Literature DB >> 30814368

Virtual reality during gait training: does it improve gait function in persons with central nervous system movement disorders? A systematic review and meta-analysis.

Emma De Keersmaecker1,2,3, Nina Lefeber1,2,3, Marion Geys1, Elise Jespers1, Eric Kerckhofs1,2,3, Eva Swinnen1,2,3.   

Abstract

BACKGROUND: During gait training in persons with central nervous system (CNS) movement disorders, virtual reality (VR) can offer added value by providing task-specific gait training in more interactive and motivating environments.
OBJECTIVE: To summarize current evidence for the effectiveness of VR-enhanced gait training in persons with CNS movement disorders.
METHODS: PubMed, Web of Science and CENTRAL were systematically searched for studies using VR during walking to improve gait outcomes (spatiotemporal, functional, kinematic and kinetic). Meta-analyses were performed to estimate pooled effects.
RESULTS: Eighteen studies with in total 337 patients were included (12 studies with people post-stroke, 4 with multiple sclerosis, 1 with Parkinson's disease, 1 with traumatic brain injury). Spatiotemporal and functional parameters significantly improved in each population after the VR training. Compared to gait training without VR, differences in favor of VR were found for spatiotemporal and functional parameters only in people post-stroke.
CONCLUSION: VR-enhanced gait training is an effective method to improve spatiotemporal and functional parameters in persons with CNS movement disorders. Current evidence supports that, in comparison to training without VR, for people post-stroke VR-enhanced gait training is more effective to improve gait function. Future research regarding other outcome measures and other CNS movement disorders is necessary.

Entities:  

Keywords:  Virtual reality; central nervous system movement disorder; gait

Mesh:

Year:  2019        PMID: 30814368     DOI: 10.3233/NRE-182551

Source DB:  PubMed          Journal:  NeuroRehabilitation        ISSN: 1053-8135            Impact factor:   2.138


  6 in total

1.  Wearable Immersive Virtual Reality Device for Promoting Physical Activity in Parkinson's Disease Patients.

Authors:  Pablo Campo-Prieto; José Mª Cancela-Carral; Gustavo Rodríguez-Fuentes
Journal:  Sensors (Basel)       Date:  2022-04-26       Impact factor: 3.847

Review 2.  Virtual reality in research and rehabilitation of gait and balance in Parkinson disease.

Authors:  Colleen G Canning; Natalie E Allen; Evelien Nackaerts; Serene S Paul; Alice Nieuwboer; Moran Gilat
Journal:  Nat Rev Neurol       Date:  2020-06-26       Impact factor: 42.937

Review 3.  The effects of virtual reality training in stroke and Parkinson's disease rehabilitation: a systematic review and a perspective on usability.

Authors:  Ksenija Sevcenko; Ingrid Lindgren
Journal:  Eur Rev Aging Phys Act       Date:  2022-01-25       Impact factor: 3.878

4.  Combined effects of virtual reality techniques and motor imagery on balance, motor function and activities of daily living in patients with Parkinson's disease: a randomized controlled trial.

Authors:  Muhammad Kashif; Ashfaq Ahmad; Muhammad Ali Mohseni Bandpei; Syed Amir Gilani; Asif Hanif; Humaira Iram
Journal:  BMC Geriatr       Date:  2022-04-30       Impact factor: 4.070

5.  Systematic review of the application of virtual reality to improve balance, gait and motor function in patients with Parkinson's disease.

Authors:  Muhammad Kashif; Ashfaq Ahmad; Muhammad Ali Mohseni Bandpei; Maryam Farooq; Humaira Iram; Rida E Fatima
Journal:  Medicine (Baltimore)       Date:  2022-08-05       Impact factor: 1.817

6.  A non-immersive virtual reality-based intervention to enhance lower-extremity motor function and gait in patients with subacute cerebral infarction: A pilot randomized controlled trial with 1-year follow-up.

Authors:  Minjie Bian; Yuxian Shen; Yijie Huang; Lishan Wu; Yueyan Wang; Suyue He; Dongfeng Huang; Yurong Mao
Journal:  Front Neurol       Date:  2022-10-04       Impact factor: 4.086

  6 in total

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