Literature DB >> 30794512

The Virtual Caliper: Rapid Creation of Metrically Accurate Avatars from 3D Measurements.

Sergi Pujades, Betty Mohler, Anne Thaler, Joachim Tesch, Naureen Mahmood, Nikolas Hesse, Heinrich H Bulthoff, Michael J Black.   

Abstract

Creating metrically accurate avatars is important for many applications such as virtual clothing try-on, ergonomics, medicine, immersive social media, telepresence, and gaming. Creating avatars that precisely represent a particular individual is challenging however, due to the need for expensive 3D scanners, privacy issues with photographs or videos, and difficulty in making accurate tailoring measurements. We overcome these challenges by creating "The Virtual Caliper", which uses VR game controllers to make simple measurements. First, we establish what body measurements users can reliably make on their own body. We find several distance measurements to be good candidates and then verify that these are linearly related to 3D body shape as represented by the SMPL body model. The Virtual Caliper enables novice users to accurately measure themselves and create an avatar with their own body shape. We evaluate the metric accuracy relative to ground truth 3D body scan data, compare the method quantitatively to other avatar creation tools, and perform extensive perceptual studies. We also provide a software application to the community that enables novices to rapidly create avatars in fewer than five minutes. Not only is our approach more rapid than existing methods, it exports a metrically accurate 3D avatar model that is rigged and skinned.

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Year:  2019        PMID: 30794512     DOI: 10.1109/TVCG.2019.2898748

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  6 in total

1.  Which Body Would You Like to Have? The Impact of Embodied Perspective on Body Perception and Body Evaluation in Immersive Virtual Reality.

Authors:  Solène Neyret; Anna I Bellido Rivas; Xavi Navarro; Mel Slater
Journal:  Front Robot AI       Date:  2020-03-18

2.  Reaching articular limits can negatively impact embodiment in virtual reality.

Authors:  Thibault Porssut; Olaf Blanke; Bruno Herbelin; Ronan Boulic
Journal:  PLoS One       Date:  2022-03-02       Impact factor: 3.240

3.  Perceived match between own and observed models' bodies: influence of face, viewpoints, and body size.

Authors:  Lize De Coster; Pablo Sánchez-Herrero; Carlos Aliaga; Miguel A Otaduy; Jorge López-Moreno; Ana Tajadura-Jiménez
Journal:  Sci Rep       Date:  2020-08-19       Impact factor: 4.379

4.  Exercising With a Six Pack in Virtual Reality: Examining the Proteus Effect of Avatar Body Shape and Sex on Self-Efficacy for Core-Muscle Exercise, Self-Concept of Body Shape, and Actual Physical Activity.

Authors:  Jih-Hsuan Tammy Lin; Dai-Yun Wu; Ji-Wei Yang
Journal:  Front Psychol       Date:  2021-10-08

5.  Linear Regression vs. Deep Learning: A Simple Yet Effective Baseline for Human Body Measurement.

Authors:  Kristijan Bartol; David Bojanić; Tomislav Petković; Stanislav Peharec; Tomislav Pribanić
Journal:  Sensors (Basel)       Date:  2022-02-28       Impact factor: 3.576

6.  Simulation of 3D Body Shapes for Pregnant and Postpartum Women.

Authors:  Chanjira Sinthanayothin; Piyanut Xuto; Wisarut Bholsithi; Duangrat Gansawat; Nonlapas Wongwaen; Nantaporn Ratisoontorn; Parut Bunporn; Supiya Charoensiriwath
Journal:  Sensors (Basel)       Date:  2022-03-05       Impact factor: 3.576

  6 in total

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