| Literature DB >> 30804837 |
Uijong Ju1, June Kang2,3, Christian Wallraven1.
Abstract
Many situations require decisions to be made in very little time-in emergency or accident situations such decisions will carry potentially harmful consequences. Can we predict how people react in such situations from their personality traits alone? Since experimental tests of accident situations are not possible in the real world, existing studies usually employ text-based surveys or post-situation assessments, making predictions and generalization difficult. In the present study, we used virtual reality to create a more life-like situation in order to study decision-making under controlled circumstances. In our experiment, participants trained in an immersive car simulation to complete a race-course as fast as possible. In the testing phase, pedestrians appeared on the course without warning, forcing participants to react. The experiment used a one-shot design to avoid pre-meditation and to test naïve, rapid decision-making. Participants' reactions could be classified into two categories: people who tried to brake, and people who potentially endangered pedestrians by not braking or conducting hazardous evasion maneuvers. Importantly, this latter group of participants scored significantly higher on psychopathy-related traits among a set of personality-related factors. Additional personality factors, as well as age, gender, gaming expertise, and driving experience did not significantly influence participants' decision-making. This result was true for both a Korean sample (N = 94) and an independently-tested German sample (N = 94), indicating cross-cultural stability of the results. Overall, our results demonstrate that decision-making in an extreme, simulated accident situation is critically influenced by personality traits.Entities:
Keywords: accident situation; decision-making; driving; personality; psychopathy; virtual reality
Year: 2019 PMID: 30804837 PMCID: PMC6370639 DOI: 10.3389/fpsyg.2019.00134
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Screenshots of the accident situation. (A) Right before the event. (B) Three pedestrians suddenly appeared on the road. (C) The middle person shouting “stop!”. Note that the pedestrians block the whole width of the road with rocks to the right side preventing a potential evasive maneuver.
Group-assignment (based on control behavior) and self-descriptions.
| Don't ignore | Tried to pass the people, but failed | 15 (11/4) |
| Hit the brake | 42 (23/19) | |
| Tried to hit the brake, but too late to stop | 61 (24/37) | |
| Went ahead | 4 (2/2) | |
| I drove right and fell down with the car | 1 (0/1) | |
| Take foot off the accelerator | 2 (2/0) | |
| Turn off handle, but failed to avoid | 1 (0/1) | |
| Total: 126 (62/64) | ||
| Ignore | Gave up to drive | 3 (2/1) |
| Ignored the people, since my goal was to finish the course | 41 (22/19) | |
| Curious what happens after collision | 6 (3/3) | |
| Hit the brake | 3 (2/1) | |
| I panicked and forgot to brake | 5 (3/2) | |
| Tried to pass the people, but failed | 1 (0/1) | |
| Keep driving | 3 (0/3) | |
| Total: 62 (32/30) |
Potential mismatches between the assignment and the self-description included five people in the Don't Ignore group, who described that they ignored the virtual people, four people in the Ignore group, who said that they had hit the brake, and another person, who claimed to have avoided the pedestrians. Analyses were done both on all 188 participants and on the subset of 180 (fully consistent) participants.
Differences in personality scales between the two groups.
| Korean | Psychopathy | 31.0 ± 0.9 | 36.9 ± 1.3 | 0.872 | 2.9 | 9.0 |
| Balanced empathy | 67.6 ± 1.4 | 63.7 ± 1.8 | 0.376 | −8.6 | 0.7 | |
| Fantasy scale | 66.0 ± 2.1 | 58.5 ± 3.8 | 0.415 | −15.7 | 0.5 | |
| Empathic concern | 65.3 ± 1.6 | 62.0 ± 2.6 | 0.249 | −9.1 | 2.6 | |
| Personal distress | 49.8 ± 2.5 | 50.1 ± 3.9 | 0.015 | −8.6 | 9.2 | |
| Perspective taking | 68.8 ± 1.4 | 58.9 ± 3.2 | 0.751 | −15.7 | −4.0 | |
| German | Psychopathy | 29.2 ± 1.2 | 37.9 ± 2.2 | 0.836 | 4.0 | 13.4 |
| Balanced empathy | 67.7 ± 1.7 | 59.5 ± 3.3 | 0.556 | −14.8 | −1.5 | |
| Fantasy scale | 61.5 ± 2.0 | 59.7 ± 3.4 | 0.109 | −9.4 | 5.8 | |
| Empathic concern | 68.7 ± 1.9 | 56.1 ± 4.5 | 0.692 | −20.8 | −4.4 | |
| Personal distress | 43.4 ± 1.9 | 41.3 ± 3.3 | 0.131 | −9.4 | 5.2 | |
| Perspective taking | 66.2 ± 1.9 | 61.5 ± 2.8 | 0.312 | −11.5 | 2.1 | |
Values are re-scaled to 0–100% for all scales for easier comparison. Numbers are given as mean ± SEM.
indicates p < 0.05 as determined by corrected two sample t-tests.
Statistics for the two groups.
| Korean | Total number | 62 | 32 |
| Accelerator hit (SD) | 47.56 (36.76) | 111.47 (26.59) | |
| Brake hit (SD) | 33.00 (38.09) | 0 | |
| Wheel hit (SD) | 80.61 (39.00) | 79.66 (32.69) | |
| Group assignment (Fully consistent/Potential Mismatch) | 60/2 | 30/2 | |
| Gender–Male/female (all) | 29/31 (30/32) | 16/14 (17/15) | |
| Driving license–Yes/No (all) | 43/17 (44/18) | 16/14 (17/15) | |
| Violent video game experience–Yes/No (all) | 26/34 (27/35) | 15/15 (16/16) | |
| Age | 24.03 (1.91) | 23.15 (2.56) | |
| German | Total number | 64 | 30 |
| Accelerator hit (SD) | 38.23 (35.25) | 102.17 (22.35) | |
| Brake hit (SD) | 40.15 (39.22) | 0 | |
| Wheel hit (SD) | 79.81 (30.52) | 75.03 (30.48) | |
| Group assignment (Fully consistent/Potential Mismatch) | 62/2 | 28/2 | |
| Gender–Male/Female (all) | 19/43 (19/45) | 14/14 (14/16) | |
| Driving license–Yes/No (all) | 54/8 (56/8) | 23/5 (25/5) | |
| Violent video game experience–Yes/No all) | 29/33 (30/34) | 17/11 (17/13) | |
| Age (SD) | 27.31 (4.95) | 25.63 (5.05) |
The “Group assignment” row lists the number of people for which self-descriptions were fully consistent with control behavior and the number of people for which there was a potential mismatch (see .