| Literature DB >> 30819261 |
Ioannis Nikolaou1, Konstantina Georgiou1, Vasiliki Kotsasarlidou1.
Abstract
Our study explores the validity of a game-based assessment method assessing candidates' soft skills. Using self-reported measures of performance, (job performance, Organizational Citizenship Behaviors (OCBs), and Great Point Average (GPA), we examined the criterion-related and incremental validity of a game-based assessment, above and beyond the effect of cognitive ability and personality. Our findings indicate that a game-based assessment measuring soft skills (adaptability, flexibility, resilience and decision making) can predict self-reported job and academic performance. Moreover, a game-based assessment can predict academic performance above and beyond personality and cognitive ability tests. The effectiveness of gamification in personnel selection is discussed along with research and practical implications introducing recruiters and HR professionals to an innovative selection technique.Keywords: academic performance; game-based assessments; job performance; selection methods
Mesh:
Year: 2019 PMID: 30819261 DOI: 10.1017/sjp.2019.5
Source DB: PubMed Journal: Span J Psychol ISSN: 1138-7416 Impact factor: 1.264