Literature DB >> 30843758

Null Effects of Game Violence, Game Difficulty, and 2D:4D Digit Ratio on Aggressive Behavior.

Joseph Hilgard1, Christopher R Engelhardt2,3, Jeffrey N Rouder4, Ines L Segert5, Bruce D Bartholow5.   

Abstract

Researchers have suggested that acute exposure to violent video games is a cause of aggressive behavior. We tested this hypothesis by using violent and nonviolent games that were closely matched, collecting a large sample, and using a single outcome. We randomly assigned 275 male undergraduates to play a first-person-shooter game modified to be either violent or less violent and hard or easy. After completing the game-play session, participants were provoked by a confederate and given an opportunity to behave aggressively. Neither game violence nor game difficulty predicted aggressive behavior. Incidentally, we found that 2D:4D digit ratio, thought to index prenatal testosterone exposure, did not predict aggressive behavior. Results do not support acute violent-game exposure and low 2D:4D ratio as causes of aggressive behavior.

Entities:  

Keywords:  Bayesian analysis; aggressive behavior; digit ratio; open data; open materials; violent video games

Mesh:

Year:  2019        PMID: 30843758     DOI: 10.1177/0956797619829688

Source DB:  PubMed          Journal:  Psychol Sci        ISSN: 0956-7976


  1 in total

1.  (Mis-)understanding COVID-19 and digit ratio: Methodological and statistical issues in Manning and Fink (2020).

Authors:  Alex L Jones; Liam P Satchell; Bastian Jaeger; Christoph Schild
Journal:  Early Hum Dev       Date:  2020-05-29       Impact factor: 2.079

  1 in total

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