
| Elderly (>65) | 60.80 | 1.4 | 55.80 | 12.60 |
Figure 1Comparison between User Experience Questionnaire (UEQ) at the beginning and at the end of user testing.
Figure 2Comparison between the NASA-TLX score at the beginning and at the end of user testing.