| Literature DB >> 30842481 |
R Somervail1, R J Bufacchi1,2, Y Guo1, M Kilintari1, G Novembre2, D Swapp3, A Steed3, G D Iannetti4,5.
Abstract
Subcortical reflexive motor responses are under continuous cortical control to produce the most effective behaviour. For example, the excitability of brainstem circuitry subserving the defensive hand-blink reflex (HBR), a response elicited by intense somatosensory stimuli to the wrist, depends on a number of properties of the eliciting stimulus. These include face-hand proximity, which has allowed the description of an HBR response field around the face (commonly referred to as a defensive peripersonal space, DPPS), as well as stimulus movement and probability of stimulus occurrence. However, the effect of stimulus-independent movements of objects in the environment has not been explored. Here we used virtual reality to test whether and how the HBR-derived DPPS is affected by the presence and movement of threatening objects in the environment. In two experiments conducted on 40 healthy volunteers, we observed that threatening arrows flying towards the participant result in DPPS expansion, an effect directionally-tuned towards the source of the arrows. These results indicate that the excitability of brainstem circuitry subserving the HBR is continuously adjusted, taking into account the movement of environmental objects. Such adjustments fit in a framework where the relevance of defensive actions is continually evaluated, to maximise their survival value.Entities:
Mesh:
Year: 2019 PMID: 30842481 PMCID: PMC6403335 DOI: 10.1038/s41598-019-40075-x
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Virtual reality environments and experimental conditions for Experiment 1 and Experiment 2. Each image shows the virtual environment during one experimental condition. Asterisks indicate the fixation points. Insets show top-down schematic views of the experimental conditions. Experiment 1. The CAVE virtual reality system is shown with a participant holding their hand in the Middle hand position with either no arrows (top image) or arrows present (bottom image). Experiment 2. The display of the HTC Vive headset is shown in three conditions for a block in which the left hand was stimulated. The top image shows the condition with no arrows. The middle image shows the condition with arrows that were launched from the tower on the opposite side to the stimulated hand (spatially incongruent). The bottom image shows the condition in which arrows were launched on the same side to the stimulated hand (spatially congruent).
Experiments 1 & 2 - Summary of ANOVA results.
| F | PGG | |
|---|---|---|
|
| ||
|
| ||
| Main effect of ‘Arrows’ | 2.17 | 0.15700 |
|
| ||
|
| ||
|
| ||
Experiment 1 - Summary of post-hoc tests.
|
| |||||||
|---|---|---|---|---|---|---|---|
| No Arrows | Arrows | ||||||
| Near | Middle | Far | Near | Middle | Far | ||
|
| Near | N/A | |||||
| Middle | N/A | ||||||
| Far | 0.750 | N/A | |||||
|
| Near | 0.759 | N/A | ||||
| Middle | 0.977 | 0.063 | 0.512 | N/A | |||
| Far | 0.774 | 0.078 | 0.112 | 0.120 | 0.528 | N/A | |
|
| |||||||
|
| Near | N/A | |||||
| Middle | N/A | ||||||
| Far | 0.324 | N/A | |||||
|
| Near | 0.311 | N/A | ||||
| Middle | −0.029 | 1.975 | −0.668 | N/A | |||
| Far | −0.291 | 1.864 | 1.665 | −1.629 | −0.642 | N/A | |
|
| |||||||
|
| Near | N/A | |||||
| Middle | N/A | ||||||
| Far | N/A | N/A | |||||
|
| Near | N/A | N/A | ||||
| Middle | N/A | N/A | N/A | N/A | |||
| Far | N/A | N/A | N/A | N/A | N/A | N/A | |
Experiment 2 - Summary of post-hoc tests.
| t values | p values | d values | |
|---|---|---|---|
| Arrows-Congruent vs No Arrows | |||
| Arrows-Congruent vs Arrows-Incongruent | |||
| Arrows-Incongruent vs No Arrows | 0.377 | 0.7110 | N/A |
Figure 2Experimental results and model-fitting. Asterisks show significant comparisons between conditions (post-hoc t tests). Error bars show SEM for each condition. Top-left panel: Experiment 1. Mean HBR magnitude (area under the curve; AUC) across all participants for each condition of Experiment 1. The solid line shows the proximity response function with no arrows present, while the dashed line shows the response function with arrows present. The shape of this function changed when arrows were fired, suggesting a more gradual fall-off. The HBR was larger when arrows were fired in the Middle hand position than when no arrows were fired. Differences between hand positions were found only when arrows were not fired. Top-right panel: Experiment 2. Mean HBR magnitude (AUC) across all participants for each condition of Experiment 2. The HBR was larger when spatially congruent arrows were present compared to when there were incongruent arrows or no arrows. There was no difference between the HBR magnitude when incongruent arrows were fired and when no arrows were fired. Bottom panel: The best-fitting geometric model. Hit probability predicted by the best fitting model is shown in three conditions: with no arrows present (left), with arrows flying from the forward direction, as in Experiment 1 (middle) and with arrows flying from the forward-left direction, as in Experiment 2 (right). When arrows are present, the area of high hit probability expands in a direction corresponding to the trajectory of the arrows.