| Literature DB >> 30843758 |
Joseph Hilgard1, Christopher R Engelhardt2,3, Jeffrey N Rouder4, Ines L Segert5, Bruce D Bartholow5.
Abstract
Researchers have suggested that acute exposure to violent video games is a cause of aggressive behavior. We tested this hypothesis by using violent and nonviolent games that were closely matched, collecting a large sample, and using a single outcome. We randomly assigned 275 male undergraduates to play a first-person-shooter game modified to be either violent or less violent and hard or easy. After completing the game-play session, participants were provoked by a confederate and given an opportunity to behave aggressively. Neither game violence nor game difficulty predicted aggressive behavior. Incidentally, we found that 2D:4D digit ratio, thought to index prenatal testosterone exposure, did not predict aggressive behavior. Results do not support acute violent-game exposure and low 2D:4D ratio as causes of aggressive behavior.Entities:
Keywords: Bayesian analysis; aggressive behavior; digit ratio; open data; open materials; violent video games
Mesh:
Year: 2019 PMID: 30843758 DOI: 10.1177/0956797619829688
Source DB: PubMed Journal: Psychol Sci ISSN: 0956-7976