| Literature DB >> 30800086 |
Philip Lindner1,2, Alexander Miloff1, Elin Zetterlund1, Lena Reuterskiöld1, Gerhard Andersson2,3,4, Per Carlbring1,5.
Abstract
Virtual reality exposure therapy (VRET) is an efficacious treatment for fear and anxiety and has the potential to solve both logistic issues for therapists and be used for scalable self-help interventions. However, VRET has yet to see large-scale implementation in clinical settings or as a consumer product, and past research suggests that while therapists may acknowledge the many advantages of VRET, they view the technology as technically inaccessible and expensive. We reasoned that after the 2016 release of several consumer virtual reality (VR) platforms and associated public acquaintance with VR, therapists' concerns about VRET may have evolved. The present study surveyed attitudes toward and familiarity with VR and VRET among practicing cognitive behavior therapists (n = 185) attending a conference. Results showed that therapists had an overall positive attitude toward VRET (pros rated higher than cons) and viewed VR as applicable to conditions other than anxiety. Unlike in earlier research, high financial costs and technical difficulties were no longer top-rated negative aspects. Average negative attitude was a larger negative predictor of self-rated likelihood of future use than positive attitude was a positive predictor and partially mediated the positive association between VRET knowledge and likelihood of future use, suggesting that promotional efforts should focus on addressing concerns. We conclude that therapist's attitudes toward VRET appear to have evolved in recent years, and no longer appear to constitute a major barrier to implementing the next generation of VR technology in regular clinical practice.Entities:
Keywords: cognitive behavior therapy; dissemination and implementation; eHealth; therapist; virtual reality
Year: 2019 PMID: 30800086 PMCID: PMC6376952 DOI: 10.3389/fpsyg.2019.00176
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Increased public interest in VR over time as revealed by Google searches. Relative interest for search term “Virtual Reality” during the period 2004/01–2016/09 (time of survey data collection), extracted through the Google Trends platform.
Sample characteristics.
| Variable | |
|---|---|
| Average age | 41.98 (12.69) |
| Psychologist | 147 (79.5%) |
| Psychiatrist | 13 (7.0%) |
| Social worker | 8 (4.3%) |
| Nurse | 7 (3.8%) |
| Counselor | 6 (3.2%) |
| Other | 4 (2.2%) |
| Average years as CBT practitioner (SD) | 11.71 (10.7) |
| Only clinical work | 52 (28.1%) |
| Both clinical work and research | 133 (71.9%) |
| Anxiety disorders | 160 (86.5%) |
| Family and couples therapy | 14 (7.6%) |
| Disruptive behavior disorders | 27 (14.6%) |
| Eating disorders | 33 (17.8%) |
| Gambling disorder | 8 (4.3%) |
| Mood disorders | 131 (70.9%) |
| Neuropsychiatric disorders (ADHD and autism) | 38 (20.5%) |
| Personality disorders | 50 (27.0%) |
| Psychotic disorders | 13 (7.0%) |
| Psychosomatic disorders | 45 (24.3%) |
| Substance use disorders | 17 (9.2%) |
| Other disorders | 27 (14.6%) |
FIGURE 2Therapist ratings of positive and negative aspects of VRET.
FIGURE 4Correlation matrices of (A) positive and negative aspects, and (B) numeric variables used in the mediation models.
Positive responses to what types of mental health problems VR can be used with.
| Types of mental health problems that VR can be used with | Positive responses among therapists who work with the disorder: | Positive responses among therapists who do not work with the disorder: | Fisher exact | Positive |
|---|---|---|---|---|
| Anxiety disorders | 155 (97.5%) | 23 (92.00%) | 178 (96.7%) | |
| Family and couples therapy | 3 (21.4%) | 16 (9.41%) | 19 (10.3%) | |
| Disruptive behavior disorders | 10 (37.0%) | 39 (24.84%) | 49 (26.6%) | |
| Eating disorders | 20 (60.6%) | 62 (41.06%) | 82 (44.6%) | |
| Gambling disorder | 5 (62.5%) | 73 (41.48%) | 78 (42.4%) | |
| Mood disorders | 72 (55.4%) | 25 (46.30%) | 97 (52.7%) | |
| Neuropsychiatric disorders (ADHD and autism) | 24 (63.2%) | 60 (41.10%) | 84 (45.7%) | |
| Personality disorders | 15 (30.0%) | 19 (14.18%) | 34 (18.5%) | |
| Psychotic disorders | 7 (53.9%) | 31 (18.13%) | 38 (20.7%) | |
| Psychosomatic disorders | 21 (46.7%) | 33 (23.74%) | 54 (29.4%) | |
| Substance use disorders | 12 (70.6%) | 62 (37.13%) | 74 (40.2%) | |
| Other disorders | 9 (33.3%) | 5 (3.18%) | 14 (7.6%) |
FIGURE 3Mediation model.
Mediation results.
| Mediator: average positive rating | Mediator: average negative rating | |||||
|---|---|---|---|---|---|---|
| Predictor: non-clinical experience | ||||||
| Path A: mediator ∼ predictor | 0.047 | 0.141 | 0.737 | -0.277 | 0.129 | 0.031 |
| Path B: outcome ∼ mediator | 0.227 | 0.258 | 0.378 | -1.062 | 0.238 | <0.001 |
| Path C: outcome ∼ predictor | 2.226 | 0.490 | <0.001 | 1.942 | 0.466 | <0.001 |
| Indirect effects (A∗B) | 0.011 | 0.035 | 0.760 | 0.294 | 0.160 | 0.066 |
| Total effects | 2.237 | 0.490 | <0.001 | 2.237 | 0.490 | <0.001 |
| Path A: mediator ∼ predictor | -0.004 | 0.022 | 0.843 | -0.065 | 0.022 | 0.003 |
| Path B: outcome ∼ mediator | 0.301 | 0.241 | 0.211 | -0.823 | 0.230 | <0.001 |
| Path C: outcome ∼ predictor | 0.641 | 0.083 | <0.001 | 0.586 | 0.081 | <0.001 |
| Indirect effects (A∗B) | -0.001 | 0.007 | 0.844 | 0.053 | 0.022 | 0.014 |
| Total effects | 0.640 | 0.084 | <0.001 | 0.640 | 0.084 | <0.001 |